Dragon Ball Z Tenkaichi Tag Team
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08-29-2013, 05:30 AM
(This post was last modified: 08-29-2013 05:32 AM by vsub_.)
Post: #151
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RE: Dragon Ball Z Tenkaichi Tag Team
(08-28-2013 11:27 PM)JMyles28 Wrote: Could anyone suggest the best settings for playing on an S3?1.Use something like 0.8.1-974(or older)otherwise you'll have to use options that will decrease your speed by a lot to fix problems 2.Enable Non-Buffered Rendering 3.Disable Vertex Cache 4.Don't use Texture Scaling\AA 5.Try frame skipping if you still can't get full speed Using PPSSPP on Windows 7 x64 SP1 i7 4771 3.5Ghz,GTX750TI,16GB RAM Batch iso <=> cso converter http://forums.ppsspp.org/showthread.php?tid=5384 Save Game\States Manager http://forums.ppsspp.org/showthread.php?tid=5516 |
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08-30-2013, 07:02 PM
Post: #152
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RE: Dragon Ball Z Tenkaichi Tag Team
black screen with v0.9.1-341-g7b6a0c8 ( latest build right now ) unless I used GPU rendering which is relatively slow
I have samsung galaxy note 2 .. is that issue with my phone or what ? I wish that fixed soon .. and thanks |
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08-30-2013, 07:31 PM
Post: #153
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RE: Dragon Ball Z Tenkaichi Tag Team
(08-30-2013 07:02 PM)deathknight1993 Wrote: black screen with v0.9.1-341-g7b6a0c8 ( latest build right now ) unless I used GPU rendering which is relatively slow On Windows (x86) there isn't a blackscreen with this build. Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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09-01-2013, 02:06 PM
Post: #154
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RE: Dragon Ball Z Tenkaichi Tag Team
it looks like that issue is presented till now .. the game is totally playable .. but burning screen issue while using buffered rendering or black screen while not using buffered rendering is a problem and using GPU rendering like fixing problem with another problem hope it fixed soon and thnx
My phone : samsung galaxy note 2 bulid : v0.9.1-409-g1189f10 |
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09-05-2013, 12:18 AM
Post: #155
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RE: Dragon Ball Z Tenkaichi Tag Team
Graphics still weird m fine on intros then turns black in game. Hope there's a fix soon.
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09-15-2013, 03:08 AM
Post: #156
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RE: Dragon Ball Z Tenkaichi Tag Team
does this game still work to this day on android, PPSSPP 0.9.1?
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09-15-2013, 06:55 AM
Post: #157
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RE: Dragon Ball Z Tenkaichi Tag Team
(09-15-2013 03:08 AM)dshawn Wrote: does this game still work to this day on android, PPSSPP 0.9.1? yea,why not?it still ok except a different bug with different renderer,bug can be fix if use gpu renderer or using old build mention on this thread. unbuffered renderer:black screen buffered renderer:some graphical bug gpu renderer:game working fine. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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09-15-2013, 12:16 PM
Post: #158
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RE: Dragon Ball Z Tenkaichi Tag Team
Thanks the graphics work fine now. one more thing, is there a way to fix the speed on it also?
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09-15-2013, 02:20 PM
Post: #159
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RE: Dragon Ball Z Tenkaichi Tag Team
My Settings:
Build: v0.8.1-2-g0cfbde7 Hardware Transformation: On Vertex Cache: Off Stream VBO: On Mipmapping: On Display Raw Framebuffer: Off Buffered Rendering: Off Force Nearest Filtering: Off Force Linear Filtering: Off Anisotropic Filtering: Off Texture Scaling: Off VPS Limit: On VPS: 60 Frame Skipping: On Frames: 3 Result get: Really slow and laggy, but graphics and color are good. |
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09-15-2013, 02:32 PM
(This post was last modified: 09-15-2013 02:53 PM by aki21.)
Post: #160
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RE: Dragon Ball Z Tenkaichi Tag Team
(09-15-2013 02:20 PM)dshawn Wrote: My Settings: get gitbuild here http://buildbot.orphis.net/ppsspp/ ,download the latest one and set the renderer as framebuffer to gpu,should be faster. recomended setting for the latest git build renderer:framebuffer to gpu renderer(should be ok.compare to buffered renderer) fastmemory:on frameskip:optional,depend on your framerate also,if really slow just set it to certain number until you think it in playable speed. for other setting just leave it as default. and if your device has multicore,enable multicore option. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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09-16-2013, 07:15 PM
Post: #161
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RE: Dragon Ball Z Tenkaichi Tag Team
Yep it goes almost full speed, so is there anyway to make it go full speed, or is tht all u can do?
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09-17-2013, 04:42 AM
Post: #162
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RE: Dragon Ball Z Tenkaichi Tag Team
(09-16-2013 07:15 PM)dshawn Wrote: Yep it goes almost full speed, so is there anyway to make it go full speed, or is tht all u can do? supposely that the best config to use for now,just wait for speed improvement in time.usually mobile device quite struggle to achieve full speed in this game,if you want fullspeed just played it in your laptop/pc. my sub weapon: xperia mini hd 1ghz scorpion single core not clocked my ultimate weapon acer(laptop) 2.2ghz ?core intel media accelarator 3000 i'm a tester,but not as good as other,please be kind with me,haha. |
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09-19-2013, 11:38 PM
(This post was last modified: 09-19-2013 11:38 PM by brujo55.)
Post: #163
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RE: Dragon Ball Z Tenkaichi Tag Team
now working fine in non buffer render mode.
black screen fixed in v0.9.1-1062 thx to raven02 |
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09-20-2013, 01:02 AM
Post: #164
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RE: Dragon Ball Z Tenkaichi Tag Team
In System-----> Multithread (experimental) helps a bit for a smoother performance, getting 100% speed with 1 frameskipping (for no flashing screen)
Tested on Iconia Tab A500 nVidia tegra 2 (1GHZ dual-core) |
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09-23-2013, 04:21 AM
Post: #165
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RE: Dragon Ball Z Tenkaichi Tag Team
thanks for the info bro, now im playing 90% of full speed on my android xperia s
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