Post Reply 
 
Thread Rating:
  • 10 Votes - 4 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Monster Hunter Portable 3rd HD VER
09-13-2013, 07:07 AM
Post: #376
RE: Monster Hunter Portable 3rd HD VER
(09-12-2013 07:11 PM)Kitsame Wrote:  Well, i'm grateful we even got to play MHP3rd on PC with 60fps unlike other emulator
All we need is patience-someday someone will solve this

60fps!? Now how exactly did you manage that? I can only run it at 30fps. Do explain yourself lad!
Find all posts by this user
Quote this message in a reply
09-16-2013, 08:36 AM
Post: #377
RE: Monster Hunter Portable 3rd HD VER
update in ppsspp-v0.9.1-876-g9f99815-windows-x86 with specs intel dual core 3.0, ram 4gig, intel G41 1gig Vga, i dunno what is that, same result when turn on/off buffered rendering...


Attached File(s) Thumbnail(s)
   

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


Need Say More..?
Find all posts by this user
Quote this message in a reply
09-16-2013, 08:55 AM (This post was last modified: 09-16-2013 08:55 AM by Ritori.)
Post: #378
RE: Monster Hunter Portable 3rd HD VER
Ohh i saw that before Disable All (untick) :-
Disable stencil test and Always depth write on Hack settings

that give graphics problem Big Grin

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Find all posts by this user
Quote this message in a reply
09-16-2013, 09:01 AM
Post: #379
RE: Monster Hunter Portable 3rd HD VER
(09-16-2013 08:55 AM)Ritori Wrote:  Ohh i saw that before Disable All (untick) :-
Disable stencil test and Always depth write on Hack settings

that give graphics problem Big Grin

thanks to Ritori, it's gone, by the way, any explanation for that Hack Setting Features???

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


Need Say More..?
Find all posts by this user
Quote this message in a reply
09-16-2013, 12:37 PM
Post: #380
RE: Monster Hunter Portable 3rd HD VER
That only for certain game liked Final Fantasy IV Complete Collection and other game Big Grin
this hack make some game has graphics problem Big Grin (liked this game for example)

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Find all posts by this user
Quote this message in a reply
09-17-2013, 08:43 AM (This post was last modified: 09-17-2013 08:47 AM by Maverick81PL.)
Post: #381
RE: Monster Hunter Portable 3rd HD VER
Is possible to fix that black screen on intro (sound is OK but no animation) ??

http://teammaverickone.blogspot.com/
Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560
Visit this user's website Find all posts by this user
Quote this message in a reply
09-17-2013, 09:10 AM
Post: #382
RE: Monster Hunter Portable 3rd HD VER
Maverick81PL, not yet.
As far as I know it has to do with some sceMpeg funtion which isn't 100% implemented yet. Just be patient.

I'm sorry, but I can't constantly keep an eye on all the game compatibility threads I started.
Please send a Private Message if you need some more information.
Visit this user's website Find all posts by this user
Quote this message in a reply
09-18-2013, 06:53 AM
Post: #383
RE: Monster Hunter Portable 3rd HD VER
Info from the future:3

(06-21-2013 04:50 AM)daxtsu Wrote:  (...)
FMVs don't play due to lack of sceMpegAvcConvertToYuv420 and sceJpegCsc.
(...)
This will have to be updated soon^^


   
Meow?

http://forums.ppsspp.org/showthread.php?tid=6594 - Custom PPSSPP Shaders!
http://forums.ppsspp.org/showthread.php?tid=3590&pid=117172#pid117172 - simple CE scripts to help creating CWCheats,
https://github.com/LunaMoo/PPSSPP_workarounds - CWCheat workarounds.
Find all posts by this user
Quote this message in a reply
09-18-2013, 06:56 AM
Post: #384
RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 06:53 AM)LunaMoo Wrote:  Info from the future:3

(06-21-2013 04:50 AM)daxtsu Wrote:  (...)
FMVs don't play due to lack of sceMpegAvcConvertToYuv420 and sceJpegCsc.
(...)
This will have to be updated soon^^



Meow?

Nice, Nice, Nice Exclamation

http://teammaverickone.blogspot.com/
Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560
Visit this user's website Find all posts by this user
Quote this message in a reply
09-18-2013, 07:21 AM (This post was last modified: 09-18-2013 07:23 AM by Ritori.)
Post: #385
RE: Monster Hunter Portable 3rd HD VER
Yup FMV work great!!
Thank to shenweip Big Grin


Attached File(s) Thumbnail(s)
   

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Find all posts by this user
Quote this message in a reply
09-18-2013, 08:18 AM
Post: #386
RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 07:21 AM)Ritori Wrote:  Yup FMV work great!!
Thank to shenweip Big Grin

?? I have latest build v0.9.1-1022 and I have black screen on animation Undecided

You have v0.9.1-1017 an you see animation??

http://teammaverickone.blogspot.com/
Windows 7 x64 :: 8GB RAM :: E6300 3.52 GHz :: GeForce GTX 560
Visit this user's website Find all posts by this user
Quote this message in a reply
09-18-2013, 08:21 AM (This post was last modified: 09-18-2013 08:24 AM by Ritori.)
Post: #387
RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 08:18 AM)Maverick81PL Wrote:  
(09-18-2013 07:21 AM)Ritori Wrote:  Yup FMV work great!!
Thank to shenweip Big Grin

?? I have latest build v0.9.1-1022 and I have black screen on animation Undecided

You have v0.9.1-1017 an you see animation??

I compiled it myself ^-^
I need to solved my 64 bit problem soon Undecided
great games btw xD

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
Find all posts by this user
Quote this message in a reply
09-18-2013, 01:48 PM
Post: #388
RE: Monster Hunter Portable 3rd HD VER
I've been playing Monster Hunter Freedom Unite on my Nvidia Shield (Android) and it works absolutely flawlessly. Hell, I bet I put 60 hours into it. I decided to try MHP3rd HD since we have a nice English Patch for it. Using a translated patched ISO I was able to get it to work with no problems on the PC version of PPSSPP, but on my Shield the same ISO is just greeted by a Black Screen that hangs.

What functionality would be missing from the android version that would cause this? Has anybody else had any luck with it?
Find all posts by this user
Quote this message in a reply
09-18-2013, 02:54 PM
Post: #389
RE: Monster Hunter Portable 3rd HD VER
(09-18-2013 01:48 PM)paperninja Wrote:  I've been playing Monster Hunter Freedom Unite on my Nvidia Shield (Android) and it works absolutely flawlessly. Hell, I bet I put 60 hours into it. I decided to try MHP3rd HD since we have a nice English Patch for it. Using a translated patched ISO I was able to get it to work with no problems on the PC version of PPSSPP, but on my Shield the same ISO is just greeted by a Black Screen that hangs.

What functionality would be missing from the android version that would cause this? Has anybody else had any luck with it?

Disabling the JIT I was able to get this to load, but the controls weren't working. However, somehow, I was able to get into game with the JIT enabled, all controls were working, and I was able to create a character and play, but I have not been able to replicate this. When I try to load the save state I get the same black screen. I'm not even sure how this could happen.
Find all posts by this user
Quote this message in a reply
09-18-2013, 03:12 PM
Post: #390
RE: Monster Hunter Portable 3rd HD VER
I'm not sure why it doesn't work on Android-ARM. It's really quirky to debug on Android, so I haven't found out why yet. It might work on Intel phones/tablets, though.

4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
Find all posts by this user
Quote this message in a reply
Post Reply 


Forum Jump: