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so, i just downloaded the latest rev which is 395
and i think, the keymapping should be like the old one, cause its really confusing
im running on my PC
PC that I use :
CPU: Intel i3 530 @2.93Ghz
GPU: Radeon HD 4600 series
RAM: 2Gb DDR3
OS: Windows 7 x86 SP1
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updated again,total 26/124 reqs implemented.not bad,huh?
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07-07-2013, 04:34 PM
(This post was last modified: 07-07-2013, 04:36 PM by Burna91.)
About the mobile version (especially tablets):
Today I recognized the Key Mapping feature. I thought I would be able to place the buttons the way I like, cuz some buttons are to far away from each other.
For example, it's a pain in the *** if you want to press R1 and Triangle simultaneously, because they are just too far away from each other.
Is it possible to implement this for mobile versions of PPSSPP?
Testing PPSSPP on:
iPhone 5, iOS 7.0.4
iPad 4, iOS 7.0.4
ASUS Notebook
Windows 8 64-Bit
8GB RAM, Intel Core i7 processor @ 2,3 GHz
nVidia Geforce GT 635M 2GB
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07-07-2013, 06:58 PM
(This post was last modified: 07-07-2013, 07:15 PM by xZabuzax.)
The new control keymapping looks like a mess, but this is still being implemented and i believe there will be room for improvements and to make it prettier...I hope...
Edit:
(07-07-2013, 10:46 AM)Skcyte Wrote: the keymapping should be like the old one, cause its really confusing
Also i agree with this, the old one was good enough so i fail to see the reason to get removed in favor for the new one.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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07-08-2013, 10:58 AM
(This post was last modified: 07-08-2013, 10:58 AM by flajko.)
I want to play multiplayer games like Tekken 6 on the same PC with my friends,
so my question is if the PPSSPP can be fooled into thinking that it's conected to another player and make two players able to play on the same PPSSPP/PC.
Any workaround for this issue is very welcomed. I hope it's possible
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(07-07-2013, 06:58 PM)xZabuzax Wrote: The new control keymapping looks like a mess, but this is still being implemented and i believe there will be room for improvements and to make it prettier...I hope...
Edit:
(07-07-2013, 10:46 AM)Skcyte Wrote: the keymapping should be like the old one, cause its really confusing
Also i agree with this, the old one was good enough so i fail to see the reason to get removed in favor for the new one.
The old key mapping UI was Windows-only, this one is needed for other platforms and we don't want to maintain two.
Don't worry, it will be made prettier.
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Glad to know the new control keymapping will get prettier, the old one looked pretty awesome imho and it was a shame it got removed but i understand why you guys did it, maintaining those 2 can get a bit troublesome i guess.
But as long as the new one looks pretty (and less confusing) we are happy.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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OK, here's an idea : having one savestate is fine and all, but how about...how about creating a temp save file and replace the actual savestate only if it is confirmed that the emu didnt crash. Because it really bothers me that very often the emu crashes when it tries to savestate, and the resulting savestate is 0 bytes, meaning i lost both previous and current savestate.
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Another thing, was there anything specifically wrong with the standard windows file opening dialog ? At the very least can there be a button to scroll up\down an entire page ? It takes ages to scroll with a mouse, and i dont even use a mouse for navigation, normally.
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Like the new keymapping. But i become since 2 days every time i start a game an APPCRASH, so its unplayable and no one helps on this site lol
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Never judge any of the nightly builds as the final thing.
My one request for PPSSPP would be launch arguments. So for example if I created a shortcut with the following parameters. "C:\ppsspp\ppsppp.exe --fullscreen C:\ppsspp\pspgame.iso"
It would launch PPSSPP fullscreen and start that game up instantly.
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(07-10-2013, 12:13 PM)BubblegumBalloon Wrote: Never judge any of the nightly builds as the final thing. 
My one request for PPSSPP would be launch arguments. So for example if I created a shortcut with the following parameters. "C:\ppsspp\ppsppp.exe --fullscreen C:\ppsspp\pspgame.iso"
It would launch PPSSPP fullscreen and start that game up instantly.
arent u a dev urself?
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07-10-2013, 07:06 PM
(This post was last modified: 07-10-2013, 07:18 PM by vsub_.)
Request 47# was added(the way I actually wanted the feature)in the letest beta but I have a question about it.
Why papel do that,what's the point of info inside the game window and msgbox that is pausing the emulator?
https://github.com/hrydgard/ppsspp/commi...74eabf40e5
I can't understand what's the point of that msgbox
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM
Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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What about an option to clear individual key mappings or to delete a currently mapped button assignment?
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07-11-2013, 06:45 AM
(This post was last modified: 07-11-2013, 06:45 AM by vsub_.)
Request...since ppsspp now support save state slots,when you exit a game,to reset the slot number to 1.
Now if you switch to slot 3 for example and start another game,pressing F3 will set the slot to slot 4
And if possible,add save state preview image when switching slots
Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM
Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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