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on PPSSPP 0.8.1 Windows 64 bit it freezes on the main menu. Suggestions? Thanks
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06-30-2013, 09:46 PM
(This post was last modified: 06-30-2013, 09:48 PM by solarmystic.)
(06-30-2013, 09:22 PM)The Phoenix Wrote: (06-30-2013, 06:31 PM)Jerid616 Wrote: on PPSSPP 0.8.1 Windows 64 bit it freezes on the main menu. Suggestions? Thanks
Have you tried latest Git build which is now at time of writing this: v0.8.1-147-g6ce949a - it has a 64bit version ready & waiting for you to try.
At this location: http://buildbot.orphis.net/ppsspp/index.php
if you still have same problem, go to Settings / System / Untick Lock PSP CPU Speed - And try this, as the game DID not like being forced to run at higher CPU Speeds of which I found when i edited the PPSSPP.ini file to CPUSpeed = 666 instead of CPUSpeed = 0.
The game runs as smooth as silk now.
Yep. The only speed you can force the game to run at without problems is 222 MHz.
Any higher or lower (even 221 or 223 MHz) and the game won't start. At all. You just get a black screen when booting up the game.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1
PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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07-03-2013, 07:31 PM
(This post was last modified: 07-03-2013, 07:32 PM by NGboo.)
In the latest builds, the endings in Gallery work fine, but once the animation is over, it goes into the loop, with sound playing at normal speed and video playing faster. Not a big problem, though, since you can stop the clip manually.
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I just noticed a pretty bizarre issue in Tekken 6.
It seems that the emulator has an issue with the character hitboxes. especially when the character is in the ground.
First of all, I noticed that one of my favorite Yoshimitsu combos are near impossible to pull off in practice or in any normal fight. But I thought it was just me being rusty.
However, just an hour ago I decided to review my Asuka combos and something pretty funny I noticed, the demo for "Sample Combo 7" for Asuka fails! It means after the first hit, the following hits will not connect at all!
I'm quite sure that in the PS3 and original PSP version the combo works. Its kind of hard timing wise, but I've never seen the demo/cpu fail it's demonstration.
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Game is playable but the sounds sometimes cuts and of course the speed is slow..... it is like watching soccer replay in slow motion.
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AMD Phenom II x4 925
Radeon 4870
DDR 2
Windows 7 x64
Its not very fresh hardware but game running at 60 fps.
Tryed a few build and settings, same issue.
When game start, legs "flick-size" is small, but it grows in few minutes
Sry for bad english
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devs looks here sometimes or its topic for usuall users?)
Sry for bad english
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I tested it on Nvidia Card, it is working well and no leg Flickering .Most probably it is ATI issue .
[raven02]