Ace Combat (X2): Joint Assault
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08-26-2013, 01:14 PM
Post: #16
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RE: Ace Combat: Joint Assault
Works on latest build. Bout time.
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08-26-2013, 05:21 PM
(This post was last modified: 08-26-2013 05:44 PM by sfageas.)
Post: #17
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RE: Ace Combat: Joint Assault
Im on 4th mission now,i noticed some minor graphic bugs when you are near the ground like when you need to takeoff
Moved to Playable |
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08-26-2013, 10:41 PM
(This post was last modified: 08-27-2013 10:15 AM by Razorback.)
Post: #18
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RE: Ace Combat: Joint Assault | |||
08-27-2013, 10:49 AM
(This post was last modified: 08-27-2013 11:06 AM by Razorback.)
Post: #19
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RE: Ace Combat: Joint Assault
update2: Is it me or the beeping/lock tone/warning sound keep looping itself all the time. My ears hurt.
update3: seems hangs at FMV too. |
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08-27-2013, 11:24 AM
Post: #20
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RE: Ace Combat: Joint Assault
Yes sometimes the missile warning/lock beeping get stuck on loop and keep going until the menu,it happened once when i was near the end of the mission and i got hit from missile .I played until the 6th mission
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08-27-2013, 09:22 PM
Post: #21
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RE: Ace Combat: Joint Assault
I also had an issue where game hangs after the 1st mission Tokyo after I beat it. So the FMVs don't work?
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08-27-2013, 10:46 PM
(This post was last modified: 08-27-2013 11:39 PM by Razorback.)
Post: #22
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RE: Ace Combat: Joint Assault
(08-27-2013 09:22 PM)Ultimacloud123 Wrote: I also had an issue where game hangs after the 1st mission Tokyo after I beat it. So the FMVs don't work?Yeah....but since the game autosaves before the FMV, it's safe to simply reset and load your save to skip that FMV. edit: nevermind, but looks like the ACX autoload problem exist here too. update: Seems hangs after the refuel minigame too, rendering the mission 11 virtually unplayable. Might want to keep this in ingame for sometime being. |
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08-28-2013, 12:25 PM
(This post was last modified: 08-28-2013 12:27 PM by Necriss.)
Post: #23
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RE: Ace Combat: Joint Assault
Thank you devs, runs at around 20-30 fps on 1.7ghz android. Hopefully performance can be improved with future versions. Fortunately the game allows key remapping as onscreen shoulder buttons are awkward to use.
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09-01-2013, 03:01 AM
(This post was last modified: 09-01-2013 03:04 AM by Poppyzhou.)
Post: #24
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RE: Ace Combat: Joint Assault | |||
09-03-2013, 01:49 PM
Post: #25
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RE: Ace Combat: Joint Assault
I think this thread should be moved to playable. Can be played on the latest build. Unfortunately there's a lot of graphical glitches.
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09-10-2013, 09:41 AM
Post: #26
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RE: Ace Combat: Joint Assault
Unfortunately, it still crashes for me. I'm using the latest version, and it crashes right after a mission starts loading. Do you gents have any suggestions?
And no, it's not a computer thing. I've replayed Joint Assault about 5 times and had a blast. I'm a sucker for Ace Combat games. I just wished that this would also work. |
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09-10-2013, 10:09 AM
Post: #27
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RE: Ace Combat: Joint Assault
Dunno. It didn't crashed for several versions (early v0.9.1 or around), but always hangs anytime FMV plays.
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09-10-2013, 11:13 AM
Post: #28
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RE: Ace Combat: Joint Assault
Cheers for the quick reply, mate. I guess I'll just wait for the newer versions.
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10-23-2013, 01:21 PM
Post: #29
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RE: Ace Combat: Joint Assault
I'm running it on v0.9.1-2108-gcb0211f,
and still can't play mission 11 because there's a cutscene that supposed to play after refuelling, and it hangs. Any suggestions ? this issue is related to the MediaEngine, isn't it ? Also, sometimes the lock-on tone and the missile-warning keeps looping during the game. I hope these can be fixed soon. here's the log. I wonder what's the meaning of "no accelerated colorspace conversion found from yuv420b to rgba", because I think that's also the cause of the hangs. |
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10-26-2013, 04:57 AM
Post: #30
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RE: Ace Combat: Joint Assault
Hey ace combat x runs perfectly smooth on ppsspp ver 0.9.1 and ace combay joint asdualt it crashes after i select a plane
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