SBK 09: Superbike World Championship
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04-20-2013, 11:30 AM
Post: #16
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RE: SBK-09 Superbike World Championship
yes you can save with autosave but the next time you load it there's a memory stick problem,but you can continue
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07-23-2013, 11:39 AM
Post: #17
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RE: SBK-09 Superbike World Championship
Moved as it doesn't pass the intro
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01-28-2014, 12:55 AM
Post: #18
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RE: SBK-09 Superbike World Championship
v0.9.6-666 same problem
scePsmf problem I want to be a crash fixer PM me if you want to me look a game |
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01-28-2014, 01:08 AM
Post: #19
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RE: SBK-09 Superbike World Championship
It calls scePsmfPlayerGetVideoData() only once, from user_main. It never calls scePsmfPlayerGetAudioData().
After that, it just waits for vblanks from user_main. Likely, something isn't rescheduling, or the psmf stuff is returning bad values... -[Unknown] |
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01-28-2014, 01:48 AM
(This post was last modified: 01-28-2014 07:47 AM by sum2012.)
Post: #20
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RE: SBK-09 Superbike World Championship
Change scepsm Debug_log to NOTICE_log to easier compare with JPCSP trace log
Hmm Real PSP call scePsmfPlayerGetAudioData first,then call scePsmfPlayerGetVideoData Code: 10:46:50 audioThread - scePsmfPlayerGetCurrentStatus 0x8FB3C90 = 0x4 I want to be a crash fixer PM me if you want to me look a game |
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01-28-2014, 06:18 AM
Post: #21
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RE: SBK-09 Superbike World Championship
Yeah, something is funny here. On the PSP, it creates 3 threads:
displayThread audioThread naviThread In that order. There's also a bunch of psmf threads created it seems like. In PPSSPP, it creates only two threads: displayThread naviThread I don't even see any syscalls between, so probably it's an earlier one. So I would guess it's one of: scePsmfPlayerCreate scePsmfPlayerGetAudioOutSize * scePsmfPlayerConfigPlayer scePsmfPlayerSetPsmf scePsmfPlayerGetPsmfInfo * scePsmfPlayerStart Misbehaving. I've marked the two most likely culprits. If JpcspTrace matches for scePsmfPlayerGetAudioOutSize, then it's most likely the other one. I note that there are some fields which aren't written, sush as "pcm stream num", not sure if that's actually tested though. -[Unknown] |
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01-28-2014, 08:47 AM
Post: #22
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RE: SBK-09 Superbike World Championship
scePsmfPlayerGetAudioOutSize match real psp
8192 = scePsmfPlayerGetAudioOutSize<08fb3c90> (Real PSP user_main - scePsmfPlayerGetAudioOutSize 0x8FB3C90 = 0x2000) I update JPCSP trace log with all scePsm mentioned I want to be a crash fixer PM me if you want to me look a game |
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01-28-2014, 03:19 PM
Post: #23
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RE: SBK-09 Superbike World Championship
What happens if you put random numbers in place of the 0s that have comments above them in scePsmfPlayerGetPsmfInfo?
-[Unknown] |
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01-29-2014, 12:40 AM
Post: #24
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RE: SBK-09 Superbike World Championship
No luck.
Moreover find by modify JPCSP source Code: log.warn(String.format("scePsmfPlayerGetPsmfInfo psmfPcmStreamNum 0x%X psmfPlayerVersion 0x%X'", psmfPcmStreamNum,psmfPlayerVersion)); Code: 15559 [user_main] WARN hle.scePsmfPlayer - scePsmfPlayerGetPsmfInfo psmfPcmStreamNum 0x0 psmfPlayerVersion 0x0' (01-28-2014 03:19 PM)[Unknown] Wrote: What happens if you put random numbers in place of the 0s that have comments above them in scePsmfPlayerGetPsmfInfo? I want to be a crash fixer PM me if you want to me look a game |
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01-29-2014, 05:31 AM
Post: #25
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RE: SBK-09 Superbike World Championship
What if you write a different value for audioStreamNum, like always 1 or 0?
Or try writing a 1/0 to psmfInfoAddr + 20 just to see? That will probably not help.. Does it play fine in JPCSP? -[Unknown] |
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01-29-2014, 07:44 AM
(This post was last modified: 01-29-2014 07:45 AM by sum2012.)
Post: #26
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RE: SBK-09 Superbike World Championship
still no lcuk
JPCSP play fine Attach JPCSP scepsmf debug log it has displayThread, audioThread, naviThread I want to be a crash fixer PM me if you want to me look a game |
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01-30-2014, 07:59 PM
Post: #27
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RE: SBK-09 Superbike World Championship | |||
05-24-2014, 11:25 PM
Post: #28
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RE: SBK-09 Superbike World Championship
Is this doing any better now with the latest git build?
You might have to compile it or get it from emunewz or something for now... -[Unknown] |
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05-30-2014, 09:38 PM
Post: #29
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RE: SBK-09 Superbike World Championship
v0.9.8-924-g85c42e6
psmf still have problem seem the warmup staff I want to be a crash fixer PM me if you want to me look a game |
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05-31-2014, 06:00 PM
Post: #30
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RE: SBK-09 Superbike World Championship
Well, it's importantly creating the audioThread now. So that's great.
I see that it never stops warming up. I guess GetVideoData() is the wrong place after all. -[Unknown] |
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