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PPSSPP Feature Request Page
06-11-2013, 12:41 PM
Post: #106
RE: PPSSPP Feature Request Page
Would it be possible to give a choice if we want to load an image even if the emulator thinks it's corrupt? This mainly applies to japanese-only PSP games with user-made language patches. An example is Kingdom Hearts: Birth By Sleep with English Patch. PPSSPP sees the patched game as corrupt and won't load it, but the game works perfectly on an actual PSP.
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06-11-2013, 02:49 PM
Post: #107
RE: PPSSPP Feature Request Page
(06-11-2013 12:41 PM)xvolution Wrote:  Would it be possible to give a choice if we want to load an image even if the emulator thinks it's corrupt? This mainly applies to japanese-only PSP games with user-made language patches. An example is Kingdom Hearts: Birth By Sleep with English Patch. PPSSPP sees the patched game as corrupt and won't load it, but the game works perfectly on an actual PSP.

that's probably most unlikely to happen as it may interfere with the emus corruption detecting interface.(probably)

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06-11-2013, 09:16 PM
Post: #108
RE: PPSSPP Feature Request Page
# Add feature that lets the window being resized to keep it's original render settings (e.g 1x render resolution, but with window size of 2x render resolution).

We'd have 2 options, one for "resolution" and other for "windows size". This is what seems to happen in the Linux build, and in Windows it didn't made much difference, but it certainly can speed up a few parts.
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06-12-2013, 12:34 PM
Post: #109
RE: PPSSPP Feature Request Page
calling a coder.plz ring the bell if u r interested to pull some of these at git.we have enough requests now(approx 100).i'll repost this message over and over if needed.

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06-12-2013, 06:55 PM
Post: #110
RE: PPSSPP Feature Request Page
(06-12-2013 12:34 PM)arg274 Wrote:  calling a coder.plz ring the bell if u r interested to pull some of these at git.we have enough requests now(approx 100).i'll repost this message over and over if needed.

Keep your first post updated and I'm sure that any developper which look at it will start to work on a request if he wants Smile

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06-13-2013, 01:19 AM
Post: #111
RE: PPSSPP Feature Request Page
(06-11-2013 09:16 PM)Niyawa Wrote:  # Add feature that lets the window being resized to keep it's original render settings (e.g 1x render resolution, but with window size of 2x render resolution).

We'd have 2 options, one for "resolution" and other for "windows size". This is what seems to happen in the Linux build, and in Windows it didn't made much difference, but it certainly can speed up a few parts.

The current design of the emulator is to scale internal resolution to window size
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06-13-2013, 12:39 PM
Post: #112
RE: PPSSPP Feature Request Page
feature request:
1. gamefixes (game specific hacks that makes them work but broke some other games if enabled, like in pcsx2)
2. software\d3d9\d3d10(11) and a better opengl renderer (i read it somewhere that there are some workarounds for games that fixes some graphics bug, but its impossible to implement it in opengl es) for pc
3. dump\modify textures in games (to allow fan made texture packs, hires textures, like in dolphin emu for example: http://forums.dolphin-emu.org/Thread-hi-...rsfp99-pal )

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06-13-2013, 01:37 PM (This post was last modified: 06-13-2013 01:44 PM by arg274.)
Post: #113
RE: PPSSPP Feature Request Page
@Nezarn
the 3rd one is awesome as im highly interested in game modding.ive modded 20 psp games so far.(nop,i dont up them on the web as its illegal)

a suggestion:
why dont i create seperate threads in the development section with better details for each request?

a question:
i used 2 know that the the issues part at git is 4 reporting bugs.but now im seeing that there r some reqs also.so can i post reqs in 'issues'?

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06-13-2013, 02:08 PM
Post: #114
RE: PPSSPP Feature Request Page
(06-13-2013 01:19 AM)Squall Leonhart Wrote:  The current design of the emulator is to scale internal resolution to window size

So it can't be changed I guess? Too bad.
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06-13-2013, 04:02 PM
Post: #115
RE: PPSSPP Feature Request Page
0.8 will be released within 2 weeks!

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06-13-2013, 07:28 PM
Post: #116
RE: PPSSPP Feature Request Page
(06-13-2013 01:37 PM)arg274 Wrote:  a suggestion:
why dont i create seperate threads in the development section with better details for each request?

a question:
i used 2 know that the the issues part at git is 4 reporting bugs.but now im seeing that there r some reqs also.so can i post reqs in 'issues'?

I think that this thread is enough, moreover this is a stickied thread, so we will never forget it Wink

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06-14-2013, 02:52 AM
Post: #117
RE: PPSSPP Feature Request Page
@vnctdj
yup,and if i post a separate thread for each req.,the dev section will get flooded.we dont want that to happen.

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06-15-2013, 04:43 PM
Post: #118
RE: PPSSPP Feature Request Page
(06-14-2013 02:52 AM)arg274 Wrote:  @vnctdj
yup,and if i post a separate thread for each req.,the dev section will get flooded.we dont want that to happen.

Exactly Wink

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06-17-2013, 05:09 AM
Post: #119
RE: PPSSPP Feature Request Page
3rd Birthday, Burnout, Nfs Mostwanted,Tekken 6 were working on earlier version but not working on latest....
Huh
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06-17-2013, 12:04 PM (This post was last modified: 06-17-2013 12:07 PM by xemnas.)
Post: #120
RE: PPSSPP Feature Request Page
(06-17-2013 05:09 AM)ut_vebs Wrote:  3rd Birthday, Burnout, Nfs Mostwanted,Tekken 6 were working on earlier version but not working on latest....
Huh

Which version? The latest changes every day.

It would be nice if PPSSPP always selects the latest save slot in the save/load screen. Some games select the latest but some games don't.
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