Sound volume seems a little more balanced. The graphic overlay is replaced by faint hue covering the whole image. When you get close to a wall, the faint hue disappears.
Changing the RenderingMode doesn't seem to help anymore.
(08-11-2013, 09:14 AM)Skcyte Wrote: the hud in hq is still gone, and on the mission when your camera caught on a wall the hud will dissapear
using 1173, buffered rendering on
If you're willing to compile the latest builds (Orphis buildbot is broken right now and not making new builds at the moment) yourself, the new Multithreaded function has been implemented, and that fixes the missing hud/ui elements in the HQ when enabled.
Today I learned about this psp emu and got the gold version for pc... then wanted to try this game i had around for ages... started a new game but had the "white lines" issue, searched for an answer, came here, got the new "1233" revision x64 executable and replaced the one i had... white lines are gone... and menu is indeed not flickering anymore!
However, I am at chapter 3 or 4... being chased by a "red orb" that spawns an unkillable mob... and the game freeze every time it teleports, (i need to ctrl+alt+del to force quite the program), ctrl+shift+esc not even working... sound keeps going but picture is frozen as soon as that red thing teleport... Also, while player before, every 4 or 5 teleport i did, my character skin would gone... like the texture not loading properly...
As for specs, I have a i7 with a ATI-7880... enough to run dolphin emu with 4x graphics smoothly... i dont get any lag at all, and the fast forward goes up to 10/20x speed which is awesome... need to try farming in a final fantasy game...
ANYWAY! has anyone gotten that freeze? any suggestion what i could try to fix it?
Thanks all for your time and let me know if i can assist in any way!
if this know problem i don't know if you want help to fix maybe you upload you savedata and let other testing it?
solarmystic maybe can help you with report on github
I worse write english so take easy on me
(even my own language realy bad T_T)
Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
if this know problem i don't know if you want help to fix maybe you upload you savedata and let other testing it?
solarmystic maybe can help you with report on github
I tried again today, starting from a clean load (instead of using the quicksave/quickload), same issue...
So if anyone wants to see for themselves, here is the quicksave from the area... was not able to upload here so here is a mirror download link : http://www.divshare.com/download/24376145-9ab
I also include the save file, but that would include playing through 2 full area full of monsters... so i think the save state is better...
SAVEGAME :
SaveData-ULUS10567DATA00.zip (Size: 153.38 KB / Downloads: 584)
As soon as you move forward from the quicksave, the red orb monster appear, then simply run away north then east, it will teleport to you and will freeze the program...
Hopefully I can find a way to get past that point... since everything before was working pretty good...