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Issue with buttons
08-13-2013, 07:35 AM
Post: #1
Issue with buttons
Good day. Sorry but can you make in key mapping for Android buttons like "up+right", "Left+Down"? For gadgets with qwerty it is very important. Thank you.
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08-13-2013, 08:34 AM
Post: #2
RE: Issue with buttons
Hm, I see. Yeah, that's a possibility. I'm going to redo the key mapping UI soon which will allow for some more things to be mapped.
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08-15-2013, 06:03 PM (This post was last modified: 08-16-2013 02:24 PM by warweeny.)
Post: #3
RE: Issue with buttons
on the topic of buttons, is there a way to map the right analog stick of a gamepad to the directional buttons or shoulder buttons? (like what the vita has basicaly for psp games)

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08-16-2013, 02:24 PM
Post: #4
RE: Issue with buttons
il bump this one, i wanna know the answer of my question Tongue (one post above)

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08-17-2013, 07:46 AM
Post: #5
RE: Issue with buttons
(08-15-2013 06:03 PM)warweeny Wrote:  on the topic of buttons, is there a way to map the right analog stick of a gamepad to the directional buttons or shoulder buttons? (like what the vita has basicaly for psp games)

Just map your stick to the buttons you want. If you're worried about overriding the current key mapping page, just switch to another one. You can bind anything on any page; the names are just suggestions.

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08-17-2013, 08:18 AM
Post: #6
RE: Issue with buttons
(08-17-2013 07:46 AM)daxtsu Wrote:  
(08-15-2013 06:03 PM)warweeny Wrote:  on the topic of buttons, is there a way to map the right analog stick of a gamepad to the directional buttons or shoulder buttons? (like what the vita has basicaly for psp games)

Just map your stick to the buttons you want. If you're worried about overriding the current key mapping page, just switch to another one. You can bind anything on any page; the names are just suggestions.

oh i can use the direct input as well as the xinput with my gamepad?
thats awsome xD

i mapped the right stick with the direct input to the directional buttons and it works as i hoped it would be, thank you Smile

*~* You can get the weeny out of the war, but you cannot get the war out of the weeny
*~* [email protected] - 8gb ddr3 - gtx 970 - windows 7
*~* i am really good at English, but it isn't my native language :3
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08-17-2013, 08:19 AM
Post: #7
RE: Issue with buttons
If your pad is a DirectInput pad, it'll still be using DirectInput. As I said, the pages' names are just that, names. They have no specific code checking to make sure you're using a 360 pad on the 360 page, for example. You could even map the keyboard on the Xbox page if you wanted to.

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08-17-2013, 08:21 AM
Post: #8
RE: Issue with buttons
(08-17-2013 08:19 AM)daxtsu Wrote:  If your pad is a DirectInput pad, it'll still be using DirectInput. As I said, the pages' names are just that, names. They have no specific code checking to make sure you're using a 360 pad on the 360 page, for example. You could even map the keyboard on the Xbox page if you wanted to.

well i have page 2, that is the main page i use my controller config (standard settings) and i went to page 3 (direct input) and i mapped my rightstick there, it works like a charm and it has the same effect as it has on the vita, so i can play 3rd birthday/monster hunter on the big screen now instead of on my vita Tongue

thanks again Tongue

*~* You can get the weeny out of the war, but you cannot get the war out of the weeny
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08-17-2013, 08:50 AM (This post was last modified: 08-17-2013 08:54 AM by TheDax.)
Post: #9
RE: Issue with buttons
Henrik just pushed a new keymapping UI which should be much less confusing now. It now saves to a controls.ini, and has two buttons on the side: an X and a +. Click the X to remove the binding it's next to, and + to add a new binding. You can bind multiple PSP controls to anything now. No more need for seperate pages and whatnot. Clicking the name of a control("Up", "Down", "Left", etc.) will allow you to completely overwrite the bindings you've made with one new one(handy to erase all of the bindings for one specific button, if you don't want to Clear All, which makes you lose ALL bindings).

[Image: f305d176-071e-11e3-8c8e-7895c59a98d3.jpg]

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08-17-2013, 01:06 PM
Post: #10
RE: Issue with buttons
(08-17-2013 08:50 AM)daxtsu Wrote:  Henrik just pushed a new keymapping UI which should be much less confusing now. It now saves to a controls.ini, and has two buttons on the side: an X and a +. Click the X to remove the binding it's next to, and + to add a new binding. You can bind multiple PSP controls to anything now. No more need for seperate pages and whatnot. Clicking the name of a control("Up", "Down", "Left", etc.) will allow you to completely overwrite the bindings you've made with one new one(handy to erase all of the bindings for one specific button, if you don't want to Clear All, which makes you lose ALL bindings).

[Image: f305d176-071e-11e3-8c8e-7895c59a98d3.jpg]

Nice Smile
I will take a look at this Smile

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08-19-2013, 12:50 AM (This post was last modified: 08-19-2013 12:53 AM by snowtora.)
Post: #11
RE: Issue with buttons
....Is there a way to map DirectInput to the new keymapping controls?

I use a non-360 gamepad, and I can't figure out how it's done.

EDIT : NEVERMIND, I figured it out. >_>
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08-19-2013, 07:17 AM
Post: #12
RE: Issue with buttons
If you have suggestions for how to make it more user friendly, I'm all ears.
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08-19-2013, 11:59 AM (This post was last modified: 08-19-2013 12:00 PM by vnctdj.)
Post: #13
RE: Issue with buttons
(08-19-2013 07:17 AM)Henrik Wrote:  If you have suggestions for how to make it more user friendly, I'm all ears.

I think that the key mapping is now really good Smile

But I have one question : What the RightAn.* keys are used for ? I'm asking this given that there is no right analog stick on a PSP... Huh
So, have you something planned with this ?

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08-19-2013, 12:04 PM
Post: #14
RE: Issue with buttons
It's for HD Remaster games that use a right analog stick, ala Monster Hunter 3rd HD.

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How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
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08-19-2013, 12:21 PM
Post: #15
RE: Issue with buttons
(08-19-2013 12:04 PM)daxtsu Wrote:  It's for HD Remaster games that use a right analog stick, ala Monster Hunter 3rd HD.

Thanks for the explanation my friend Smile

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