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Bleach Soul Carnival 2
#1
Genre : Action, fighting
Region : JAP
Format : ISO
Version : v0.7.6-15-g9ad1c08(android)
Game ID : UCJS10106
OS : Android (Wexler tab 7t, running android 4.1.1)
Compatibility : Nothing, black screen
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#2
There have been a lot of improvements since then. Can you try again in the latest git build, and if it doesn't work post a log?

https://github.com/hrydgard/ppsspp/issues/875

The log is easiest to get on Windows. You can see more information near the bottom of the first post here:
http://forums.ppsspp.org/showthread.php?tid=1757

-[Unknown]
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#3
Shocked 
Bleach Soul Carnival 2
[Image: bleach2r.jpg]
Release Date............ Dec 10, 2009
Published by............ SCEI
Developed by............ SCEI
Genre................... Action - RPG
Language................ Japanese
File Size............... 1.19 GB CSO
FW Tested............... 5.00m33-6
When i load game , it show black screen , nothing active , please help me fix that error Undecided
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#4
Merged
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#5
Black screen still even in the latest version.
Plz fix i really wanna play this game.
Thanks
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#6
My log for Bleach Soul Carnival 2.
Version: 0.9.1-134-g554ca84(Windows)
------------------------------------------------------------------------
Code:
42:31:453 EmuThread.cpp:114 I[BOOT]: Done. 42:36:578 Config.cpp:339 I[LOAD]: Config saved: ppsspp.ini 42:36:578 Config.cpp:351 I[LOAD]: Controller config saved: controls.ini 42:37:781 Config.cpp:339 I[LOAD]: Config saved: ppsspp.ini 42:37:781 Config.cpp:351 I[LOAD]: Controller config saved: controls.ini 42:41:750 EmuScreen.cpp:62 I[BOOT]: Starting up hardware. 42:41:750 System.cpp:257 I[HLE]: PPSSPP v0.9.1-134-g554ca84 42:41:765 MemArena.cpp:368 I[MM]: Found valid memory base at 05000000 after 17 tries. 42:41:765 MemMap.cpp:93 I[MM]: Memory system initialized. RAM at 05820000 (mirror at 0 @ 0D000000, uncached @ 0D000000) 42:41:859 Loaders.cpp:153 I[LOAD]: Identifying file... 42:41:859 PSPLoaders.cpp:121 I[LOAD]: UCJS10106 : BLEACH~ソウル・カーニバル2~ 42:41:875 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 42:41:875 HLE\sceKernelMemory.cpp:164 I[HLE]: Kernel and user memory pools initialized 42:41:875 HLE\sceIo.cpp:346 I[HLE]: Starting up I/O... 42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\ 42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\ 42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\flash0\ 42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\flash0\ 42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path cheats 42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists cheats 42:41:875 FileUtil.cpp:214 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE 42:41:875 FileUtil.cpp:218 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User\Мои документы\хрень\ppsspp-v0.9.1-134-g554ca84-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE 42:41:921 HLE\sceKernel.cpp:136 I[HLE]: Kernel initialized. 42:42:093 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0A800020 42:42:093 Util\BlockAllocator.cpp:368 I[HLE]: ----------- 42:42:093 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:42:093 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF 42:42:093 Util\BlockAllocator.cpp:372 I[HLE]: Block: 08b7ec00 - 0a000000 size 01481400 taken=0 tag=(untitled) 42:42:109 ELF\ElfReader.cpp:516 N[LOAD]: ELF loading completed successfully. 42:42:265 HLE\sceKernelModule.cpp:557 I[LOAD]: Module mainTest: 00000000 08ac2cf8 08ac2d10 42:42:265 HLE\sceKernelModule.cpp:733 I[HLE]: Exporting ent 0 named mainTest, 2 funcs, 4 vars, resident 08ac31a0 42:42:265 HLE\sceKernelModule.cpp:988 I[LOAD]: Module entry: 0882a5dc 42:42:281 root N[HLE]: GLES\Framebuffer.cpp:220 GPU Vendor : NVIDIA Corporation 42:42:671 root N[BOOT]: EmuScreen.cpp:104 Loading C:/Documents and Settings/User/Мои документы/jpcsp-2957-windows-x86/jpcsp-windows-x86/umdimages//Bleach Soul Carnival 2.iso... 42:42:671 root I[HLE]: HLE\sceKernelThread.cpp:1932 276=sceKernelCreateThread(name=user_main, entry=0882a6f0, prio=20, stacksize=262144) 42:42:671 root I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffe00) 42:42:671 root I[HLE]: HLE\sceKernelThread.cpp:2061 __KernelReturnFromThread: 0 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:368 ----------- 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 08b7ec00 - 09ef5800 size 01376c00 taken=1 tag=UserSbrk 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09ef5800 - 09fbfc00 size 000ca400 taken=0 tag=(untitled) 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 42:42:671 user_main I[HLE]: Util\BlockAllocator.cpp:372 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 42:42:671 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 281=sceKernelCreateThread(name=Sched, entry=0881f3f4, prio=15, stacksize=4096) 42:42:671 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000) 42:42:671 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 284=sceKernelCreateThread(name=fioThread, entry=08806834, prio=28, stacksize=8192) 42:42:671 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) 42:42:828 user_main I[HLE]: HLE\sceIo.cpp:707 stdout: UmdCallbackFunc() : count = 2, arg = 22 ' 42:42:828 user_main W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo. 42:42:828 user_main I[HLE]: HLE\sceIo.cpp:707 stdout: MEDIA_IN 42:42:828 user_main W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo. 42:42:828 user_main I[HLE]: HLE\sceIo.cpp:707 stdout: READABLE 42:42:828 user_main W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo. 42:42:843 user_main I[HLE]: HLE\sceIo.cpp:707 stdout: ' 42:42:843 user_main W[HLE]: HLE\sceKernelThread.cpp:1552 UNTESTED - waiting within a callback, probably bad mojo. 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file 42:42:859 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:1126 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...)) 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file 42:42:859 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:1126 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...)) 42:42:859 user_main I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 42:42:875 user_main I[HLE]: HLE\sceKernelModule.cpp:448 ~SCE module, skipping header 42:42:875 user_main I[HLE]: HLE\sceKernelModule.cpp:454 Decrypting ~PSP file 42:42:875 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 42:42:875 user_main I[HLE]: HLE\sceKernelModule.cpp:1126 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,(...)) 42:42:875 user_main I[HLE]: HLE\sceKernelModule.cpp:1157 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 42:42:875 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 290=sceKernelCreateThread(name=Global Pad, entry=088088f4, prio=2d, stacksize=8192) 42:42:875 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000) 42:42:875 user_main W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 42:42:890 idle0 W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 42:42:890 idle0 W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 42:42:890 idle0 W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 296=sceKernelCreateThread(name=dispThread, entry=0880901c, prio=23, stacksize=4096) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=296, argSize=0, argPtr=00000000) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 300=sceKernelCreateThread(name=drawThread, entry=0880914c, prio=24, stacksize=4096) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=300, argSize=0, argPtr=00000000) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 305=sceKernelCreateThread(name=fnThread, entry=08807858, prio=2e, stacksize=4096) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=305, argSize=0, argPtr=00000000) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 310=sceKernelCreateThread(name=fnDecordThread, entry=088075e8, prio=37, stacksize=4096) 42:42:921 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=310, argSize=0, argPtr=00000000) 42:42:921 fioThread W[HLE]: HLE\sceIo.cpp:1597 SCE_KERNEL_ERROR_NOASYNC = sceIoPollAsync(4, 09fbea70) 42:43:609 user_main I[HLE]: HLE\scePower.cpp:204 sceKernelVolatileMemTryLock(0, 09fff600, 167769604) - success 42:43:609 user_main I[HLE]: HLE\sceSas.cpp:89 sceSasInit(08b74a80, 256, 32, 0, 44100) 42:43:609 user_main I[HLE]: HLE\sceKernelThread.cpp:1932 315=sceKernelCreateThread(name=muscbThread, entry=08821c5c, prio=10, stacksize=8192) 42:43:609 user_main I[HLE]: HLE\sceKernelThread.cpp:1975 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000) 42:44:625 drawThread I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00000000 : 480 x 272 x 1 42:44:625 fioThread W[HLE]: HLE\sceIo.cpp:1597 SCE_KERNEL_ERROR_NOASYNC = sceIoPollAsync(5, 09fbea70) 42:45:859 drawThread I[HLE]: GLES\Framebuffer.cpp:580 Creating FBO for 00044000 : 480 x 272 x 1 42:45:859 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address ffffffd5 42:45:859 user_main W[MM]: MemmapFunctions.cpp:130 WriteToHardware: Invalid address ffffffd6

Please use code tags for such logs.Example: [code ]blahblah[/code ] (without spaces)
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#7
Has this improved at all in the latest git build?

-[Unknown]
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#8
(08-29-2013, 05:42 AM)[Unknown] Wrote: Has this improved at all in the latest git build?

-[Unknown]

I think the problem with this game is invalid seeks. JPCSP boots it, so I looked at what it does for sceIoLseek() (that's what this game uses).
I tried a hack seek method and I think I got it to the titlescreen (although since it was a hack, the seeks were still invalid, and graphics and audio didn't actually show up). Or, based on my log I think it got to the titlescreen.

The first few screens of the game have no audio, then around 18 seconds later it gets to the titlescreen and starts an atrac3+ BGM.

[Image: 8e196ea6-1080-11e3-837c-96c6b581c8a3.png]

...which seems to be happening at the end of my log.
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#9
What specifically do you mean about sceIoLseek()? Not clamping properly or something?

-[Unknown]
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#10
Version: v0.9.1-268-gb19fe90


Attached Files Thumbnail(s)
   
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#11
About the improve, i'm not sure about those logs, but here remains black screen. =\
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#12
(08-29-2013, 05:42 AM)[Unknown] Wrote: Has this improved at all in the latest git build?

-[Unknown]

Still black screen, even using the latest version v0.9.1-991-g8cd83dc.
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#13
(08-29-2013, 05:42 AM)[Unknown] Wrote: Has this improved at all in the latest git build?

-[Unknown]
When could this game go in game? Still remain blackscreen with the latest version v0.9.1-2010-g023dbbc. It has been such a long time that didn't hear any improvement about this game.
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#14
any news?

*updating compatibility list.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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#15
Not some improves with latest build(v0.9.5-623-g2739e4a-windows-x86)
-----------------------------------------------------------------------------
Code:
21:39:609 EmuThread.cpp:113 I[BOOT]: Done. 21:43:734 EmuScreen.cpp:69 I[BOOT]: Starting up hardware. 21:43:734 System.cpp:285 I[BOOT]: PPSSPP v0.9.5-623-g2739e4a 21:43:734 MemArena.cpp:368 I[MM]: Found valid memory base at 04800000 after 15 tries. 21:43:734 MemMap.cpp:96 I[MM]: Memory system initialized. RAM at 05100000 (mirror at 0 @ 0C800000, uncached @ 0C800000) 21:43:859 Loaders.cpp:176 I[LOAD]: Identifying file... 21:43:859 PSPLoaders.cpp:121 I[LOAD]: UCJS10106 : BLEACH~ソウル・カーニバル2~ 21:43:859 PSPLoaders.cpp:192 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN... 21:43:875 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized 21:43:890 HLE\sceIo.cpp:444 I[IO]: Starting up I/O... 21:43:890 FileUtil.cpp:260 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/ 21:43:890 FileUtil.cpp:264 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/ 21:43:890 FileUtil.cpp:260 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\flash0/ 21:43:890 FileUtil.cpp:264 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\flash0/ 21:43:968 FileUtil.cpp:260 I[COMMON]: CreateFullPath: path C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE 21:43:968 FileUtil.cpp:264 I[COMMON]: CreateFullPath: path exists C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/PSP\PPSSPP_STATE 21:44:031 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized. 21:44:046 C:\BuildAgent\work\acf56f986e98e7c9\Core/ELF/ElfReader.h:58 I[LOAD]: ElfReader: 0A000020 21:44:062 Util\BlockAllocator.cpp:379 I[HLE]: ----------- 21:44:062 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 21:44:062 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF 21:44:062 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08b7ec00 - 0a000000 size 01481400 taken=0 tag=(untitled) 21:44:078 ELF\ElfReader.cpp:547 N[LOAD]: ELF loading completed successfully. 21:44:281 HLE\sceKernelModule.cpp:803 I[LOAD]: Module mainTest: 00000000 08ac2cf8 08ac2d10 21:44:281 HLE\sceKernelModule.cpp:983 I[LOAD]: Exporting ent 0 named mainTest, 2 funcs, 4 vars, resident 08ac31a0 21:44:281 HLE\sceKernelModule.cpp:1267 I[LOAD]: Module entry: 0882a5dc 21:44:484 root N[BOOT]: EmuScreen.cpp:112 Loading C:/Documents and Settings/User.HOME-436C4D2B98/Мои документы/jpcsp-2957-windows-x86/jpcsp-windows-x86/umdimages/Bleach Soul Carnival 2.iso... 21:44:500 root I[KERNEL]: HLE\sceKernelThread.cpp:2097 276=sceKernelCreateThread(name=user_main, entry=0882a6f0, prio=20, stacksize=262144) 21:44:500 root I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=276, argSize=33, argPtr=09fffed0) 21:44:500 root I[KERNEL]: HLE\sceKernelThread.cpp:2228 __KernelReturnFromThread: 0 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:379 ----------- 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled) 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08804000 - 08b7ec00 size 0037ac00 taken=1 tag=ELF 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 08b7ec00 - 09ef5800 size 01376c00 taken=1 tag=UserSbrk 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09ef5800 - 09fbfc00 size 000ca400 taken=0 tag=(untitled) 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main 21:44:500 user_main I[HLE]: Util\BlockAllocator.cpp:383 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root 21:44:500 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 281=sceKernelCreateThread(name=Sched, entry=0881f3f4, prio=15, stacksize=4096) 21:44:500 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000) 21:44:500 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 284=sceKernelCreateThread(name=fioThread, entry=08806834, prio=28, stacksize=8192) 21:44:500 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=284, argSize=0, argPtr=00000000) 21:44:500 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(769) 21:44:531 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768) 21:44:562 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770) 21:44:578 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(771) 21:44:609 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(256) 21:44:625 user_main I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(257) 21:44:671 user_main I[IO]: HLE\sceIo.cpp:835 stdout: UmdCallbackFunc() : count = 2, arg = 22 ' 21:44:671 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1675 UNTESTED - waiting within a callback, probably bad mojo. 21:44:671 user_main I[IO]: HLE\sceIo.cpp:835 stdout: MEDIA_IN 21:44:671 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1675 UNTESTED - waiting within a callback, probably bad mojo. 21:44:671 user_main I[IO]: HLE\sceIo.cpp:835 stdout: READABLE 21:44:671 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1675 UNTESTED - waiting within a callback, probably bad mojo. 21:44:671 user_main I[IO]: HLE\sceIo.cpp:835 stdout: ' 21:44:671 user_main W[KERNEL]: HLE\sceKernelThread.cpp:1675 UNTESTED - waiting within a callback, probably bad mojo. 21:44:671 user_main I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header 21:44:671 user_main I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file 21:44:671 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 21:44:671 user_main I[MODULE]: HLE\sceKernelModule.cpp:1408 286=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libpsmfplayer.prx,flag=00000000,(...)) 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:1439 sceKernelStartModule(286,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file 21:44:687 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:1408 287=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/psmf.prx,flag=00000000,(...)) 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:1439 sceKernelStartModule(287,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:689 ~SCE module, skipping header 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:695 Decrypting ~PSP file 21:44:687 user_main I[HLE]: ELF\PrxDecrypter.cpp:299 Missing key 5B, cannot decrypt module 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:1408 288=sceKernelLoadModule(name=disc0:/PSP_GAME/USRDIR/libfont.prx,flag=00000000,(...)) 21:44:687 user_main I[MODULE]: HLE\sceKernelModule.cpp:1439 sceKernelStartModule(288,asize=00000000,aptr=00000000,retptr=00000000,00000000): faked (undecryptable module) 21:44:687 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 290=sceKernelCreateThread(name=Global Pad, entry=088088f4, prio=2d, stacksize=8192) 21:44:687 user_main W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 21:44:687 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=290, argSize=0, argPtr=00000000) 21:44:703 idle0 W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 21:44:703 idle0 W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 21:44:703 idle0 W[HLE]: HLE\HLE.cpp:79 Someone else woke up HLE-blocked thread? 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 296=sceKernelCreateThread(name=dispThread, entry=0880901c, prio=23, stacksize=4096) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=296, argSize=0, argPtr=00000000) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 300=sceKernelCreateThread(name=drawThread, entry=0880914c, prio=24, stacksize=4096) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=300, argSize=0, argPtr=00000000) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 305=sceKernelCreateThread(name=fnThread, entry=08807858, prio=2e, stacksize=4096) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=305, argSize=0, argPtr=00000000) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 310=sceKernelCreateThread(name=fnDecordThread, entry=088075e8, prio=37, stacksize=4096) 21:44:703 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=310, argSize=0, argPtr=00000000) 21:45:359 user_main I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08b74a80, 256, 32, 0, 44100) 21:45:359 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2097 315=sceKernelCreateThread(name=muscbThread, entry=08821c5c, prio=10, stacksize=8192) 21:45:359 user_main I[KERNEL]: HLE\sceKernelThread.cpp:2148 sceKernelStartThread(thread=315, argSize=0, argPtr=00000000) 21:46:390 drawThread I[SCEGE]: GLES\Framebuffer.cpp:752 Creating FBO for 00000000 : 480 x 272 x 1 21:47:406 drawThread I[SCEGE]: GLES\Framebuffer.cpp:752 Creating FBO for 00044000 : 480 x 272 x 1 21:47:406 drawThread W[SCEGE]: GLES\Framebuffer.cpp:762 FBO sharing existing depthbuffer (unsupported), 00044000/00088000 and 00000000/00088000 21:47:406 drawThread I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 13 fs 14 23:40:437 Sched I[LOAD]: Config.cpp:532 Config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 23:40:437 Sched I[LOAD]: Config.cpp:544 Controller config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini 23:40:468 Sched I[LOAD]: Config.cpp:532 Config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini 23:40:468 Sched I[LOAD]: Config.cpp:544 Controller config saved: C:\Documents and Settings\User.HOME-436C4D2B98\Мои документы\хрень\ppsspp-v0.9.5-623-g2739e4a-windows-x86\ppsspp\memstick/PSP/SYSTEM/controls.ini

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