08-21-2013, 10:11 PM
help me!
my device is iphone5
this issue arise after over drive
my device is iphone5
this issue arise after over drive
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The 3rd Birthday
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08-24-2013, 03:46 AM
Blue overlay graphic thing still thier that ever going to be fix.
08-24-2013, 11:27 PM
Blue overlay and graphical issue after over drive
08-25-2013, 06:24 AM
multithread check make game looking better and faster!!
but it crash sometime...
I worse write english so take easy on me
(even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB
08-25-2013, 05:48 PM
It's really weird on my Sony WT19i, no graphic issue after overdive but on Samsung galaxy tab 2 7.0 character cannot back to normal after overdive ,both of them use same setting and use latest build. This happened too when I'm play dynasty warriors strike force, galaxy tab 2 7.0 have invisible character but wt19i doesn't have this problem. What's caused it ? Size screen, gpu card or android version.
Please fix It
08-27-2013, 11:22 PM
08-28-2013, 12:16 AM
anyone know if latest 9.x fixes the crash with that red monster spawning? (posted 2 pages ago)
availlable to test if any suggestion of stuff to try
(08-28-2013, 12:16 AM)FireHawkX Wrote: anyone know if latest 9.x fixes the crash with that red monster spawning? (posted 2 pages ago) It fine for me on latest version try again (v0.9.1-241-gdbca1c9)http://buildbot.orphis.net/ppsspp/ if not maybe i got different version
I worse write english so take easy on me
(even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB
08-28-2013, 05:08 PM
Just grabbed the very latest x64 build from the link provided by Ritori,
Having multithreaded "on" with this build made absolutely EVERYTHING flicker for me... the entire screen would flash on and off about 5 times every second... turning it off made the hud flash instead... Since my quicksave was not working, had to work my way from the begining of the level again up to that red "reaper" monster... unfortunately as soon as it teleported near my character the emu froze... so not fixed yet either ![]() I can provide quicksave for version : 0.9.1.243 if needed... (08-28-2013, 05:08 PM)FireHawkX Wrote: Just grabbed the very latest x64 build from the link provided by Ritori, Okay i will try it out you save state (I can provide savestate to get through )
I worse write english so take easy on me
(even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB
08-28-2013, 11:34 PM
Alright here is the savestate right before the "red orb" spawns... since savesates are 15+mb each i've uploaded it on divshare (free, no popup, spam or anything) -- be sure to backup your own savestates before overwriting!
![]() http://www.divshare.com/download/24437795-c5a as i said, i was running 0.9.1.243-gbb5467c which was the latest x64 this morning.. ![]() you pretty much only have to move an inch so that he spawns... then run away till he teleports after you and it should freeze! ![]() Thanks for your time!
@FireHawkX
I got same problem when use your savestate (freezing at certain point) but i don't get any problem when use your ingame savedata. I pass that red orb then there are quicksave there. Here is savedata after pass that map : http://www.mediafire.com/download/bfvuwf...DATA00.rar Edit: Sorry for take my time.. I got a cold
I worse write english so take easy on me
(even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB
08-30-2013, 12:01 AM
wow... freaky... cause i did start from savedata with new emu version...
well THANK you very much for the save!! Will definitely try it up tomorow!!
if you want to play this game you need also to play the emu setting, FOR ANDROID (3 setting must USE gpu, non buff and buff)
---- "GRAPHICS" TAB ------- Rendering mode - non-buff ( if always crash, play with GPU) recommended - GPU (if always crash then select non-buff or buff) recommended Features -antialiasing OFF (if crash) (i always play on) Texture scaling - upscale OFF (if crash) (i always play 3x) - deposterize OFF (if crash) (i always play on) Texture filtering - anisotropic filtering (i always play 16x) if crash occured OFF ----- "SYSTEM TAB" --------- fast memory (OFF) sometimes i ON it Dynarec (always on) recommended multi (always on) recommended I/O (always on) recommended Change cpu - 1000 (if your dev. can support full 1k) recommended THE MOST IMPORTANT ALWAYS USE SAVE STATE EVERY MISSION,ONCE THE CRASH OCCURED YOU CAN PLAY THE SETTING BY TURNING OFF OR ON SOME OF THE SETTING
@Ritori,
I checked your data, but its the full save file from the mission after... i would have prefered a savestate after that red orb crash... as to not miss any parts of the story... doesnt mather we can wait until more versions and update to the emulator have been released to try again ![]() @XthDeity Yes I totally agree with most of what you have... playing with settings is essentials for any emulator player! And i did try most of the settings you wrote... i'll have a look again and double check a few of them... ![]() EDIT : playing with unbuffered seemed to give me a few secs more before the crash in that dreadfull mission... but i was still not able to get past it... there really is something that freeze the game in that place... I tried reloading from checkpoint as well after loading the quicksave but that does not work either... even after trying every single of thoses settings one at a time i was not able to find a workable way past that freeze...
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