Tony Hawk's Underground 2 Remix
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03-10-2013, 03:24 PM
(This post was last modified: 04-17-2013 12:08 PM by sfageas.)
Post: #1
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Tony Hawk's Underground 2 Remix
Title: Tony Hawk's Underground 2 Remix
Genre: Skateboard Region: US Format: CSO Game ID: ULUS10014 Version: 0.6-1069-g03e8ee3 OS: Windows 8 x64 Compatability:Intro Notes: there's only first title screen shown, see logs. Logs: link to mediafire (file's pretty big): http://www.mediafire.com/?etcvln6y4sd47t4 |
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03-17-2013, 05:31 AM
Post: #2
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RE: [Windows] Tony Hawk's Underground 2 Remix
Seems like it's getting farther than before:
https://github.com/hrydgard/ppsspp/issues/758 This is interesting: Unable to open raw sector: /sce_lbn0x60CEA_size0x260280, sector 00060cea, max 0004b69b Question - does this game work fine in JPCSP with the same iso? Also a lot of these: Bogus framebuffer address: 09580a40 It might help to have a more recent log. If it starts hitting a lot of bad memory addresses, you can just close it (which is what made the log so large.) -[Unknown] |
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03-17-2013, 09:23 AM
Post: #3
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RE: [Windows] Tony Hawk's Underground 2 Remix
Bogus framebuffer shouldn't happen anymore at least, as it turns out to be fine for a game to display some regular RAM if it feels like it.
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05-15-2013, 09:57 PM
Post: #4
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RE: Tony Hawk's Underground 2 Remix
I need this game!
iPhone 4s, iPad 2, iOS 5.1.1 |
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05-26-2013, 12:44 PM
Post: #5
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RE: Tony Hawk's Underground 2 Remix
Please fix this game.
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06-05-2013, 10:28 PM
Post: #6
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RE: Tony Hawk's Underground 2 Remix
Intro Video Works (Rev. 1140)
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06-24-2013, 09:16 AM
Post: #7
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RE: Tony Hawk's Underground 2 Remix
Can anyone on Update 0.8 test this?
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06-27-2013, 04:20 AM
Post: #8
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RE: Tony Hawk's Underground 2 Remix
I'm on 0.8.1-41-ge440fa6. 64-bit on Windows.
It gets just past the intro video, starts loading for a second, then goes straight to black screen. The debug console keeps updating every second in red with: "idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: *a counter*" Then every few seconds with: "user_main E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: *a counter*" Sound is working fine though - goes ingame, just with no image whatsoever. Not a developer, but sounds like a dodgy semaphore handler? Hmmm. |
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07-30-2013, 10:10 AM
Post: #9
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RE: Tony Hawk's Underground 2 Remix | |||
07-30-2013, 12:58 PM
Post: #10
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RE: Tony Hawk's Underground 2 Remix
moved
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636) PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro |
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08-03-2013, 06:28 AM
Post: #11
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RE: Tony Hawk's Underground 2 Remix | |||
08-09-2013, 02:01 AM
Post: #12
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RE: Tony Hawk's Underground 2 Remix
(07-30-2013 10:10 AM)Wombat Wrote: Goes ingame, properly, on the latest revision v0.8.1-997! Same here. I can get it to the first stage, but I go down the slope and the program terminates. I can't wait until this game works. |
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08-12-2013, 10:57 AM
Post: #13
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RE: Tony Hawk's Underground 2 Remix
Slightly better progress in revision v0.8.1-1275-g64e3fd7!
Intro movies no longer hang, and crashes are somewhat less frequent. However, they still happen: Code: 51:53:794 user_main I[HLE]: HLE\sceKernelThread.cpp:1943 331=sceKernelCreateThread(name=stream thread, entry=088fcf24, prio=11, stacksize=32768) Also, a graphics bug I can pretty much pin down - when the player character is facing north - all graphics render correctly! When the character is facing south (or pretty much in between), lots of textures are missing and are just black! See this album: http://imgur.com/a/skFzP |
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08-21-2013, 01:37 PM
Post: #14
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RE: Tony Hawk's Underground 2 Remix
Update to 0.9:
A big big improvement! Instant video, no stutters, just some textures missing! Sound is also working! I would consider this as playable! Many thanks! |
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08-21-2013, 03:28 PM
Post: #15
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RE: Tony Hawk's Underground 2 Remix
(08-21-2013 01:37 PM)Richylitschy Wrote: Update to 0.9: I still have the random crashes... Windows x86 and Android 4.0.4 Smartphone : -> Sony Xperia Tipo (Android 4.0.4) CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200 RAM - 404 MB PC : OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB |
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