logging when API call not implemented?
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08-29-2013, 04:21 AM
Post: #1
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logging when API call not implemented?
When the game goes into blackscreen, how do I know why it is doing it?
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08-29-2013, 05:32 AM
Post: #2
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RE: logging when API call not implemented?
Well, if an HLE syscall is not implemented, it will log this in the console. Go to Debug -> Show Console to find out.
There can be many other reasons. If you continue to hear sounds, it could either be a scheduling issue, or simply a graphics issue. Try pressing buttons or pressing fast forward (tab by default.) The game may just be loading slowly. You can also use the disassembly to see what it's doing, by pausing the game. -[Unknown] |
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08-29-2013, 09:48 AM
(This post was last modified: 08-29-2013 09:48 AM by takeshineale88.)
Post: #3
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RE: logging when API call not implemented?
(08-29-2013 05:32 AM)[Unknown] Wrote: Well, if an HLE syscall is not implemented, it will log this in the console. Go to Debug -> Show Console to find out.Its doing it to Lemmings on PC & Android (Doesn't show the Team 17 logo) (08-29-2013 05:32 AM)[Unknown] Wrote: Well, if an HLE syscall is not implemented, it will log this in the console. Go to Debug -> Show Console to find out.Its doing it to Lemmings on PC & Android (Doesn't show the Team 17 logo) PC specs CPU = Intel Core i5 10500 GPU = Nvidia GeForce GTX 1660 Storage = 240GB SSD, 1TB HDD, 2TB HDD RAM = 16GB DDR4 OS = Windows 11 Mobile Devices Xiaomi Mi11 CPU = Qualcomm Snapdragon 888 GPU = Adreno 660 RAM = 8GB Storage = 256GB OS = Android 12 |
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