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PPSSPP Symbian Port
#76
thanks xsacha!!!

But I tried ridge racer2, dragonballz, and Mortal Kombat, and they all still play the same.. really slow, and unplayable Sad
Lumines plays slightly faster maybe, but colors and sound are off, but its still really slow.
I thought I would see a big difference with the JIT working.

Will any good games every be truly playable on symbian?
I am using an 808 by the way..

thanks!
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#77
xsacha, thanks!!
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#78
(02-02-2013, 07:18 PM)crashjant Wrote: xsacha, it is Great!!!

what game are you playing that is great?
please tell..
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#79
(02-02-2013, 06:22 PM)xsacha Wrote: OK, Jit on Symbian is now working Big Grin
I have uploaded v0.6.1 and hopefully it appears on the website soon.
For those that can't wait, here's a link: http://www.mediafire.com/?m9a7l978z25p1u9

thanks !
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#80
(02-02-2013, 07:08 PM)jake20 Wrote: thanks xsacha!!!

But I tried ridge racer2, dragonballz, and Mortal Kombat, and they all still play the same.. really slow, and unplayable Sad
Lumines plays slightly faster maybe, but colors and sound are off, but its still really slow.
I thought I would see a big difference with the JIT working.

Will any good games every be truly playable on symbian?
I am using an 808 by the way..

thanks!
do you enable jit in options because you must first enable it and then it works i only try ff7 only intro woks but it was same speed as psp :O

edit: i played Puzzle Bobble Deluxe its absolutely playable even on my old c6 its awesome thak realy thanks for this awesome work Smile
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#81
(02-02-2013, 06:22 PM)xsacha Wrote: OK, Jit on Symbian is now working Big Grin
I have uploaded v0.6.1 and hopefully it appears on the website soon.
For those that can't wait, here's a link: http://www.mediafire.com/?m9a7l978z25p1u9

It is complitely work or have to work?
Better, but most 3D games stiil unplayable
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#82
These 3d games are unplayable on Android too.
The emulator just isn't capable of playing them just yet.

I'm using Puzzle Bobble as my benchmark and it is now full speed as it is on other platforms when you enable JIT and FastMEM!
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#83
(02-03-2013, 12:36 AM)xsacha Wrote: These 3d games are unplayable on Android too.
The emulator just isn't capable of playing them just yet.

I'm using Puzzle Bobble as my benchmark and it is now full speed as it is on other platforms when you enable JIT and FastMEM!
i can't compile with 0.61 version, please help...Sad

arm-none-symbianelf-g++.exe: error: unrecognized option '--start-group'
arm-none-symbianelf-g++.exe: error: unrecognized option '--end-group'
sbs : warnings: 73
sbs : errors: 2
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#84
(02-02-2013, 09:37 PM)svk_rob Wrote: do you enable jit in options because you must first enable it and then it works i only try ff7 only intro woks but it was same speed as psp :O

edit: i played Puzzle Bobble Deluxe its absolutely playable even on my old c6 its awesome thak realy thanks for this awesome work Smile

that was it!! i didnt enable JIT..

ok, here were my findings on some really demanding games.. big improvements here!

Lumines - Runs almost perfect, at almost full speed. 100% playable
DrangonballZ - playable now, but still very slow
Ridge Racer 2 - Gameplay still unplayable
Mortal Kombat Unchained - Can't get to Gameplay screen

its getting closer!
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#85
(02-03-2013, 01:49 AM)openglhk Wrote: i can't compile with 0.61 version, please help...Sad

arm-none-symbianelf-g++.exe: error: unrecognized option '--start-group'
arm-none-symbianelf-g++.exe: error: unrecognized option '--end-group'
sbs : warnings: 73
sbs : errors: 2

Hi, please follow the directions in the README.md.

You need to set up the variants.xml as shown with GCCE 4.6.3.
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#86
(02-03-2013, 05:00 AM)xsacha Wrote:
(02-03-2013, 01:49 AM)openglhk Wrote: i can't compile with 0.61 version, please help...Sad

arm-none-symbianelf-g++.exe: error: unrecognized option '--start-group'
arm-none-symbianelf-g++.exe: error: unrecognized option '--end-group'
sbs : warnings: 73
sbs : errors: 2

Hi, please follow the directions in the README.md.

You need to set up the variants.xml as shown with GCCE 4.6.3.
i have already add <var name="gcce4_6_3" extends="gcce_base">..in sbs\lib\config\variants.xml Undecided
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#87
Hey! Anyone tested Loco Roco or Loco Roco 2?
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#88
(02-03-2013, 05:42 AM)openglhk Wrote: i have already add <var name="gcce4_6_3" extends="gcce_base">..in sbs\lib\config\variants.xml Undecided

I have had that error before. Before I found how I should set it up.
It's either a problem with how it is set up in QtCreator or in variants.xml.
Make sure you follow Summeli's tutorial that he wrote up here: http://www.summeli.fi/?p=4220
And make sure the variants.xml is exactly how it is in the README.md.
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#89
hi, when the next version will be released?
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#90
(02-03-2013, 07:14 PM)griffon_95 Wrote: hi, when the next version will be released?

No asking for etas please.
It will be released when the dev decides to release it Smile
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