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Wild Arms XF
01-17-2013, 09:05 PM (This post was last modified: 10-30-2013 10:46 PM by vnctdj.)
Post: #1
Wild Arms XF
DiscID: ULUS10339
ImageID: 1393
Version: v0.5-340-g9f985a2 (64-bit, 1/17/13)
OS: Windows 7 (64-bit)
Notes: This actually goes in-game, but it displays no graphics no matter what setting, you can hear sounds of the menu and footsteps when blindly starting a new game.


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.zip  v0.5-340-g9f985a2.zip (Size: 17.3 KB / Downloads: 1376)
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03-24-2013, 05:30 PM
Post: #2
Wildarms XF
Version : ppsspp-v0.7-235-g959bcae
OS : Windows 7 x64
Compatibility : Black screen


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.txt  ppsspp.txt (Size: 52.2 KB / Downloads: 1345)
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03-24-2013, 07:01 PM
Post: #3
RE: Wildarms XF
Actually, if you press buttons, it makes noise. You can even get a load screen. I suspect it's "working", just not rendering properly.

-[Unknown]
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03-24-2013, 08:44 PM (This post was last modified: 03-24-2013 08:44 PM by rpglord.)
Post: #4
RE: Wildarms XF
(03-24-2013 07:01 PM)[Unknown] Wrote:  Actually, if you press buttons, it makes noise. You can even get a load screen. I suspect it's "working", just not rendering properly.

-[Unknown]

You are right, I guess I didnt test this one long enough, sorry Smile

Should it be moved somewhere or does it still belong here, since you can't even see the intro or menu ?
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03-24-2013, 09:37 PM
Post: #5
RE: Wildarms XF
I think it still belongs here since you can't see anything, but thought it was worth mentioning.

-[Unknown]
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04-16-2013, 09:10 AM
Post: #6
RE: [v0.5] Wild Arms XF
I trying in Android using PPSSPP lastest build (v0.7.5-40-gc9b5823) and PPSSPP hang when load the game. My phone is Galaxy S 2. I hope this game working soon. Love Wild Arms series.
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04-17-2013, 08:28 AM
Post: #7
RE: [v0.5] Wild Arms XF
Yup the recent versiin..it goes totally blalc
k screen
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07-20-2013, 09:45 PM
Post: #8
RE: Wildarms XF
is there anyone who succes play it ????
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07-27-2013, 10:58 AM (This post was last modified: 07-27-2013 11:02 AM by RPG Advocate.)
Post: #9
RE: Wildarms XF
Appears playable now, but the battle sprites don't scroll correctly with the battlefield:

[Image: 2lk75ti.png]

[Image: v62eck.png]

[Image: 25gsykg.png]

[Image: k3vlgm.png]
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07-27-2013, 01:10 PM (This post was last modified: 07-27-2013 03:39 PM by Gurlok.)
Post: #10
RE: Wildarms XF
(07-27-2013 10:58 AM)RPG Advocate Wrote:  Appears playable now, but the battle sprites don't scroll correctly with the battlefield

*Eyes wide open* From black screen to playable? Awesome! And I thought that it would take something like 5-6 months in order to be fixed considering prioritized fixes and such. This is a great news indeed.

Since English is not my first language sorry for some misspelling on my posts
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07-27-2013, 03:11 PM (This post was last modified: 07-27-2013 03:18 PM by CrimsonFangX.)
Post: #11
RE: Wildarms XF
(07-27-2013 10:58 AM)RPG Advocate Wrote:  Appears playable now, but the battle sprites don't scroll correctly with the battlefield:

Set Rendered Mode to Non-Buffered Rendering.

Seems to crash when saving.
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07-27-2013, 03:40 PM
Post: #12
RE: Wildarms XF
(07-27-2013 03:11 PM)CrimsonFangX Wrote:  Set Rendered Mode to Non-Buffered Rendering.

Seems to crash when saving.

It does crashes before creating the save file or right after?

Since English is not my first language sorry for some misspelling on my posts
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07-27-2013, 05:21 PM (This post was last modified: 07-27-2013 05:21 PM by CrimsonFangX.)
Post: #13
RE: Wildarms XF
(07-27-2013 03:40 PM)Gurlok Wrote:  It does crashes before creating the save file or right after?

Looks like it tries to create a save file but crashes before I can do anything. The same happens if you attempt to load a game as well.

[Image: JkR7tTH.png]


Here's what the battle looks like when Rendering Mode is set to Non-Buffered Rendering, in case anyone was curious.

[Image: 4cVXCQ8.jpg]
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07-27-2013, 05:43 PM
Post: #14
RE: Wildarms XF
(07-27-2013 05:21 PM)CrimsonFangX Wrote:  Looks like it tries to create a save file but crashes before I can do anything. The same happens if you attempt to load a game as well.

So it crashes as soon the game prompts the save/load screen. Did you find anything useful in the log regarding this?


(07-27-2013 05:21 PM)CrimsonFangX Wrote:  Here's what the battle looks like when Rendering Mode is set to Non-Buffered Rendering, in case anyone was curious.

This is good to know, so the battleflied issue is caused by the buffered rendering. If only saving and loading could work with ease this game would be fully playable, a real shame.

Since English is not my first language sorry for some misspelling on my posts
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07-31-2013, 12:15 PM
Post: #15
RE: Wildarms XF
Moved to Ingame
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