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Guide:- Compiling PPSSPP on Windows for Dummies (updated for MSVC 2013)
08-25-2013, 03:12 AM
Post: #31
RE: Guide:- Compiling PPSSPP on Windows for Dummies
Updated the guide with daxtsu's writeup about compiling without FFMPEG with the appropriate credit given.

Thanks for the reminder mate.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-26-2013, 03:43 AM
Post: #32
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(08-26-2013 01:07 AM)Mirath-14 Wrote:  wht is programming he mean program file or wht help
Huh

can u just make a video how to make the build plz RolleyesIdeaWinkShy

without intailling the the microsoft things just how to build it plz plz plz plz BlushBlush
Well solarmystic said this in the guide:
Quote:It is not intended to teach one any form of programming and commandline usage beyond the narrow scope of this guide.

I will assume that you have some basic computing knowledge in this guide.
I'm pretty sure he wrote this guide by sacrificing his free time, and even i'm not a programmer myself i can actually follow this guide, so i think he really made this absolutely clear already, i'm just saying that you just have to try to understand his writing better, rather than simply ask him to make a video tutorial (which i think will take a lot of time) considering he is also doing a lot work on developing the emu (again, using his free time) Wink

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08-31-2013, 03:00 AM
Post: #33
RE: Guide:- Compiling PPSSPP on Windows for Dummies
how about adding in how to use TortoiseGit for people that don't want to use Gitbash
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08-31-2013, 05:30 AM (This post was last modified: 08-31-2013 05:34 AM by solarmystic.)
Post: #34
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(08-31-2013 03:00 AM)scraggles80 Wrote:  how about adding in how to use TortoiseGit for people that don't want to use Gitbash

If you're savvy enough to know what TortoiseGit is, how to use it, and prefer it compared to Git Bash, then by all means, go ahead, and skip the Git Bash portion of the guide, or just take whatever relevant info about the git repo (the site for the repo), the submodules and how to go about updating and head straight to the VC++ compiling guide.

I just wanted to make the guide as straightforward as possible for the enduser. Git Bash is pretty staightforward, with no graphical frills, just straight up CLI. Adding in additional guides for every single form of Git interface out there is unnecessary for this rather basic PPSSPP compiling guide.

A git veteran like yourself would probably already know how to do this without my guide for newbies. In that case this guide is probably not aimed at people like yourself.

I've already mentioned that you're free to use whatever form of git you want. The basic principles are still the same either way, CLI or GUI.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-31-2013, 09:44 AM
Post: #35
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(08-31-2013 05:30 AM)solarmystic Wrote:  
(08-31-2013 03:00 AM)scraggles80 Wrote:  how about adding in how to use TortoiseGit for people that don't want to use Gitbash

If you're savvy enough to know what TortoiseGit is, how to use it, and prefer it compared to Git Bash, then by all means, go ahead, and skip the Git Bash portion of the guide, or just take whatever relevant info about the git repo (the site for the repo), the submodules and how to go about updating and head straight to the VC++ compiling guide.

I just wanted to make the guide as straightforward as possible for the enduser. Git Bash is pretty staightforward, with no graphical frills, just straight up CLI. Adding in additional guides for every single form of Git interface out there is unnecessary for this rather basic PPSSPP compiling guide.

A git veteran like yourself would probably already know how to do this without my guide for newbies. In that case this guide is probably not aimed at people like yourself.

I've already mentioned that you're free to use whatever form of git you want. The basic principles are still the same either way, CLI or GUI.

i was only asking so threads like this aren't being made all the time
http://forums.ppsspp.org/showthread.php?tid=5986
i don't need the guide but then some noobs do need the help
as you said you are trying to make the guide straightforward
but then i see that you are starting to add advanced segments to it
so just a thought then
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08-31-2013, 11:36 AM (This post was last modified: 08-31-2013 11:38 AM by solarmystic.)
Post: #36
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(08-31-2013 09:44 AM)scraggles80 Wrote:  i was only asking so threads like this aren't being made all the time
http://forums.ppsspp.org/showthread.php?tid=5986
i don't need the guide but then some noobs do need the help
as you said you are trying to make the guide straightforward
but then i see that you are starting to add advanced segments to it
so just a thought then

There are many variants of Git to account for. I just picked one which I found the easiest to start off with.

There has been only one thread about compiling on Windows that has opened up since I wrote this guide. The SVN thread was about a user who was confused since we do not use SVN for our purposes, only Git.

The advanced sections are optional fluff written after the main guide is done, which is one uninterupted flow of information with no deviations from start to finish.

I get your point, but if I add TortoiseGit to the guide, I'll have to account for the many other variants of Git too. I think recommending just one app should be sufficient as per the KISS principle.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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08-31-2013, 12:09 PM
Post: #37
RE: Guide:- Compiling PPSSPP on Windows for Dummies
fair enough i see your point
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08-31-2013, 01:49 PM
Post: #38
RE: Guide:- Compiling PPSSPP on Windows for Dummies
hi,can anyone give me the sha1 of that all in one iso?i really need it!

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08-31-2013, 01:58 PM
Post: #39
RE: Guide:- Compiling PPSSPP on Windows for Dummies
The sha1 of all what?

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08-31-2013, 05:11 PM
Post: #40
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(08-31-2013 01:58 PM)daxtsu Wrote:  The sha1 of all what?

the offline Visual C++ installer

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09-01-2013, 08:42 AM (This post was last modified: 09-01-2013 08:44 AM by arg274.)
Post: #41
RE: Guide:- Compiling PPSSPP on Windows for Dummies
i dont need the sha1 anymore,my build just succeeded!

the logging is killing me,wow!

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09-01-2013, 09:12 AM (This post was last modified: 09-01-2013 09:13 AM by solarmystic.)
Post: #42
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-01-2013 08:42 AM)arg274 Wrote:  i dont need the sha1 anymore,my build just succeeded!

the logging is killing me,wow!

Logging?

Did you remember to change the build type to Release and Win32/x64 (if your system supports it) as I instructed in the guide?

[Image: iL50YtHuN2ImB.JPG]

VC++ is configured to build Debug builds by default, and yes, the logging in debug builds will kill your performance.

You can always disable it in the Developer Options in the emulator though.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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09-01-2013, 09:12 AM
Post: #43
RE: Guide:- Compiling PPSSPP on Windows for Dummies
how do i build an atlas using the atlastool?

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09-01-2013, 09:16 AM
Post: #44
RE: Guide:- Compiling PPSSPP on Windows for Dummies
(09-01-2013 09:12 AM)arg274 Wrote:  how do i build an atlas using the atlastool?

You'll have ask Henrik, [Unknown] or some of the other knowledgeable folks about this.

Planning on making your own fonts for the emulator?

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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09-01-2013, 09:16 AM (This post was last modified: 09-01-2013 09:18 AM by arg274.)
Post: #45
RE: Guide:- Compiling PPSSPP on Windows for Dummies
as for logging,shouldnt it b useful for reports?

(09-01-2013 09:16 AM)solarmystic Wrote:  
(09-01-2013 09:12 AM)arg274 Wrote:  how do i build an atlas using the atlastool?

You'll have ask Henrik, [Unknown] or some of the other knowledgeable folks about this.

Planning on making your own fonts for the emulator?

yeah,i wanna bake up some custom themes for ppsspp...

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