Monster Hunter Portable 3rd HD VER
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09-19-2013, 05:48 PM
(This post was last modified: 09-19-2013 05:48 PM by Maverick81PL.)
Post: #406
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RE: Monster Hunter Portable 3rd HD VER
Yea it happen to me too, sometime it crash at same spot.
[/quote] You use TMO patch version 5.0 for PS3?? I think I make bug in patch... I must check code -/ http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-19-2013, 05:52 PM
Post: #407
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RE: Monster Hunter Portable 3rd HD VER
Yup i used TMO is patch
I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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09-19-2013, 05:53 PM
Post: #408
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RE: Monster Hunter Portable 3rd HD VER
Yeah, people have been reporting this crash for a while now..I'm unsure if it's a patch bug or a bug in PPSSPP.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-19-2013, 05:55 PM
Post: #409
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RE: Monster Hunter Portable 3rd HD VER
(09-19-2013 05:53 PM)daxtsu Wrote: Yeah, people have been reporting this crash for a while now..I'm unsure if it's a patch bug or a bug in PPSSPP. I check files on 5.0 patch for PS3 and PSP... For now everything is OK. No bug in code... Checking more... If this is patch I compile new one and post updated version on blog ;-) http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-19-2013, 06:12 PM
Post: #410
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RE: Monster Hunter Portable 3rd HD VER
I can never seem to reproduce this crash consistently in PPSSPP. It's frustrating.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-19-2013, 07:14 PM
(This post was last modified: 09-19-2013 07:14 PM by Maverick81PL.)
Post: #411
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RE: Monster Hunter Portable 3rd HD VER
OK, I check all code in TMO 5.0 patch for PS3 and PSP. Both version have the same code.
On PSP with TMO 5.0 Patch for PSP works fine (no crashes). Os PS3 with TMO 5.0 Patch for PS3 works fine (no crashes). On PPSSPP with TMO 5.0 Patch for PS3 works works (but with occasionally crashes) http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-19-2013, 07:20 PM
Post: #412
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RE: Monster Hunter Portable 3rd HD VER
It's probably a CPU bug somewhere, then.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-20-2013, 12:03 PM
Post: #413
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RE: Monster Hunter Portable 3rd HD VER
happens to me too but it's very rare. I've reported this bug too but can't get a debug report coz windows asks me to close it
Athlon x4 635 @3.5 660 OC 2GB 4GB DDR3 @7-7-7-20 Gamers cannot gain anything without first giving something in return, to obtain something of equal value must be lost that is gaming world's first law of equivalent exchange. In those days, I really believed that would be the world's one and only truth. |
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09-20-2013, 01:16 PM
(This post was last modified: 09-20-2013 01:27 PM by k39bk.)
Post: #414
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RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 08:21 AM)Ritori Wrote:(09-18-2013 08:18 AM)Maverick81PL Wrote:(09-18-2013 07:21 AM)Ritori Wrote: Yup FMV work great!! When r u going to upad ur build? Looking forward to it. & is the lighting effect little off in emulation? Well, how should I put it......... it looks less shiny compared to PS3. |
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09-20-2013, 01:44 PM
Post: #415
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RE: Monster Hunter Portable 3rd HD VER
(09-20-2013 01:16 PM)k39bk Wrote:(09-18-2013 08:21 AM)Ritori Wrote:(09-18-2013 08:18 AM)Maverick81PL Wrote:(09-18-2013 07:21 AM)Ritori Wrote: Yup FMV work great!! I just normal testing ^-^ (I not code stuff) I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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09-20-2013, 02:00 PM
(This post was last modified: 09-20-2013 03:25 PM by TheDax.)
Post: #416
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RE: Monster Hunter Portable 3rd HD VER
k39bk: The latest development versions have the FMVs working, so just grab one of those. As for the lighting being wrong, yes, all of the MonHun games, including this one, have incorrect lighting.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-20-2013, 03:22 PM
Post: #417
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RE: Monster Hunter Portable 3rd HD VER
(09-20-2013 02:00 PM)daxtsu Wrote: k39bk: The latest development versions have the FMVs working, so juts grab one of those. As for the lighting being wrong, yes, all of the MonHun games, including this one, have incorrect lighting. Ok, thanks. Will there be improvements regarding lighting effects? @Ritori, Sorry but I rally appreciate ur helpful activity & posts in this forum. |
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09-21-2013, 07:13 PM
(This post was last modified: 09-21-2013 07:20 PM by Maverick81PL.)
Post: #418
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RE: Monster Hunter Portable 3rd HD VER
I found in options weird something ;-)
Two new options: Light Bloom & Depth Of Field ?? This is only for PS3, on PSP we don't have this But on PPSSPP this two new effect don't work... Is possible to apply/run them in PPSSPP ?? http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-21-2013, 07:18 PM
Post: #419
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RE: Monster Hunter Portable 3rd HD VER
You don't really need 6 question marks, but anyway:
PPSSPP doesn't support post processing right now(I'm assuming the game would draw the frame and then apply DoF/bloom on top, which afaik PPSSPP doesn't support right now). 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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09-21-2013, 07:21 PM
Post: #420
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RE: Monster Hunter Portable 3rd HD VER
(09-21-2013 07:18 PM)daxtsu Wrote: You don't really need 6 question marks, but anyway: Question marks cut So... in future PPSSPP will be support this?? http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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