God Eater Burst
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08-07-2013, 05:57 AM
Post: #226
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RE: God Eater Burst
Anyone can help me solve this problem ?
Quote:43:00:704 Main E[HLE]: HLE\sceJpeg.cpp:195 UNIMPL sceJpegInitMJpeg() |
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08-07-2013, 11:55 AM
Post: #227
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RE: God Eater Burst
Which version are you using of PPSSPP? Download the latest build from here, (look under "Automated PPSSPP Builds" and test it with your game.
Since English is not my first language sorry for some misspelling on my posts |
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08-07-2013, 12:21 PM
Post: #228
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RE: God Eater Burst
That error tends to show up when using a save from a real PSP. I don't think there's a fix for it yet.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 12:33 PM
Post: #229
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RE: God Eater Burst
(08-07-2013 12:21 PM)daxtsu Wrote: That error tends to show up when using a save from a real PSP. I don't think there's a fix for it yet. It could be trivially fixed, but if it gets "Bad JPEG data" there likely is a problem with the avatar... All of the God Eater Burst saves I've tested from real PSPs (downloaded from various places) never have bad jpeg data. I've dumped a few of them raw as well (the jpeg data sent through sceJpeg should be a plain jpeg, ie openable with photoshop or whatever image viewer/editor) |
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08-07-2013, 12:50 PM
Post: #230
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RE: God Eater Burst
I just tried with v0.8.1-1152-g41f9030 and it's still the same problem
I got the save file from a real PSP, is it possible to fix ? |
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08-07-2013, 01:11 PM
(This post was last modified: 08-07-2013 01:15 PM by CPkmn.)
Post: #231
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RE: God Eater Burst
(08-07-2013 12:50 PM)pangary Wrote: I just tried with v0.8.1-1152-g41f9030 and it's still the same problem Does a real PSP actually show the avatar? Or does it show something like this : The jpeg it sends should be a standard jpeg, so if it can't be decoded by a standard decoder, there is probably an issue with it. The other God Eater Burst saves I tested from real PSPs didn't have bad jpeg data. |
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08-07-2013, 01:16 PM
(This post was last modified: 08-07-2013 01:17 PM by TheDax.)
Post: #232
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RE: God Eater Burst
CPkmn, yes, it does show an avatar(watch the first 30 seconds or so):
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 01:19 PM
(This post was last modified: 08-07-2013 01:20 PM by CPkmn.)
Post: #233
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RE: God Eater Burst
(08-07-2013 01:16 PM)daxtsu Wrote: CPkmn, yes, it does show an avatar(watch the first 30 seconds or so): No no, I mean specifically his save. I know the real PSP should show an avatar, but I was wondering if it handled pangary's avatar correctly, since all of the other God Eater Burst save files I tested from real PSPs didn't have bad jpeg data. |
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08-07-2013, 01:21 PM
(This post was last modified: 08-07-2013 01:22 PM by TheDax.)
Post: #234
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RE: God Eater Burst
Ah, right. My mistake.
Also, he posted his save back on page 12, if you feel like investigating: http://www.mediafire.com/?rfeh3dky885q42l 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 01:39 PM
Post: #235
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RE: God Eater Burst
My psp broke awhile back, if i remember correctly, it does show a avatar
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08-07-2013, 02:21 PM
(This post was last modified: 08-07-2013 08:57 PM by CPkmn.)
Post: #236
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RE: God Eater Burst
That's weird. It shouldn't be sending bad jpeg data. Anyways I just sent a pull request on github which will return a better response to the game so bad jpeg data won't bounce users back to the titlescreen. The issue still needs to be looked into to find out why it's not sending the jpeg data to the decoder right, though.
edit - I took a much higher resolution screenshot of the Triple Turrets mission, from DLC 1.4 (HQX 4x texture scaling, 4x resolution). http://imageshack.us/a/img809/9963/o6yj.jpg |
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08-07-2013, 09:20 PM
Post: #237
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RE: God Eater Burst
Okay, let me know here if there's any news.
I have no idea how does github works lol |
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08-07-2013, 09:26 PM
Post: #238
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RE: God Eater Burst | |||
08-07-2013, 09:33 PM
Post: #239
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RE: God Eater Burst
The problem still exists even with the jpeg fix. Now it complains about different things:
Code: 32:10:687 Main I[HLE]: HLE\sceKernelMemory.cpp:645 sceKernelPrintf: !!! Error !!! : src/lib/ajpeg.c 114 : decodeJpeg : cs=0x00020202:size=0 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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08-07-2013, 09:47 PM
Post: #240
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RE: God Eater Burst
(08-07-2013 09:33 PM)daxtsu Wrote: The problem still exists even with the jpeg fix. Now it complains about different things: It shouldn't be bouncing back to the titlescreen now though. I know it doesn't for me when I fake my save has bad jpeg data (ie returning getYCbCrBufferSize(0, 0) regardless of whether or not I actually should error out). |
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