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Dissidia 012: Duodecim Final Fantasy
09-07-2013, 03:26 PM
Post: #526
RE: Dissidia 012: Duodecim Final Fantasy
I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609.

For now r502 or earlier is better than the newer revs.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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09-08-2013, 06:47 PM
Post: #527
RE: Dissidia 012: Duodecim Final Fantasy
Hi, On buffered rendering on android characters doeas not appears, anyway to solve? or there is any build that solve this??
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09-08-2013, 09:30 PM (This post was last modified: 09-08-2013 09:30 PM by solarmystic.)
Post: #528
RE: Dissidia 012: Duodecim Final Fantasy
(09-07-2013 03:26 PM)Sarisa81 Wrote:  I'm on the Windows version with an ATI card using buffered rendering, and r623 not only doesn't fix the issue with the victory sequence being sped up, it's severely overbright in a way that I thought had been dealt with previously. This issue didn't exist in r609.

For now r502 or earlier is better than the newer revs.

I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards.

Further details on the github:-

https://github.com/hrydgard/ppsspp/issue...t-24012272

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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09-09-2013, 01:30 PM
Post: #529
RE: Dissidia 012: Duodecim Final Fantasy
I have followed this thread and I have the common"blackscreen issue too in cutscenes on my gaxy I9505(S4)...Is there any any progress or temporarily fix for this? I wont skip these as I want to follow storyline, so for this reason I find it quite unplayble for me
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09-09-2013, 08:32 PM
Post: #530
RE: Dissidia 012: Duodecim Final Fantasy
Does dlc works on ppsspp? Cloud dlc or sephiroth dlc
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09-09-2013, 09:23 PM
Post: #531
RE: Dissidia 012: Duodecim Final Fantasy
(09-09-2013 08:32 PM)vegetax99 Wrote:  Does dlc works on ppsspp? Cloud dlc or sephiroth dlc

yup it work Big Grin

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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09-09-2013, 10:35 PM
Post: #532
RE: Dissidia 012: Duodecim Final Fantasy
I used a gamesave from gamefaq it had cloud dlc did not show up in game.
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09-09-2013, 10:44 PM
Post: #533
RE: Dissidia 012: Duodecim Final Fantasy
That's probably because the DLC is separate from the Save game and won't work without the DLC installed in the ppsspp even if the save file has it on there.
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09-10-2013, 08:27 AM (This post was last modified: 09-10-2013 08:27 AM by Burna91.)
Post: #534
RE: Dissidia 012: Duodecim Final Fantasy
http://www.ppsspp.org/faq.html

"How do I install game DLC?

Install it exactly the same way as you would on a PSP, that is, copy the files to PSP/GAME or PSP/SAVEDATA (depending on the DLC) on the memory stick. In the Android version of PPSSPP, the memory stick is simply the SD card or USB storage of your phone, create a PSP folder in the root of that. On all other versions, the memory stick is the "memstick" subdirectory in the PPSSPP folder."

Testing PPSSPP on:

iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4

ASUS Notebook
Windows 8 64-Bit
8GB RAM, Intel Core i7 processor @ 2,3 GHz
nVidia Geforce GT 635M 2GB
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09-10-2013, 04:01 PM (This post was last modified: 09-10-2013 04:01 PM by vegetax99.)
Post: #535
RE: Dissidia 012: Duodecim Final Fantasy
I got the dlc to work clouds arm and sword get big when attacking error?
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09-10-2013, 04:20 PM
Post: #536
RE: Dissidia 012: Duodecim Final Fantasy
It's a known issue, has nothing to do with the DLC. I have no DLCs installed for Dissidia and I'm having this bug, too.

Testing PPSSPP on:

iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4

ASUS Notebook
Windows 8 64-Bit
8GB RAM, Intel Core i7 processor @ 2,3 GHz
nVidia Geforce GT 635M 2GB
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09-10-2013, 06:07 PM
Post: #537
RE: Dissidia 012: Duodecim Final Fantasy
(09-08-2013 09:30 PM)solarmystic Wrote:  I suspect the overbright issue in this game with BR on is the same one afffecting Black Rock Shooter since v0.9.1-610-g2e8b475 which was merged into master from v0.9.1-616-g8db3213 onwards.

Further details on the github:-

https://github.com/hrydgard/ppsspp/issue...t-24012272
Looks like a match, both the speed-up and the overbrightness. Dissidia is also a 30 FPS game.

In r747 the speed issue appears to be dealt with, but the overbrightness persists; I tried messing with the stencil test and depth write hacks and couldn't find anything satisfactory.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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09-10-2013, 06:43 PM
Post: #538
RE: Dissidia 012: Duodecim Final Fantasy
Has anyone figured what those hacks do anyway?
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09-11-2013, 09:13 AM
Post: #539
RE: Dissidia 012: Duodecim Final Fantasy
Anyone experiencing massive flickering using the r752 build while battling (iOS!)?

Testing PPSSPP on:

iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4

ASUS Notebook
Windows 8 64-Bit
8GB RAM, Intel Core i7 processor @ 2,3 GHz
nVidia Geforce GT 635M 2GB
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09-11-2013, 05:36 PM
Post: #540
RE: Dissidia 012: Duodecim Final Fantasy
hi i just downloaded ppsspp and duodecim and i cant seem to get the game to work after the moogle asks if youve played before and i answer yes the game freezes any help you guys can offer?
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