06-21-2013, 06:56 PM (This post was last modified: 06-21-2013, 06:56 PM by [Unknown].)
Because that's what the game is coded to render. If you want that changed, you'll most likely need to write a rom hack that changes the coding of the game to render more frames per second.
Unless it renders more on the actual PSP, then it's a bug. But a lot of games only render 30 fps.
(06-21-2013, 06:56 PM)[Unknown] Wrote: Because that's what the game is coded to render. If you want that changed, you'll most likely need to write a rom hack that changes the coding of the game to render more frames per second.
Unless it renders more on the actual PSP, then it's a bug. But a lot of games only render 30 fps.
-[Unknown]
I have a psp too, it actually renders at 60 fps (I m not sure how much but a lot faster then on ppsspp)
You could check the gameplay of patapon 3 on youtube
I'm not sure if this is appropriate for this thread, but I hope someone can help me. I was playing Patapon 3 and PPSSPP crashed. I can't load my save now, I'm pretty sure it got corrupted I have a savestate from not too far back, but when I load it and try to save in my hideout I get
"Unable to save as mid-game save data cannot be found. Insert storage media containing mid-game save data."
Is there anyway around this?
For the second one hmm. I'm not sure, but do you have buffered rendering on?
-[Unknown]
For the first issue I can verify it is fixed and working in the latest build 1560. The second issue is still present, with or without buffered rendering enabled.
06-24-2013, 09:08 AM (This post was last modified: 06-24-2013, 09:17 AM by Sonickyle27.)
(06-14-2013, 04:58 AM)Halaster Wrote: As of the latest version build 1323, all of the issues I listed in my post above have been addressed.
The user can now launch the app and play the game without doing anything special at all.
All videos and audio work and latency with button presses appear to be gone.
The second is a larger problem visually, and quite distracting but does not directly affect gameplay in a negative way. When the player equips a summon, the fever meter can charge up. The fever indicator should graphically indicate this, but instead of just the fever meter changing, an entire huge block of color increases in size across the screen instead.
(image)
This issue is confirmed for me too. There is a box breaking out of the Fever Meter.
Also, the wind has a graphical glitch. I'll try to get a screenshot.
Anybody else experiencing 30fps bug in this game on android? And I am sure the game plays more then 60 fps
Here is vid (not by me)www.youtube.com/watch?v=USYl05kHaJQ
Mine is out of sync too. It is pretty much impossible to play well. I'm using a controller and it is not in sync at all. It is game breaking, anyone know how to fix this? I'm on 64 bit, but I've tried the 32 and 64 bit emulators.