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Naruto Shippuden Ultimate Ninja Impact
The game map error

game:Naruto Shippuuden Naltimate Impact

wrong:

[Image: 3tb_130916174604q3nu512293.jpg]

natural:

[Image: 3tb_130916174604gkvu512293.jpg]
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(09-12-2013, 07:52 AM)mupralsh Wrote: you tried enabling buffered rendering option? You can have a look at this thread for more on the settings.
Moreover, if you are using the stable 0.9.1 (from playstore) you should try the latest revision from here.

Thanks mupralsh, the "buffered rendering option" was enable and didnt work this way, I disable it and worked , weird thing. Anyway thanks for the help. Now there's another problem Tongue ... it "crush" when the "Need more chakra" message appear. Big Grin ..

Thanks again!
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I have galaxy s3 and the game crashes before I get to the main menue
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ok I'm new and all and I have a question. so were the flashback problems fixed?
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(09-12-2013, 05:12 PM)UchihaItachi Wrote: Thanks mupralsh, the "buffered rendering option" was enable and didnt work this way, I disable it and worked , weird thing. Anyway thanks for the help. Now there's another problem Tongue ... it "crush" when the "Need more chakra" message appear. Big Grin ..

Thanks again!
You're very welcome mate! Smile
Well yes, that's the only major issue for this game now Tongue

(09-15-2013, 06:08 PM)NkDemo Wrote: I have galaxy s3 and the game crashes before I get to the main menue
Try the latest build from here. Make sure the I/O on Thread option is enabled, but don't enable the multithreaded option. Well I can't remember exactly but it should be related to some 'experimental' options, just try that first. Smile

(09-15-2013, 08:38 PM)hero of time Wrote: ok I'm new and all and I have a question. so were the flashback problems fixed?
Sorry, what do you mean by the flashback problems? Undecided
● If you report (or happen to find any) game/mini/demo that's still not on the compatibility list yet even after 48 hours, you can PM me the link!
● Sorry for my bad english, I'm Indonesian.



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Maybe he asking for older version that don't has this problem Smile
I think don't has any older build working fine before.
I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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like this


Attached Files Thumbnail(s)
   
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for me in missions go to 80 speed






Quart tablet Quad core 1.2Ghz
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how can I boost it tl that speed with out the screen flickering
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If anyone free to test it , please grab this test build to see if it fixes the "Crash when the chakra bar it's empty"


(rename it to zip and extract)
https://f.cloud.github.com/assets/300028...ce4f00.jpg


[raven02]
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Nope. Doesn't fix it. The game hasn't crashed for a long time now, it simply hangs. Thanks for trying though.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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Oops .How about if revert hleDelayResult(0, "sas core", 240); and no more hang ?
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did someone experience white screen on the beginning of Tobi ulti and Itachi tsukoyumi attack combo and cut black screen in Kakashi ulti (kamui)?
Or maybe my ISO got some corrupt file?
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Same for tobi and kakashi but itachi not sure
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My problem is a bit different from you all.
It actually happens on every game I play.

The game goes on well but randomly hangs, like its perfectly normal to see but you cant move the analog or press anything. Within a few seconds, its unresponsive and that is the end of it.

Settings are:
1. Buffered rendering (Non buffered makes it too dim)
2. Frame skipping off.
3. Enabled Hardware Transfor, Vertex Cache, Mipmapping and Antialiasing.
4. Texture: Upscale is off, Deposterize is on.
5. 16x Anisotropic filtering.
6. Sound is disabled (for better speed) Do you think it will remain at same FPS even if I enable it?
7. Dynarec (JIT) Enabled.

Any help is appreciated.
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