Gran Turismo
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07-18-2013, 01:33 AM
Post: #106
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RE: Gran Turismo
Very good
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07-20-2013, 05:45 PM
Post: #107
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RE: Gran Turismo
Does the font problem has anything to do with not using the original PSP fonts or is more complex than that?
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07-24-2013, 08:16 AM
Post: #108
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RE: Gran Turismo
Wondering sceCCC helps the fonts in this game ?
[raven02] |
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07-24-2013, 08:20 AM
(This post was last modified: 07-24-2013 08:38 AM by TheDax.)
Post: #109
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RE: Gran Turismo
@Raven, no, this game doesn't use sceCCC. It allocates and frees massive blocks of memory, and uses sceFontGetCharGlyphImage_Clip often.
https://github.com/hrydgard/ppsspp/issues/2906 As far as I know, the text, and mipmapping being ON are the only two issues left with this game. 4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-24-2013, 06:10 PM
(This post was last modified: 07-24-2013 06:11 PM by azzuryo.)
Post: #110
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RE: Gran Turismo
I had msg error on 0.8.1.749 but not on first release 0.8.1
AMD 555 ATI 5770 Sorry for my english.. Sorry for my english, I'm from Indonesia |
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07-25-2013, 09:41 AM
Post: #111
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RE: Gran Turismo
Title: Gran Turismo
Genre: Racing Region: EU Format: CSO Version: v0.8.1-762-g79990fe Game ID : UCES01245 OS: Windows 7 Home Premium (x86) Compatibility: In-Game Notes: - Intro sequence stutters at some points - In-Game and menu text rendered incorrectly - In-Game and menu Music plays corectly - With Mipmapping ON, Track and car textures are broken - Image moves from one pixel every 2 frames or so (due to the rendering technique used by the game) - After completing a Driving test, the amount of money is rendered correctly, which is not the case of the text around it. See screenshots if its not clear. Please excuse my english, i'm french |
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07-28-2013, 06:45 PM
(This post was last modified: 07-28-2013 07:09 PM by GGeek.)
Post: #112
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RE: Gran Turismo | |||
07-28-2013, 09:48 PM
(This post was last modified: 07-30-2013 11:26 PM by The Phoenix.)
Post: #113
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RE: Gran Turismo | |||
07-30-2013, 11:05 AM
Post: #114
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RE: Gran Turismo
Might be an issue with my ARM JIT performance work, if that's from Android. I hope to fix it soon.
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07-30-2013, 11:24 PM
Post: #115
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RE: Gran Turismo | |||
07-31-2013, 12:10 AM
Post: #116
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RE: Gran Turismo
You can hide the touch controls on Android, and they'll still respond even when invisible.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375 I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence. |
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07-31-2013, 01:30 AM
(This post was last modified: 07-31-2013 01:36 AM by The Phoenix.)
Post: #117
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RE: Gran Turismo
(07-31-2013 12:10 AM)daxtsu Wrote: You can hide the touch controls on Android, and they'll still respond even when invisible.Oh really, I've never tried that, shows how little I know. Edit: Still not seeing any problems with Gran Turismo graphics wise, and that's using latest Windows Git Build: v0.8.1-1014-g49a3b71. I am using latest Graphics driver from Nvidia GeForce 320.49. |
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07-31-2013, 04:17 PM
Post: #118
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RE: Gran Turismo
in the latest git versions the car-shadows are broken partially in the replays.
Tested on android. |
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08-01-2013, 11:35 AM
Post: #119
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RE: Gran Turismo
Can I get this to work on my galaxy note n7000??? Or on my galaxy tab 2 10.1??
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08-04-2013, 05:47 AM
Post: #120
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RE: Gran Turismo
hello there...is granturismo still in game or already playable?
im cofused compability list still in-game but someone already told it's playable :/ thanks.. |
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