Dissidia 012: Duodecim Final Fantasy
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08-30-2013, 07:33 PM
Post: #511
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RE: Dissidia 012: Duodecim Final Fantasy | |||
08-31-2013, 10:37 AM
(This post was last modified: 08-31-2013 04:34 PM by Burna91.)
Post: #512
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RE: Dissidia 012: Duodecim Final Fantasy
Just overwrite some old, useless save spots?
------ Is there another iOS user who's experiencing flickering and that annoying zoom problem? U cant see any of this if you use the PC version. Additionally, PPSSPP is crashing on both iOS (often) and PC (not so often). Any statement about this? I feel like I'm the only individual who's got these problems... Testing PPSSPP on: iPhone 5, iOS 7.0.4 iPad 4, iOS 7.0.4 ASUS Notebook Windows 8 64-Bit 8GB RAM, Intel Core i7 processor @ 2,3 GHz nVidia Geforce GT 635M 2GB |
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09-01-2013, 01:25 AM
Post: #513
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RE: Dissidia 012: Duodecim Final Fantasy
Hey guys, is it already reported the problem on android, that on buffered rendering characters does no appears?? because i have a full HD device so i can play only on buffered rendering T_T but when i on buffered, characters desapears xD so i cant play anyway kk
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09-01-2013, 12:55 PM
Post: #514
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RE: Dissidia 012: Duodecim Final Fantasy
Hi, I have a problem:
When I play sometimes all screen are covered in small square and I can't see anything. This usualy lasts 1-2 sec, but always in battle, and is very annoying. I have problem with character texture too, character some time "smears"(Cloud sword get even bigger, or Tidus, Squall, and other legs are giant when I "chase them"). I play on th news ver at this moment: v0.9.1-408-gc05a2b6. And did someone know is it possible to do something with it. I sorry for the mistakes but I do not come from England or USA. |
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09-01-2013, 08:46 PM
(This post was last modified: 09-01-2013 08:55 PM by Gazmanafc.)
Post: #515
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RE: Dissidia 012: Duodecim Final Fantasy
In the cutscenes that have black screens, they've improved, but the current state isn't all that much better...
Not to mention that in some of the text-only cutscenes, some of the script is cut off. Snapshot: v0.9.1-418-gcfbf83e. |
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09-03-2013, 03:31 AM
Post: #516
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RE: Dissidia 012: Duodecim Final Fantasy
(09-01-2013 12:55 PM)Nanaya99 Wrote: Hi, I have a problem: Yeah I have the same problem too, is there a way to fix it?? |
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09-03-2013, 04:41 PM
Post: #517
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RE: Dissidia 012: Duodecim Final Fantasy
the only similar bug i have is that,when using cloud strife, anytime i make a X dodge in the overworld area,ie the area which you move around before entering a gateway,cloud's sword lengthens and seems to smear across the screen for an instant.it also occurs when moving in gateways across squares.ignore the screenshot notification above,i wanted to get the exact moment it occurs.
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09-03-2013, 05:12 PM
Post: #518
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RE: Dissidia 012: Duodecim Final Fantasy
The problem described by Nanaya99 and Drex94 is a problem which I experience while playing on mobile devices. It happens only once in a while while using the PC version of PPSSPP.
So there seems to be many ppl with this problem. I thought it was just happening on my devices. Testing PPSSPP on: iPhone 5, iOS 7.0.4 iPad 4, iOS 7.0.4 ASUS Notebook Windows 8 64-Bit 8GB RAM, Intel Core i7 processor @ 2,3 GHz nVidia Geforce GT 635M 2GB |
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09-03-2013, 10:12 PM
Post: #519
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RE: Dissidia 012: Duodecim Final Fantasy
(09-03-2013 04:41 PM)emmaus Wrote: the only similar bug i have is that,when using cloud strife, anytime i make a X dodge in the overworld area,ie the area which you move around before entering a gateway,cloud's sword lengthens and seems to smear across the screen for an instant.it also occurs when moving in gateways across squares.ignore the screenshot notification above,i wanted to get the exact moment it occurs. Looks normal to me, Cloud always wields a gigantic sword. |
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09-03-2013, 10:46 PM
Post: #520
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RE: Dissidia 012: Duodecim Final Fantasy
Heh. The size of the Buster Sword isn't what emmaus is talking about.
Look at the screenshots that they posted, it's clearly stretching beyond the screen. Cloud's arm is also stretching. And during chase sequences, I've seen Squall's legs do the same. |
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09-04-2013, 03:18 AM
Post: #521
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RE: Dissidia 012: Duodecim Final Fantasy
Anyone else have in-game cg movies (not fmv) go in and black out and back in again?
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09-04-2013, 12:44 PM
Post: #522
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RE: Dissidia 012: Duodecim Final Fantasy
That's a commonly known issue.
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09-07-2013, 01:39 AM
Post: #523
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RE: Dissidia 012: Duodecim Final Fantasy
DLC for cloud doesn't to work or shows up him wearing it in game.
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09-07-2013, 03:25 AM
Post: #524
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RE: Dissidia 012: Duodecim Final Fantasy
I jumped from r452 to r580, and while the buffer problem hasn't turned up yet a timing problem has; the victory sequence is tremendously sped up. It's fine in play, just the victory sequence.
I only use PPSSPP on Windows. Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64 |
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09-07-2013, 06:02 AM
(This post was last modified: 09-07-2013 06:02 AM by Talax.)
Post: #525
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RE: Dissidia 012: Duodecim Final Fantasy
Quick question. Been playing duodecim on my laptop and it's been working like a charm. However, the emulator stops working at the last Lightning vs Garland fight in the story mode when it's 5 on 5. Every single time I reach that point it happens. Anyone know what I should do?
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