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Macross Ace Frontier
03-23-2013, 06:26 AM (This post was last modified: 03-23-2013 06:37 AM by Razorback.)
Post: #1
Macross Ace Frontier
Title: Macross Ace Frontier
Genre: Mecha action
Game ID: ULJS00158
Region: JP
Format: ISO
Version: v0.7-182-g6073292
OS: Windows 7~32 Bit
Compatibility: Playable
Notes: Buggy ground texture for some reason. Freezes with 'Ignoring wait, dispatching disabled...' log on random occasion, therefore try to savestate before any loading screen


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03-24-2013, 05:58 AM
Post: #2
RE: Macross Ace Frontier
Returns this error code while loading game.


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03-24-2013, 01:12 PM (This post was last modified: 03-24-2013 01:12 PM by Razorback.)
Post: #3
RE: Macross Ace Frontier
Found a minor graphics bug in color edit menu where unit with proper color until you switch between menus (or choose different unit, it seems)

Note that the 'eye''s color should correspond color 3's color
   

It should be like this
   

Even worse if you try to switch between custom/default color
   

Also, there's a (rarely happen, mostly during gameplay) screen freeze bug (as in Gundam Assault Survive/Battle Robot Damashii/etc, but you still can see pause screen this time) unless you disable buffered rendering
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03-25-2013, 11:03 PM
Post: #4
RE: Macross Ace Frontier
The v0.7-258-g85e9479 breaks this game with exact same issue as every other Artdink games (Gundam Battle Tactics is the only Artdink game that works in this version)

Code:
01:18:592 EmuThread.cpp:76 I[BOOT]: Starting up hardware.
01:18:592 System.cpp:51 I[HLE]: PPSSPP v0.7-258-g85e9479
01:18:593 MemArena.cpp:370 I[MM]: Found valid memory base at 03C00000 after 12 tries.
01:18:593 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08400000 (mirror at 0 @ 0BC00000, uncached @ 0BC00000)
01:18:617 Loaders.cpp:89 I[LOAD]: Identifying file...
01:18:642 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
01:18:651 PSPLoaders.cpp:80 I[LOAD]: ULJS00158 : マクロスエースフロンティア
01:18:654 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
01:18:655 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
01:18:655 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
01:18:655 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\
01:18:655 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\
01:18:655 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\flash0\
01:18:655 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\flash0\
01:18:656 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
01:18:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
01:18:657 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
01:18:735 HLE\sceKernelModule.cpp:265 I[HLE]: Decrypting ~PSP file
01:18:916 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11390020
01:18:939 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09f4ab00 size 01746b00 taken=1 tag=ELF
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f4ab00 - 0a000000 size 000b5500 taken=0 tag=(untitled)
01:18:941 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
01:19:053 HLE\sceKernelModule.cpp:396 I[LOAD]: Module macross: 08ab1a60 08a0e564 08a0e57c
01:19:053 HLE\sceKernelModule.cpp:493 I[HLE]: Exporting ent 0 named macross, 2 funcs, 4 vars, resident 08a0e950
01:19:054 HLE\sceKernelModule.cpp:719 I[LOAD]: Module entry: 08804108
01:19:054 root         I[BOOT]: EmuThread.cpp:101 Done.
01:19:488 root         I[HLE]: HLE\sceKernelThread.cpp:1504 276 = sceKernelCreateThread(name="user_main", entry=0880421c, prio=20, stacksize=262144)
01:19:488 root         I[HLE]: HLE\sceKernelThread.cpp:1540 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
01:19:489 root         I[HLE]: HLE\sceKernelThread.cpp:1630 __KernelReturnFromThread : root
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09f4ab00 size 01746b00 taken=1 tag=ELF
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f4ab00 - 09f5b000 size 00010500 taken=1 tag=UserSbrk
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f5b000 - 09fbfc00 size 00064c00 taken=0 tag=(untitled)
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
01:19:489 user_main    E[HLE]: HLE\sceKernelModule.cpp:915 HACKIMPL sceKernelGetModuleIdByAddress(08804108)
01:19:499 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00 RUN      (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 274: Module "macross": name=macross gp=08ab1a60 entry=08804108
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 276: Thread "user_main": pc= 089f6f6c sp= 09fff550  READY     (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 277: MemoryPart "UserSbrk": MemPart: 09f4b000 - 09f5b500    size: 00010500
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 279: CallBack "mscm_func": thread=276, argument= 00000000
01:28:456 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 280: CallBack "PowerCallback": thread=276, argument= 00000000
01:28:456 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
01:28:456 idle0        I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 10 kernel objects alive
01:28:456 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
01:28:456 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
01:28:456 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:28:456 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
01:28:456 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
01:28:456 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:28:456 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
01:28:466 MemMap.cpp:101 I[MM]: Memory system shut down.
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04-01-2013, 12:28 PM
Post: #5
RE: Macross Ace Frontier
Quote:The v0.7-258-g85e9479 breaks this game with exact same issue as every other Artdink games (Gundam Battle Tactics is the only Artdink game that works in this version)

Code:
01:18:592 EmuThread.cpp:76 I[BOOT]: Starting up hardware.
01:18:592 System.cpp:51 I[HLE]: PPSSPP v0.7-258-g85e9479
01:18:593 MemArena.cpp:370 I[MM]: Found valid memory base at 03C00000 after 12 tries.
01:18:593 MemMap.cpp:82 I[MM]: Memory system initialized. RAM at 08400000 (mirror at 0 @ 0BC00000, uncached @ 0BC00000)
01:18:617 Loaders.cpp:89 I[LOAD]: Identifying file...
01:18:642 FileSystems\ISOFileSystem.cpp:152 I[FileSys]: Looks like a valid ISO!
01:18:651 PSPLoaders.cpp:80 I[LOAD]: ULJS00158 : マクロスエースフロンティア
01:18:654 PSPLoaders.cpp:136 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
01:18:655 HLE\sceKernelMemory.cpp:158 I[HLE]: Kernel and user memory pools initialized
01:18:655 HLE\sceIo.cpp:241 I[HLE]: Starting up I/O...
01:18:655 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\
01:18:655 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\
01:18:655 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\flash0\
01:18:655 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\flash0\
01:18:656 FileUtil.cpp:200 I[COMMON]: CreateFullPath: path E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
01:18:656 FileUtil.cpp:204 I[COMMON]: CreateFullPath: path exists E:\jpcsp-windows-x86\ppsspp-v0.7-258-g85e9479-windows-x86\ppsspp\memstick\PSP\PPSSPP_STATE
01:18:657 HLE\sceKernel.cpp:121 I[HLE]: Kernel initialized.
01:18:735 HLE\sceKernelModule.cpp:265 I[HLE]: Decrypting ~PSP file
01:18:916 c:\buildagent\work\acf56f986e98e7c9\core\hle\../ELF/ElfReader.h:42 I[LOAD]: ElfReader: 11390020
01:18:939 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08804000 - 09f4ab00 size 01746b00 taken=1 tag=ELF
01:18:939 Util\BlockAllocator.cpp:314 I[HLE]: Block: 09f4ab00 - 0a000000 size 000b5500 taken=0 tag=(untitled)
01:18:941 ELF\ElfReader.cpp:363 N[LOAD]: ELF loading completed successfully.
01:19:053 HLE\sceKernelModule.cpp:396 I[LOAD]: Module macross: 08ab1a60 08a0e564 08a0e57c
01:19:053 HLE\sceKernelModule.cpp:493 I[HLE]: Exporting ent 0 named macross, 2 funcs, 4 vars, resident 08a0e950
01:19:054 HLE\sceKernelModule.cpp:719 I[LOAD]: Module entry: 08804108
01:19:054 root         I[BOOT]: EmuThread.cpp:101 Done.
01:19:488 root         I[HLE]: HLE\sceKernelThread.cpp:1504 276 = sceKernelCreateThread(name="user_main", entry=0880421c, prio=20, stacksize=262144)
01:19:488 root         I[HLE]: HLE\sceKernelThread.cpp:1540 sceKernelStartThread(thread=276, argSize=33, argPtr= 09fffd00 )
01:19:489 root         I[HLE]: HLE\sceKernelThread.cpp:1630 __KernelReturnFromThread : root
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:310 -----------
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08800000 - 08804000 size 00004000 taken=0 tag=(untitled)
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 08804000 - 09f4ab00 size 01746b00 taken=1 tag=ELF
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f4ab00 - 09f5b000 size 00010500 taken=1 tag=UserSbrk
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09f5b000 - 09fbfc00 size 00064c00 taken=0 tag=(untitled)
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fbfc00 - 09fffc00 size 00040000 taken=1 tag=stack/user_main
01:19:489 user_main    I[HLE]: Util\BlockAllocator.cpp:314 Block: 09fffc00 - 0a000000 size 00000400 taken=0 tag=stack/root
01:19:489 user_main    E[HLE]: HLE\sceKernelModule.cpp:915 HACKIMPL sceKernelGetModuleIdByAddress(08804108)
01:19:499 idle0        I[HLE]: GLES\Framebuffer.cpp:386 Creating FBO for 00000000 : 480 x 272 x 1
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 272: Thread "idle0": pc= 08000000 sp= 083ffe00 RUN      (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 273: Thread "idle1": pc= 08000000 sp= 083fee00  READY     (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 274: Module "macross": name=macross gp=08ab1a60 entry=08804108
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 275: Thread "root": pc= 08000014 sp= 09fffd00     DORMANT  (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 276: Thread "user_main": pc= 089f6f6c sp= 09fff550  READY     (wt=0 wid=0 wv= 00000000 )
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 277: MemoryPart "UserSbrk": MemPart: 09f4b000 - 09f5b500    size: 00010500
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 278: CallBack "ExitGame": thread=276, argument= 00000000
01:28:455 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 279: CallBack "mscm_func": thread=276, argument= 00000000
01:28:456 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 280: CallBack "PowerCallback": thread=276, argument= 00000000
01:28:456 idle0        I[HLE]: HLE\sceKernel.cpp:430 KO 281: EventFlag "SceGuSignal": init=00000001 cur=00000001 numwait=0
01:28:456 idle0        I[HLE]: HLE\sceKernel.cpp:132 Shutting down kernel - 10 kernel objects alive
01:28:456 GLES\Framebuffer.cpp:581 I[HLE]: Destroying FBO for 00000000 : 480 x 272 x 1
01:28:456 HLE\sceKernelMemory.cpp:174 I[HLE]: Shutting down user memory pool:
01:28:456 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:28:456 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08800000 - 0a000000 size 01800000 taken=0 tag=(untitled)
01:28:456 HLE\sceKernelMemory.cpp:177 I[HLE]: Shutting down "kernel" memory pool:
01:28:456 Util\BlockAllocator.cpp:310 I[HLE]: -----------
01:28:456 Util\BlockAllocator.cpp:314 I[HLE]: Block: 08000000 - 08400000 size 00400000 taken=0 tag=threadrethack
01:28:466 MemMap.cpp:101 I[MM]: Memory system shut down.
Still the same result on v0.7-416-g9472de5, therefore might want move this to unbootable game for a time being.
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04-02-2013, 03:00 PM
Post: #6
RE: Macross Ace Frontier
Please post the build that broke the game on github,it will be easier to devs to see,it's a shame to move to unplayable a game that once worked especially that we know when it stopped workingSmile
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05-16-2013, 01:41 PM
Post: #7
RE: Macross Ace Frontier
is this fully playable with the latest build 0.7.6.594?
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05-17-2013, 12:02 AM
Post: #8
RE: Macross Ace Frontier
Should be working on the latest version, not sure the save/load works though.
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06-25-2013, 07:20 PM (This post was last modified: 06-25-2013 07:21 PM by Zeether.)
Post: #9
RE: Macross Ace Frontier
As of 0.8, the game seems to run fine with music and sound but saving and loading is still broken. The game gets frozen on the "Now loading data" screen every time it tries to load and selecting "freeplay" on the singleplayer menu when the game is started with a new save results in an error code as seen here:

[Image: HlB2V7zl.jpg]

This could be related to why saving/loading is corrupted, but I'm not sure.
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07-22-2013, 10:04 PM
Post: #10
RE: Macross Ace Frontier
warning the new 0.8.1-740-G2F2F20C git make the game crash so move it to intro sadly.. for me i cannot play missions anymore Sad i wish this game was 100% playable like without that texture bug... on water or on mechs with colors oh well! please reply once you found out if it working again thank you guys!
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07-22-2013, 10:33 PM
Post: #11
RE: Macross Ace Frontier
(07-22-2013 10:04 PM)Zetawarrior21 Wrote:  warning the new 0.8.1-740-G2F2F20C git make the game crash so move it to intro sadly.. for me i cannot play missions anymore Sad i wish this game was 100% playable like without that texture bug... on water or on mechs with colors oh well! please reply once you found out if it working again thank you guys!

Fixed with v0.8.1-741-g5d91518

Playable again.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-22-2013, 11:27 PM
Post: #12
RE: Macross Ace Frontier
Indeed it is now playable but still has that water texture bug which i wonder why it happening and i wonder if it will ever be fixed! and that color bug also need fix.. so yeah the game is flawlessly playable thank you!
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07-26-2013, 03:28 PM
Post: #13
RE: Macross Ace Frontier
Loading saved games is still not working as of the July 26 git build.
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07-27-2013, 11:37 AM (This post was last modified: 07-27-2013 11:49 AM by Zetawarrior21.)
Post: #14
RE: Macross Ace Frontier
(07-26-2013 03:28 PM)Zeether Wrote:  Loading saved games is still not working as of the July 26 git build.

i hope they will find a way to fix it Sad
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08-08-2013, 02:12 PM
Post: #15
RE: Macross Ace Frontier
i found a new bug on macross ace frontier that make the game unplayable on the macross plus ark when we get the YF-18 AND YF-21 THE GAME FREEZE or Hang WHEN WE RECEIVE THESE UNITS
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