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Dissidia 012: Duodecim Final Fantasy
06-24-2013, 02:18 PM (This post was last modified: 06-24-2013 03:09 PM by Sarisa81.)
Post: #346
RE: Dissidia 012: Duodecim Final Fantasy
(06-23-2013 07:09 PM)tzitzis8 Wrote:  One question guys.. I have the latest build of ppsspp but when I run the game after pressing new game there is no text in the boxes to select.. And after that I have a white screen error :/ What can I do? (Sorry for my bad english I'm from Brazil)
That sounds like you're missing your Flash0 folder. I just downloaded 0.8-r27 and the text works fine.

However, looks like they broke autosave (somewhat). The first time every session the game would autosave, it will tell you that autosave failed and let you save manually. For the rest of the session, autosave will work, but if you shut it down and reload you will need to manually save for your first autosave again. This does alter save file dates, if you care about that. I'm gonna guess it was broken by r17.

Followup: No autosave problems in r8.
Second followup: The autosave problems are fixed in r32. Suspect was fixed in r29.

I only use PPSSPP on Windows.
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06-24-2013, 04:14 PM
Post: #347
RE: Dissidia 012: Duodecim Final Fantasy
(06-24-2013 02:18 PM)Sarisa81 Wrote:  
(06-23-2013 07:09 PM)tzitzis8 Wrote:  One question guys.. I have the latest build of ppsspp but when I run the game after pressing new game there is no text in the boxes to select.. And after that I have a white screen error :/ What can I do? (Sorry for my bad english I'm from Brazil)
That sounds like you're missing your Flash0 folder. I just downloaded 0.8-r27 and the text works fine.

However, looks like they broke autosave (somewhat). The first time every session the game would autosave, it will tell you that autosave failed and let you save manually. For the rest of the session, autosave will work, but if you shut it down and reload you will need to manually save for your first autosave again. This does alter save file dates, if you care about that. I'm gonna guess it was broken by r17.

Followup: No autosave problems in r8.
Second followup: The autosave problems are fixed in r32. Suspect was fixed in r29.

I just downloaded the 0.8-r27 version but I have the same problem.. What can I do? Damn..
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06-24-2013, 10:29 PM
Post: #348
RE: Dissidia 012: Duodecim Final Fantasy
What are the specs of your device? I have been using the Windows versions.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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06-25-2013, 07:28 AM
Post: #349
RE: Dissidia 012: Duodecim Final Fantasy
I'm using Windows 7-32 bit with Intel Core i3 CPU 2.13 GHz, 4GB RAM and graphics card ATI Mobility Radeon HD 5650
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06-25-2013, 11:39 AM
Post: #350
RE: Dissidia 012: Duodecim Final Fantasy
Do you have "Catalyst AI" on advanced? That ruins my text, and I have a previous-generation ATI card (545v).

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06-26-2013, 08:38 AM (This post was last modified: 06-26-2013 08:40 AM by steelBallRun.)
Post: #351
RE: Dissidia 012: Duodecim Final Fantasy
Is there a fix for the sound issue yet? I'm getting no background music at all just the sound effects and character voices. Yes I have the ATRAC3 codec
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06-26-2013, 11:46 AM
Post: #352
RE: Dissidia 012: Duodecim Final Fantasy
(06-26-2013 08:38 AM)steelBallRun Wrote:  Is there a fix for the sound issue yet? I'm getting no background music at all just the sound effects and character voices. Yes I have the ATRAC3 codec

Is it in your ppsspp folder?
If so, what do you have it named as? It should be named as "at3plusdecoder"
Then after that everything should be fine.
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06-26-2013, 03:15 PM (This post was last modified: 06-26-2013 03:16 PM by TheDax.)
Post: #353
RE: Dissidia 012: Duodecim Final Fantasy
More specifically, at3plusdecoder.dll for x86, and at3plusdecoder64.dll for x64, assuming you're on Windows.

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06-27-2013, 11:09 AM
Post: #354
RE: Dissidia 012: Duodecim Final Fantasy
(06-25-2013 11:39 AM)Sarisa81 Wrote:  Do you have "Catalyst AI" on advanced? That ruins my text, and I have a previous-generation ATI card (545v).

I had "Catalyst AI" on standard, I disabled "Catalyst AI" completely, I restarted my computer but I have the same problem.. Any more ideas for what can I do?
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06-27-2013, 10:20 PM
Post: #355
RE: Dissidia 012: Duodecim Final Fantasy
Running on Frameskip 3

- Tegra 3 device
- 1 GB Ram

Sound is fine. Screen Flashing in the menu which is eliminated when reducing frameskip. Buffered Rendering needs to be toggled when the battle starts but otherwise runs ok and playable. Will run great with a little speed increase. The fonts are a bit off, too.
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06-28-2013, 02:49 AM
Post: #356
RE: Dissidia 012: Duodecim Final Fantasy
Hi everybody. I have a question. I am using ppsspp v 0.8.1 on windows 7 32bit and the game is playable. However, screen goes black partially sometimes during cut scenes. But before clearing the first report in story mode (chapter 1), screen was gone black completely during cut scene of the last battle. Is there any way to fix this bug? Is there any setting to correct it?
Thanks in advance.
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06-29-2013, 05:00 PM
Post: #357
RE: Dissidia 012: Duodecim Final Fantasy
(06-28-2013 02:49 AM)amir_snaicher Wrote:  Hi everybody. I have a question. I am using ppsspp v 0.8.1 on windows 7 32bit and the game is playable. However, screen goes black partially sometimes during cut scenes. But before clearing the first report in story mode (chapter 1), screen was gone black completely during cut scene of the last battle. Is there any way to fix this bug? Is there any setting to correct it?
Thanks in advance.

Unfortunatly we've all had that problem and it will be fixed. If you want you could turn on buffered rendering to fix this but if it was left on during gameplay, it would be a bit fuzzy and etc but the goodnews is that places like Orders sanctuary would be less grey and more color.
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06-30-2013, 06:04 AM
Post: #358
RE: Dissidia 012: Duodecim Final Fantasy
(06-28-2013 02:49 AM)amir_snaicher Wrote:  Hi everybody. I have a question. I am using ppsspp v 0.8.1 on windows 7 32bit and the game is playable. However, screen goes black partially sometimes during cut scenes. But before clearing the first report in story mode (chapter 1), screen was gone black completely during cut scene of the last battle. Is there any way to fix this bug? Is there any setting to correct it?
Thanks in advance.
Is this problem present in all previous versions?
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06-30-2013, 09:24 AM
Post: #359
RE: Dissidia 012: Duodecim Final Fantasy
I have a problem with lightning. When i go to cycle 12-8 the lightning model just freeze like that(in overworld, battle, gateway). She cant do anything except moving around. But in the overworld when i change to other people, she walks normal again. Is this a glitch and how can i fix it?


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06-30-2013, 07:59 PM
Post: #360
RE: Dissidia 012: Duodecim Final Fantasy
i just had a problem with the screen flashing, was fixing to record a little segment of gameplay to show you guys what it was doin. but when i resized the emulator the flashing stopped.. not sure what caused it but maybe somethin worth lookin into
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