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compiling direct x version
06-27-2013, 03:22 AM (This post was last modified: 06-27-2013 03:23 AM by TheDax.)
Post: #31
RE: compiling direcx x version
Not everyone uses Windows Vista/7/8, that's why. A lot of people still use XP. Doing DirectX 11 only would limit the userbase by a large margin.

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06-27-2013, 06:19 AM
Post: #32
RE: compiling direcx x version
(06-27-2013 03:22 AM)daxtsu Wrote:  Not everyone uses Windows Vista/7/8, that's why. A lot of people still use XP. Doing DirectX 11 only would limit the userbase by a large margin.

I'm still with Windows XP.
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06-27-2013, 08:30 AM
Post: #33
RE: compiling direcx x version
(06-27-2013 03:22 AM)daxtsu Wrote:  Not everyone uses Windows Vista/7/8, that's why. A lot of people still use XP. Doing DirectX 11 only would limit the userbase by a large margin.

and?
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06-27-2013, 10:10 AM (This post was last modified: 06-27-2013 10:10 AM by VIRGIN KLM.)
Post: #34
RE: compiling direcx x version
DX9,10,11 makes no real difference. The tough job is to code for any of these, making support for an other version after that is really easy, but unless something is done in general with DX, the discussion will go nowhere.
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06-27-2013, 02:05 PM
Post: #35
RE: compiling direcx x version
(06-27-2013 10:10 AM)VIRGIN KLM Wrote:  DX9,10,11 makes no real difference. The tough job is to code for any of these, making support for an other version after that is really easy, but unless something is done in general with DX, the discussion will go nowhere.

makes alot of difference actually Rolleyes
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06-27-2013, 02:11 PM
Post: #36
RE: compiling direcx x version
Support for XP isn't doesn't even exist anymore. Time to upgrade people. Stop being stuck in 2005
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06-27-2013, 09:33 PM
Post: #37
RE: compiling direcx x version
(06-27-2013 10:10 AM)VIRGIN KLM Wrote:  DX9,10,11 makes no real difference. The tough job is to code for any of these, making support for an other version after that is really easy, but unless something is done in general with DX, the discussion will go nowhere.

+1
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06-28-2013, 05:18 AM
Post: #38
Brick RE: compiling direcx x version
is someone will start a direct x branch at github?it's good for testing purpose,i'm lacking in this kind of work,my laptop that does'nt have opengl 2.0 just collecting dust now,ppsspp have long way to go,i guess dx version will take long time(no meaning of eta),so dx version maybe will be good if someone work at it until it got merged,i doesn't expect speed,it just like "don't waste what you have".maybe @trenico code will help in development of direct x support for window that not support or don't have opengl2.*

my current opengl 1.4.2,intel don't make sense at all....

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06-28-2013, 09:42 AM (This post was last modified: 06-28-2013 09:43 AM by slamandar.)
Post: #39
RE: compiling direcx x version
Yes I tink if someone start a direct x branch at github it will be great and , we don't want speed or huge perfomance ,just to see ppsspp work on laptop that does'nt support opengl 2.0 and i think its a good idea since direct x support not impossible and i know it need lot of work and time but lot of people would being happy for directx support
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07-01-2013, 05:55 AM
Post: #40
RE: compiling direcx x version
(04-23-2013 09:06 AM)skyfor Wrote:  are u missng some dll files when start???if yes just download dll fixer make sure u download crack version with serial number to get donate version im fix this problems with that software.. Big Grin

That is reportable for Piracy.
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07-01-2013, 07:26 PM
Post: #41
RE: compiling direcx x version
Someone could take a look in PCSX2 codes, that have support to DX9 emulation, and write an code for PPSSPP. But need of someone that understand much about DX9.

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07-09-2013, 10:50 PM
Post: #42
RE: compiling direcx x version
(07-01-2013 07:26 PM)GuilhermeGS2 Wrote:  Someone could take a look in PCSX2 codes, that have support to DX9 emulation, and write an code for PPSSPP. But need of someone that understand much about DX9.

yes that can help a lot

i hope Henrik work in it on the near future
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07-10-2013, 07:07 AM (This post was last modified: 07-10-2013 07:08 AM by grumpy_coder.)
Post: #43
RE: compiling direcx x version
(07-09-2013 10:50 PM)slamandar Wrote:  
(07-01-2013 07:26 PM)GuilhermeGS2 Wrote:  Someone could take a look in PCSX2 codes, that have support to DX9 emulation, and write an code for PPSSPP. But need of someone that understand much about DX9.

yes that can help a lot

i hope Henrik work in it on the near future

No, that doesn't help at all, it's like comparing apples and oranges.

But, as the emulator only uses OpenGL 2 ES available features (no immediate mode functionality), it should be pretty straightforward to create an abstraction to switch API. Not that I'm willing to do it.
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07-19-2013, 01:28 PM
Post: #44
RE: compiling direcx x version
Hi, i started a port to xbox 360, which use directx9.
Maybe someone will be interrested by the Gpu driver.
The code need some changes to work on windows.

source are in my github: https://github.com/Ced2911/ppsspp/tree/xbox360/GPUXbox
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07-21-2013, 06:01 AM (This post was last modified: 07-21-2013 07:48 AM by ricardokung.)
Post: #45
RE: compiling direcx x version
Great news Ced2911.Congratulations.Waiting for a Windows Dx9 version.
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