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Gran Turismo
Very good
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Does the font problem has anything to do with not using the original PSP fonts or is more complex than that?
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Wondering sceCCC helps the fonts in this game ?

[raven02]
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@Raven, no, this game doesn't use sceCCC. It allocates and frees massive blocks of memory, and uses sceFontGetCharGlyphImage_Clip often.

https://github.com/hrydgard/ppsspp/issues/2906

As far as I know, the text, and mipmapping being ON are the only two issues left with this game.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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I had msg error on 0.8.1.749 but not on first release 0.8.1

AMD 555
ATI 5770

Sorry for my english..Huh


Attached Files Thumbnail(s)
   
Sorry for my english, I'm from Indonesia
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Title: Gran Turismo
Genre: Racing
Region: EU
Format: CSO
Version: v0.8.1-762-g79990fe
Game ID : UCES01245
OS: Windows 7 Home Premium (x86)
Compatibility: In-Game
Notes:

- Intro sequence stutters at some points
- In-Game and menu text rendered incorrectly
- In-Game and menu Music plays corectly
- With Mipmapping ON, Track and car textures are broken
- Image moves from one pixel every 2 frames or so (due to the rendering technique used by the game)
- After completing a Driving test, the amount of money is rendered correctly, which is not the case of the text around it.

See screenshots if its not clear.

           

Please excuse my english, i'm french
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New issue with the latest GitHub build (v0.8.1-881-g6ecd019 x86) :
Right Side car wheels aren't at the right place, and aren't spinning either (see Screenshot)

   

PS : Just a question : how do you get neobrain's softGPU working with the emulator ?
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(07-28-2013, 06:45 PM)GGeek Wrote: New issue with the latest GitHub build (v0.8.1-881-g6ecd019 x86) :
Right Side car wheels aren't at the right place, and aren't spinning either (see Screenshot)
I am not seeing those problems with the wheels they look great on Windows anyway.......
[Image: 20sxeaa.png]
[Image: 2evpvzm.png]
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Might be an issue with my ARM JIT performance work, if that's from Android. I hope to fix it soon.
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(07-30-2013, 11:05 AM)Henrik Wrote: Might be an issue with my ARM JIT performance work, if that's from Android. I hope to fix it soon.
Hmm No I don't think his screen shot was from a Android device, there were no touch screen controls, unless its on the Xperia Play, with its buttons & Dpad.
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You can hide the touch controls on Android, and they'll still respond even when invisible.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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(07-31-2013, 12:10 AM)daxtsu Wrote: You can hide the touch controls on Android, and they'll still respond even when invisible.
Oh really, I've never tried that, shows how little I know. Tongue

Edit: Still not seeing any problems with Gran Turismo graphics wise, and that's using latest Windows Git Build: v0.8.1-1014-g49a3b71.

I am using latest Graphics driver from Nvidia GeForce 320.49.
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in the latest git versions the car-shadows are broken partially in the replays.

Tested on android.
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Can I get this to work on my galaxy note n7000??? Or on my galaxy tab 2 10.1??
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hello there...is granturismo still in game or already playable?
im cofused compability list still in-game but someone already told it's playable :/
thanks..
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