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PPSSPP Feature Request Page
08-17-2013, 04:49 PM (This post was last modified: 08-17-2013 04:50 PM by vnctdj.)
Post: #406
RE: PPSSPP Feature Request Page
The following feature has been added in latest builds >> 81#Make a separate .ini file for the [ControlMapping] portion of ppsspp.ini Wink

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08-17-2013, 04:57 PM (This post was last modified: 08-17-2013 05:02 PM by arg274.)
Post: #407
RE: PPSSPP Feature Request Page
(08-17-2013 04:49 PM)vnctdj Wrote:  The following feature has been added in latest builds >> 81#Make a separate .ini file for the [ControlMapping] portion of ppsspp.ini Wink

already?wow...
anyway,thnx for marking it...

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08-17-2013, 05:05 PM
Post: #408
RE: PPSSPP Feature Request Page
(08-17-2013 04:57 PM)arg274 Wrote:  
(08-17-2013 04:49 PM)vnctdj Wrote:  The following feature has been added in latest builds >> 81#Make a separate .ini file for the [ControlMapping] portion of ppsspp.ini Wink

already?wow...
anyway,thnx for marking it...

You're welcome ! Wink

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08-17-2013, 05:24 PM
Post: #409
RE: PPSSPP Feature Request Page
Quote:31#Add multithreading support
Still in early stages but added
Quote:41#...and set the logging level
What does that mean...is there is some way to make ppsspp log even more things than normal?
Quote:52#Add an option to disable OnScreen notifications for taking ScreenShots
My request would be,the notifications to be single line only(the new one replaces the old one)...now if you press a hotkey that shows a message multiple times,the whole screen can be covered by messages.
Quote:arg274 requests
5#Add PARAM.SFO parental control reading support
I added it to my tool what I'm requesting but it would be nice when you click on the "Delete Save Data" button,ppsspp to read all the saves and to show each one save for what it is...to display the ICON0.png image and the save description from PARAM.SFO

The info can be found at:
0x110 - contains the save description
0x510 - contains the save folder name
0x1230 - contains the save type(for example,game save or options save or something else)
0x12B0 - contains the game title

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http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
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08-17-2013, 05:31 PM
Post: #410
RE: PPSSPP Feature Request Page
(08-17-2013 05:24 PM)vsub_ Wrote:  
Quote:41#...and set the logging level
What does that mean...is there is some way to make ppsspp log even more things than normal?

I think it means to set something like filters in order to select one kind of problem at once Smile
It can be useful to view only the errors about one problem in particular Wink

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08-17-2013, 07:45 PM
Post: #411
RE: PPSSPP Feature Request Page
I think vnctdj has the right idea here. I think they meant that each individual library in the HLE should have the option to be logged or not, similar to how JPCSP does. JPCSP has options to log everything, nothing, pick whatever libraries you want, CPU, GPU, whatever you pick.

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08-18-2013, 06:44 AM
Post: #412
RE: PPSSPP Feature Request Page
would it be possible to add an in game clock ? Time passes so quickly when playing
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08-18-2013, 12:21 PM (This post was last modified: 08-18-2013 12:22 PM by AiRsTriKeITA.)
Post: #413
RE: PPSSPP Feature Request Page
PLEASE Add the option to bind L and R buttons to volume and camera buttons!

It would be awesome to have that option since it's literally impossible to press L and R without using your thumbs that are already busy with the analog or the buttons Sad
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08-18-2013, 12:39 PM
Post: #414
RE: PPSSPP Feature Request Page
Hmm,controlling the volume seems to be possible without entering the settings and change the value.
When I search for the set value using memory searching program,when I find the value,I can change the volume(it does have effect)while playing

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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08-18-2013, 01:08 PM
Post: #415
RE: PPSSPP Feature Request Page
I meant using L and R buttons by pressing the volume butons
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08-18-2013, 04:11 PM
Post: #416
RE: PPSSPP Feature Request Page
(08-18-2013 01:08 PM)AiRsTriKeITA Wrote:  I meant using L and R buttons by pressing the volume butons
we get that a lot...

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08-18-2013, 04:31 PM (This post was last modified: 08-18-2013 04:35 PM by TheDax.)
Post: #417
RE: PPSSPP Feature Request Page
Quote:48#Add support for loading multiple PPSSPPControls.DAT as presets

This request is made obsolete by the new key mapping UI. You can bind multiple controllers, keyboards, etc., to one PSP button now.

Also, may I make a suggestion? Could you perhaps add a section below each of the request sections(so two more) that have requests that have been completed by their respective authors? It's really cluttered to read through the requests when a bunch of them say they've been added and whatnot. They're no longer relevant if they're fulfilled. Don't delete them, just move them down.

Something like:

Requests by others(not me):
#999: Awesome feature XYZ
-----------------------------
Requests by others(not me) that have been fulfilled:
#456: Other epic feature ABC

Requests by me(arg274):
#1000: Feature X
-------------------------
My(arg274) requests that have been fulfilled:
#1: First feature ever! Big Grin

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08-18-2013, 04:35 PM
Post: #418
RE: PPSSPP Feature Request Page
So are you going to add that feature? Btw "quote" doesn't work on mobile, weird.
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08-19-2013, 03:46 AM
Post: #419
RE: PPSSPP Feature Request Page
how about keymaping hard button on android? so we can set analog from xplay or we can use camera button for R button...

Sorry for my english...

Sorry for my english, I'm from Indonesia
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08-19-2013, 04:03 AM
Post: #420
RE: PPSSPP Feature Request Page
I tested the new git build and tried the new control key-mapping and now i'm satisfied, it looks pretty and clean now, good job.

We need the new Pause button to act as the removed Back button, example, when playing the game you press the Pause button once to go to the menu and if you press it again it would return to the game. That way we don't move the mouse to hit Continue everytime the game is paused.

And if we could also map Pause button to the right-click of the mouse then that would help tremendously, this will make configuring/handling the emu easier, and again, if anyone have used the PC-Engine emulator MagicEngine you will know what i'm talking about.

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