Monster Hunter Portable 3rd HD VER
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09-13-2013, 07:07 AM
Post: #376
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RE: Monster Hunter Portable 3rd HD VER | |||
09-16-2013, 08:36 AM
Post: #377
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RE: Monster Hunter Portable 3rd HD VER
update in ppsspp-v0.9.1-876-g9f99815-windows-x86 with specs intel dual core 3.0, ram 4gig, intel G41 1gig Vga, i dunno what is that, same result when turn on/off buffered rendering...
Operating System : Win8 Pro 32-bit, based on x64 Procie Motherboard : ECS G41T-R3V1.0A Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's) Memory : 4096MB RAM VGA : Intel(R) G41 Express Chipset (1024 MB) OpenGL : 5.1.2600.5512 Processor Codename : Wolfdale Need Say More..? |
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09-16-2013, 08:55 AM
(This post was last modified: 09-16-2013 08:55 AM by Ritori.)
Post: #378
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RE: Monster Hunter Portable 3rd HD VER
Ohh i saw that before Disable All (untick) :-
Disable stencil test and Always depth write on Hack settings that give graphics problem I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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09-16-2013, 09:01 AM
Post: #379
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RE: Monster Hunter Portable 3rd HD VER
(09-16-2013 08:55 AM)Ritori Wrote: Ohh i saw that before Disable All (untick) :- thanks to Ritori, it's gone, by the way, any explanation for that Hack Setting Features??? Operating System : Win8 Pro 32-bit, based on x64 Procie Motherboard : ECS G41T-R3V1.0A Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's) Memory : 4096MB RAM VGA : Intel(R) G41 Express Chipset (1024 MB) OpenGL : 5.1.2600.5512 Processor Codename : Wolfdale Need Say More..? |
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09-16-2013, 12:37 PM
Post: #380
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RE: Monster Hunter Portable 3rd HD VER
That only for certain game liked Final Fantasy IV Complete Collection and other game
this hack make some game has graphics problem (liked this game for example) I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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09-17-2013, 08:43 AM
(This post was last modified: 09-17-2013 08:47 AM by Maverick81PL.)
Post: #381
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RE: Monster Hunter Portable 3rd HD VER
Is possible to fix that black screen on intro (sound is OK but no animation) ??
http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-17-2013, 09:10 AM
Post: #382
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RE: Monster Hunter Portable 3rd HD VER
Maverick81PL, not yet.
As far as I know it has to do with some sceMpeg funtion which isn't 100% implemented yet. Just be patient. I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started. Please send a Private Message if you need some more information. |
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09-18-2013, 06:53 AM
Post: #383
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RE: Monster Hunter Portable 3rd HD VER
Info from the future:3
(06-21-2013 04:50 AM)daxtsu Wrote: (...)This will have to be updated soon^^ Meow? http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders! http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats, https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds. |
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09-18-2013, 06:56 AM
Post: #384
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RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 06:53 AM)LunaMoo Wrote: Info from the future:3 Nice, Nice, Nice http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-18-2013, 07:21 AM
(This post was last modified: 09-18-2013 07:23 AM by Ritori.)
Post: #385
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RE: Monster Hunter Portable 3rd HD VER
Yup FMV work great!!
Thank to shenweip I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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09-18-2013, 08:18 AM
Post: #386
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RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 07:21 AM)Ritori Wrote: Yup FMV work great!! ?? I have latest build v0.9.1-1022 and I have black screen on animation You have v0.9.1-1017 an you see animation?? http://teammaverickone.blogspot.com/ Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560 |
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09-18-2013, 08:21 AM
(This post was last modified: 09-18-2013 08:24 AM by Ritori.)
Post: #387
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RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 08:18 AM)Maverick81PL Wrote:(09-18-2013 07:21 AM)Ritori Wrote: Yup FMV work great!! I compiled it myself ^-^ I need to solved my 64 bit problem soon great games btw xD I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
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09-18-2013, 01:48 PM
Post: #388
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RE: Monster Hunter Portable 3rd HD VER
I've been playing Monster Hunter Freedom Unite on my Nvidia Shield (Android) and it works absolutely flawlessly. Hell, I bet I put 60 hours into it. I decided to try MHP3rd HD since we have a nice English Patch for it. Using a translated patched ISO I was able to get it to work with no problems on the PC version of PPSSPP, but on my Shield the same ISO is just greeted by a Black Screen that hangs.
What functionality would be missing from the android version that would cause this? Has anybody else had any luck with it? |
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09-18-2013, 02:54 PM
Post: #389
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RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 01:48 PM)paperninja Wrote: I've been playing Monster Hunter Freedom Unite on my Nvidia Shield (Android) and it works absolutely flawlessly. Hell, I bet I put 60 hours into it. I decided to try MHP3rd HD since we have a nice English Patch for it. Using a translated patched ISO I was able to get it to work with no problems on the PC version of PPSSPP, but on my Shield the same ISO is just greeted by a Black Screen that hangs. Disabling the JIT I was able to get this to load, but the controls weren't working. However, somehow, I was able to get into game with the JIT enabled, all controls were working, and I was able to create a character and play, but I have not been able to replicate this. When I try to load the save state I get the same black screen. I'm not even sure how this could happen. |
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09-18-2013, 03:12 PM
Post: #390
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RE: Monster Hunter Portable 3rd HD VER
I'm not sure why it doesn't work on Android-ARM. It's really quirky to debug on Android, so I haven't found out why yet. It might work on Intel phones/tablets, though.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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