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Dante's inferno settings
06-18-2013, 09:03 PM (This post was last modified: 06-18-2013 09:05 PM by vnctdj.)
Post: #31
RE: Dante's Inferno
(06-18-2013 03:43 AM)madden25 Wrote:  Tile: Dante's Inferno
Genre: Adventure
Region: US
Format: iso
Version: VO.7.6-1437gad4b2ea
Os: Android
Compatility: Playable
Device: Galaxy s2
Notes: shadows are missing,movies work but choppy and flickin,sound also work in but choppy, gameplay FPS 20-25 nice game tho!!

You have to post in the game's thread, please do a search before creating a new thread...

However, it's nice that the game is now playable so I merge Smile

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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06-19-2013, 03:36 AM
Post: #32
RE: Dantes Inferno
Doesn't start on the latest build on my S3
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06-19-2013, 10:00 AM
Post: #33
RE: Dantes Inferno
Does the save/load working?Does quicksave working?
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06-20-2013, 12:57 AM (This post was last modified: 06-20-2013 12:57 AM by geigermuller.)
Post: #34
RE: Dantes Inferno
Well, I can't quick load or save since the game doesn't even start. It just gives me a black screen.
It doesn't even work on O.7.6-1437gad4b2ea, which is the build that madden25 referred to.
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06-20-2013, 01:35 AM
Post: #35
RE: Dantes Inferno
Works for me fine what's ur setting and i have galaxy s2 iso might be bad.......
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06-20-2013, 02:38 AM (This post was last modified: 06-20-2013 02:44 AM by geigermuller.)
Post: #36
RE: Dantes Inferno
Default settings. I've tried turning off and on hardware transform, buffered rendering and fastmem but it doesn't make any difference on my Galaxy S3.
It's not a bad iso because it works well on my pc.
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06-20-2013, 02:57 PM (This post was last modified: 06-20-2013 03:05 PM by brujo55.)
Post: #37
RE: Dantes Inferno
(06-20-2013 02:38 AM)geigermuller Wrote:  Default settings. I've tried turning off and on hardware transform, buffered rendering and fastmem but it doesn't make any difference on my Galaxy S3.
It's not a bad iso because it works well on my pc.

on latest builds working on android but very slow.is for frame buffer issue
enable framebuffer before launch the game.
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06-29-2013, 02:46 PM
Post: #38
RE: Dantes Inferno
I cant play. Just black screen when start the game.

My PPSSPP version 0.8.1.63 windows 32bits (one of latest)

any solution?
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06-29-2013, 02:55 PM
Post: #39
RE: Dantes Inferno
Make sure Buffered Rendering is enabled before starting the game and never disable it while the game is running

Using PPSSPP on Windows 7 x64 SP1
i7 4771 3.5Ghz,GTX750TI,16GB RAM

Batch iso <=> cso converter
http://forums.ppsspp.org/showthread.php?tid=5384
Save Game\States Manager
http://forums.ppsspp.org/showthread.php?tid=5516
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10-12-2013, 01:47 AM
Post: #40
RE: Dantes Inferno
any updates for this game? I tried the latest svn of ppsspp, the game works smoothly but the screen flickers all the time.

My PC Specs:
Motherboard: MSI K9N6PGM2-V2
Processor: AMD ATHLON II X2 255 3.1Ghz
RAM: 3GB 800mhz DDR2 Kingmax
Graphic Card: AFOX Radeon HD 6570 1GB DDR3
PSU: 500watts Generic Powersupply
Operating System: Windows 7 Ultimate 64bit
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11-01-2013, 08:11 PM
Post: #41
RE: Dantes Inferno
what's your settings? I wanna try too.
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11-01-2013, 11:59 PM
Post: #42
RE: Dantes Inferno
still on mine the graphic is flickering somewhere, ex the fire turns from red to purple or smiliar like rainbow, rev ppsspp-v0.9.1-1964-g721bc6f-windows-x86

Operating System : Win8 Pro 32-bit, based on x64 Procie
Motherboard : ECS G41T-R3V1.0A
Processor : Pentium(R) Dual-Core CPU E5700 @ 3.00GHz x2 ~2992MHz (2 CPU's)
Memory : 4096MB RAM
VGA : Intel(R) G41 Express Chipset (1024 MB)
OpenGL : 5.1.2600.5512
Processor Codename : Wolfdale


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11-02-2013, 04:49 PM
Post: #43
RE: Dantes Inferno
I think this should be move in-game because i try the latest build/svn 0.9.5 but the same problem still it flickers then it will crash :-(

My PC Specs:
Motherboard: MSI K9N6PGM2-V2
Processor: AMD ATHLON II X2 255 3.1Ghz
RAM: 3GB 800mhz DDR2 Kingmax
Graphic Card: AFOX Radeon HD 6570 1GB DDR3
PSU: 500watts Generic Powersupply
Operating System: Windows 7 Ultimate 64bit
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12-03-2013, 01:49 AM (This post was last modified: 12-15-2013 02:56 PM by TheDax.)
Post: #44
Tongue [Windows][v0.9.5][In-game] Dante's Inferno
Title: Dante's Inferno (ULES01384 : Dante's Inferno™)
Genre: Action
Region: US / EU
Format: ISO
Version: v0.9.5
OS: Windows
Compatibility: In-game
Notes: Blinking walls, artifacts show in front of the characters. Doesn't happen in 0.7.6 - 0.8 but slow with these versions.

Logs:
Code:
28:30:743 System.cpp:290 I[BOOT]: PPSSPP v0.9.5-929-g3fb973a
28:30:770 MemMap.cpp:99 I[MM]: Memory system initialized. RAM at 0000000010070000 (mirror at 0 @ 0000000087FF0000, uncached @ 00000000C7FF0000)
28:30:792 Loaders.cpp:176 I[LOAD]: Identifying file...
28:30:793 PSPLoaders.cpp:123 I[LOAD]: ULES01384 : Dante's Inferno™
28:30:794 PSPLoaders.cpp:194 I[LOAD]: Loading disc0:/PSP_GAME/SYSDIR/EBOOT.BIN...
28:30:794 HLE\sceKernelMemory.cpp:213 I[KERNEL]: Kernel and user memory pools initialized
28:30:847 HLE\sceKernel.cpp:142 I[KERNEL]: Kernel initialized.
28:30:891 Util\BlockAllocator.cpp:379 I[HLE]: -----------
28:30:891 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08800000 - 08900000 size 00100000 taken=0 tag=(untitled)
28:30:891 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08900000 - 08c00b00 size 00300b00 taken=1 tag=ELF
28:30:891 Util\BlockAllocator.cpp:383 I[HLE]: Block: 08c00b00 - 0c000000 size 033ff500 taken=0 tag=(untitled)
28:30:891 Util\BlockAllocator.cpp:385 I[HLE]: -----------
28:30:954 HLE\sceKernelModule.cpp:803 I[LOAD]: Module simple: 08bec9e0 08b7ba94 08b7baac
28:30:954 HLE\sceKernelModule.cpp:616 I[LOAD]: Function (sceNetApDialogDummy,f213be65) unresolved, storing for later resolving
28:30:954 HLE\sceKernelModule.cpp:997 I[LOAD]: Exporting ent 0 named simple, 2 funcs, 4 vars, resident 08b7bf7c
28:30:955 HLE\sceKernelModule.cpp:1282 I[LOAD]: Module entry: 08b3cf80
28:30:982 root         N[BOOT]: EmuScreen.cpp:110 Loading C:/Users/xxx/Desktop/PSP/Dante's Inferno.cso...
28:30:983 root         I[KERNEL]: HLE\sceKernelThread.cpp:2111 276=sceKernelCreateThread(name=user_main, entry=08b3d094, prio=20, stacksize=262144)
28:30:983 root         I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=276, argSize=33, argPtr=0bfffed0)
28:30:984 root         I[KERNEL]: HLE\sceKernelThread.cpp:2242 __KernelReturnFromThread: 0
28:30:986 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: Engine size: 3074 KB
28:30:986 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: Macro heap size: 52476 KB
28:31:004 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 279=sceKernelCreateThread(name=CheckExitGame, entry=0890bab4, prio=10, stacksize=4096)
28:31:004 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=279, argSize=0, argPtr=00000000)
28:31:004 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 281=sceKernelCreateThread(name=a2mDiscEject, entry=0891f68c, prio=10, stacksize=4096)
28:31:004 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=281, argSize=0, argPtr=00000000)
28:31:030 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: Micro heap size: 850 KB
28:31:032 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(769)
28:31:043 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(768)
28:31:078 user_main    I[UTIL]: HLE\sceUtility.cpp:210 sceUtilityLoadModule(770)
28:31:105 user_main    I[SCESAS]: HLE\sceSas.cpp:99 sceSasInit(08bff740, 256, 32, 0, 44100)
28:31:106 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 289=sceKernelCreateThread(name=FMOD SAS update/mix thread, entry=08b66a98, prio=8, stacksize=65536)
28:31:106 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=289, argSize=12, argPtr=08c2df80)
28:31:109 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 296=sceKernelCreateThread(name=FMOD stream thread, entry=08b66a98, prio=c, stacksize=16384)
28:31:110 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=296, argSize=12, argPtr=08c31c10)
28:31:119 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: Engine using EN for language path!
28:31:120 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: Build Version 3.3.1756
28:31:120 user_main    I[HLE]: HLE\scePower.cpp:345 scePowerSetClockFrequency(333,333,162)
28:31:121 user_main    W[G3D]: GLES\GLES_GPU.cpp:1432 Unsupported texture level bias settings: 000001
28:31:140 user_main    E[G3D]: GLES\GLES_GPU.cpp:1417 Unsupported logic op: 000003
28:31:143 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:3096 Failed to access deferred info for thread: user_main
28:31:145 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:31:164 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:31:167 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:915 sceKernelPrintf: Logic relocation to 0x0b2348b0
28:31:172 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:31:184 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:41:931 user_main    I[KERNEL]: HLE\sceKernelMemory.cpp:915 sceKernelPrintf: Logic relocation to 0x0b24ed90
28:42:000 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:42:081 user_main    W[G3D]: GLES\GLES_GPU.cpp:1434 Unsupported texture level bias settings: 000002
28:42:094 user_main    I[SCEGE]: GLES\Framebuffer.cpp:769 Creating FBO for 00000000 : 480 x 272 x 0
28:42:105 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 13 fs 14
28:42:107 user_main    I[SCEGE]: GLES\Framebuffer.cpp:769 Creating FBO for 00088000 : 480 x 272 x 3
28:42:107 user_main    W[SCEGE]: GLES\Framebuffer.cpp:779 FBO sharing existing depthbuffer (unsupported), 00088000/00044000 and 00000000/00044000
28:42:110 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 16 fs 17
28:42:114 user_main    W[G3D]: GLES\GLES_GPU.cpp:1427 Unsupported texture lod slope: 3cf5c2
28:42:128 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 19 fs 14
28:42:135 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 308=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
28:42:135 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=308, argSize=0, argPtr=00000000)
28:42:153 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0)
28:42:153 user_main    W[KERNEL]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:457 Kernel: Bad object handle 308 (00000134)
28:42:153 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd - bad thread 308
28:42:153 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 311=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
28:42:153 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=311, argSize=0, argPtr=00000000)
28:42:154 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0)
28:42:154 user_main    W[KERNEL]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:457 Kernel: Bad object handle 311 (00000137)
28:42:154 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd - bad thread 311
28:42:154 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 314=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
28:42:154 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=314, argSize=0, argPtr=00000000)
28:42:172 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 13 fs 21
28:42:185 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 19 fs 21
28:42:583 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:42:586 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:42:741 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:42:742 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:42:994 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:42:994 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:43:792 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:43:801 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
28:43:942 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:46:287 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
28:56:265 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: **** HVPlayer_SP::StopBink - closing
28:56:291 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0)
28:56:292 user_main    W[KERNEL]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:457 Kernel: Bad object handle 314 (0000013a)
28:56:292 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd - bad thread 314
28:56:292 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 329=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
28:56:292 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=329, argSize=0, argPtr=00000000)
28:56:292 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0)
28:56:292 user_main    W[KERNEL]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:457 Kernel: Bad object handle 329 (00000149)
28:56:292 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd - bad thread 329
28:56:339 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 24 fs 25
28:56:346 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 27 fs 28
28:56:367 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 19 fs 28
29:02:374 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >U
29:02:421 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:02:517 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:02:801 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:02:903 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08f86f20) : Mode = 0
29:02:950 user_main    I[UTIL]: Dialog\SavedataParam.cpp:508 Loading file with size 30720 in ms0:/PSP/SAVEDATA/ULES01384PROFILE00/SECURE.BIN
29:03:112 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 339=sceKernelCreateThread(name=FMOD file thread, entry=08b66a98, prio=10, stacksize=8192)
29:03:112 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=339, argSize=12, argPtr=08c43510)
29:07:253 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: **** HVPlayer_SP::StopBink - closing
29:12:140 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: **** HVPlayer_SP::StopBink - closing
29:12:150 user_main    I[UTIL]: Dialog\PSPSaveDialog.cpp:58 sceUtilitySavedataInitStart(08f86f20) : Mode = 4
29:13:115 user_main    I[UTIL]: Dialog\SavedataParam.cpp:508 Loading file with size 30720 in ms0:/PSP/SAVEDATA/ULES01384DATA00/SECURE.BIN
29:15:363 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >U
29:15:435 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:15:513 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:15:988 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:16:117 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:16:426 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:16:559 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:16:785 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:17:245 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:17:634 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:17:732 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:17:953 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:18:036 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:18:194 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:18:292 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
29:18:742 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
29:19:286 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: **** HVPlayer_SP::StopBink - closing
29:19:333 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 31 fs 32
29:19:337 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 34 fs 35
29:19:342 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 34 fs 37
29:19:372 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 24 fs 17
29:19:374 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 40 fs 41
29:19:378 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 24 fs 43
29:19:384 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 45 fs 46
29:19:391 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 45 fs 48
29:19:408 user_main    I[SCEGE]: GLES\Framebuffer.cpp:769 Creating FBO for 04110000 : 512 x 272 x 3
29:19:408 user_main    W[SCEGE]: GLES\Framebuffer.cpp:779 FBO sharing existing depthbuffer (unsupported), 04110000/00044000 and 00000000/00044000
29:19:409 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 40 fs 25
29:19:412 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 51 fs 52
29:19:413 user_main    W[G3D]: GLES\TextureCache.cpp:231 Render to area containing texture at 04110000
29:19:415 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 51 fs 28
29:19:418 user_main    I[G3D]: GLES\ShaderManager.cpp:134 Linked shader: vs 55 fs 28
30:02:953 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
30:03:103 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
30:03:426 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 383=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
30:03:426 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=383, argSize=0, argPtr=00000000)
30:03:460 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0)
30:03:460 user_main    W[KERNEL]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:457 Kernel: Bad object handle 383 (0000017f)
30:03:460 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd - bad thread 383
30:03:460 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 386=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
30:03:460 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=386, argSize=0, argPtr=00000000)
30:03:460 Bink audio t I[KERNEL]: HLE\sceKernelThread.cpp:2281 sceKernelExitDeleteThread(0)
30:03:460 user_main    W[KERNEL]: c:\buildagent\work\acf56f986e98e7c9\core\hle\sceKernel.h:457 Kernel: Bad object handle 386 (00000182)
30:03:460 user_main    E[KERNEL]: HLE\sceKernelThread.cpp:2735 sceKernelWaitThreadEnd - bad thread 386
30:03:460 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2111 389=sceKernelCreateThread(name=Bink audio thread, entry=08b2830c, prio=e, stacksize=32768)
30:03:460 user_main    I[KERNEL]: HLE\sceKernelThread.cpp:2162 sceKernelStartThread(thread=389, argSize=0, argPtr=00000000)
30:03:477 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >U
30:03:590 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
30:03:600 idle0        I[SCEGE]: GLES\Framebuffer.cpp:1462 Decimating FBO for 04110000 (512 x 272 x 3), age 6
30:03:657 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >U
30:03:729 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
30:03:811 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
30:04:120 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
30:04:211 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: >L
30:04:502 user_main    I[IO]: HLE\sceIo.cpp:833 stdout: <OK
30:17:070 FMOD SAS upd I[LOAD]: Config.cpp:609 Config saved: C:\Users\xxx\Desktop\ppsspp-v0.9.5-929-g3fb973a-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini
30:17:073 FMOD SAS upd I[LOAD]: Config.cpp:621 Controller config saved: C:\Users\xxx\Desktop\ppsspp-v0.9.5-929-g3fb973a-windows-amd64\ppsspp\memstick/PSP/SYSTEM/controls.ini
30:17:075 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 272: Thread "idle0": pc= 08000000 sp= 083fff00  READY     (wt=0 wid=0 wv= 00000000 )
30:17:075 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 273: Thread "idle1": pc= 08000000 sp= 083fef00  READY     (wt=0 wid=0 wv= 00000000 )
30:17:075 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 274: Module "simple": name=simple gp=08bec9e0 entry=08b3cf80
30:17:075 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 276: Thread "user_main": pc= 08b3b364 sp= 0bff31d0  READY     (wt=0 wid=0 wv= 00000000 )
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 277: MemoryPart "UserSbrk": MemPart: 08800000 - 08819000    size: 00019000
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 278: VPL "heap0": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 279: Thread "CheckExitGame": pc= 0890bae8 sp= 0bfbfab0   WAIT    (wt=2 wid=279 wv= 00000000 )
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 280: CallBack "ExitGame": thread=279, argument= 00000000
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 281: Thread "a2mDiscEject": pc= 0891f728 sp= 0bfbeab0   WAIT    (wt=2 wid=281 wv= 00000000 )
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 282: CallBack "INSERT_EJECT_UMD": thread=281, argument= 00000000
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 283: CallBack "INSERT_EJECT_UMD": thread=281, argument= 00000000
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 286: VPL "MicroMem": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 287: CallBack "VolatileMemPowerCallback": thread=276, argument= 00000000
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 288: Mutex "FMOD Memory CriticalSection": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 289: Thread "FMOD SAS update/mix thread": pc= 08b67190 sp= 0bfbda70 RUN      (wt=0 wid=0 wv= 00000100 )
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 290: Mutex "FMOD CriticalSection": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 291: Mutex "FMOD CriticalSection": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 292: Mutex "FMOD CriticalSection": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 293: Mutex "FMOD CriticalSection": -
30:17:076 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 294: Mutex "FMOD CriticalSection": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 295: Mutex "FMOD CriticalSection": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 296: Thread "FMOD stream thread": pc= 08b66a5c sp= 0bfada80   WAIT    (wt=2 wid=296 wv= 00000000 )
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 297: Mutex "FMOD CriticalSection": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 298: CallBack "FATForMSGeneral": thread=276, argument= 00000000
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 337: Mutex "FMOD CriticalSection": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 338: Semaphore "FMOD Semaphore": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 339: Thread "FMOD file thread": pc= 08b66e5c sp= 0bfa9a80   WAIT    (wt=3 wid=338 wv= 00000001 )
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 380: OpenFile "disc0:/sce_lbn0x555d3_size0x46bed4": Seekpos: 0046bed4
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 387: Mutex "Bink audio Mutex": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 388: Mutex "Bink shutdown Mutex": -
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 389: Thread "Bink audio thread": pc= 08b6f9e8 sp= 0bfa7a50   WAIT    (wt=10 wid=5 wv= 00001000 )
30:17:077 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:487 KO 402: OpenFile "disc0:/sce_lbn0x5376f_size0xe9c870": Seekpos: 00180000
30:17:078 FMOD SAS upd I[KERNEL]: HLE\sceKernel.cpp:153 Shutting down kernel - 32 kernel objects alive
30:17:123 MemMap.cpp:134 I[MM]: Memory system shut down.
30:17:123 GLES\Framebuffer.cpp:1489 I[SCEGE]: Destroying FBO for 00000000 : 480 x 272 x 0
30:17:123 GLES\Framebuffer.cpp:1489 I[SCEGE]: Destroying FBO for 00088000 : 480 x 272 x 3
30:19:392 Config.cpp:609 I[LOAD]: Config saved: C:\Users\xxx\Desktop\ppsspp-v0.9.5-929-g3fb973a-windows-amd64\ppsspp\memstick/PSP/SYSTEM/ppsspp.ini

Mod edit: Trimmed down size of log with code tags.


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12-03-2013, 02:36 AM
Post: #45
RE: Dantes Inferno
Merged. Please search before creating new threads.

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