So I just wrote an atrac3+ frame decode library (2013-06-03)
|
06-09-2013, 09:06 PM
(This post was last modified: 06-09-2013 09:09 PM by solarmystic.)
Post: #211
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
@Fadeout
I tested the game out on ppsspp-v0.7.6-1248-g9e34513-windows-x86 with my ancient rig in sig. Which videos are you referring to? I just loaded up the game and let it play the lengthy intro video (the one with the j-pop music) before the main menu. RAM usage is steady at ~151 MB and CPU usage is roughly around 10-15%. No leaks here. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 |
|||
06-09-2013, 09:31 PM
(This post was last modified: 06-09-2013 09:39 PM by Fadeout.)
Post: #212
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I'm glad you don't have it, but here it is:
Wow. Fixed. This is the strangest issue I've ever seen. Now the video plays at 300FPS and no memory issue: I simply turned off Catalyst AI in the video drivers. The option never gave me issues of any kind. It's really weird what happens here. Duh, I guess there's still the unrelated issue: https://github.com/hrydgard/ppsspp/issues/1793 I'd really like if someone looked into that That's the only thing left, as far as I know. |
|||
06-09-2013, 10:48 PM
(This post was last modified: 06-09-2013 11:05 PM by openglhk.)
Post: #213
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
IOS build at3 for testing
get crash on somewhere, if someone can post the log will be helpful http://www.mediafire.com/?m6aspsoschw6thb ya..i think there are no at3plus files are bigger than 4gb strange.. |
|||
06-10-2013, 03:38 AM
Post: #214
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-09-2013 09:31 PM)Fadeout Wrote: I'm glad you don't have it, but here it is: Can i ask something? how you turn off Catalyst Al? my driver is AMD ? I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB |
|||
06-10-2013, 04:16 AM
Post: #215
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
I always used Ati Tray Tools: http://radeon.ru/downloads/att/
But it should be in the 3D settings, where you set antialiasing and all that stuff. |
|||
06-10-2013, 11:01 AM
Post: #216
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-09-2013 10:48 PM)openglhk Wrote: IOS build at3 for testing App crashes just before the movie is played. I hope you find it informative. Code: ## Crash log |
|||
06-10-2013, 01:50 PM
Post: #217
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Need for speed most wanted did not crash..it actually played the intro movie with music.
|
|||
06-10-2013, 08:35 PM
Post: #218
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
just hope for monster hunter fix (( cant wait for it ><
|
|||
06-10-2013, 08:38 PM
Post: #219
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-10-2013 08:35 PM)dropthatout Wrote: just hope for monster hunter fix (( cant wait for it >< It's difficult to fix this problem as you can see here... ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 |
|||
06-10-2013, 09:48 PM
Post: #220
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-09-2013 10:48 PM)openglhk Wrote: IOS build at3 for testinghow did you get it to work without crashing on the first at3 plus it finds? |
|||
06-10-2013, 10:09 PM
Post: #221
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
(06-10-2013 08:38 PM)vnctdj Wrote:(06-10-2013 08:35 PM)dropthatout Wrote: just hope for monster hunter fix (( cant wait for it >< yeah but PPSSPP did some big steps in the last 2 weeks, thats the point why i'm thinkin that it is possible to get it work for Rev. 0.8 i wish i could help on this >< |
|||
06-10-2013, 11:11 PM
(This post was last modified: 06-10-2013 11:18 PM by openglhk.)
Post: #222
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
crash on at3plus find?sorry, i don't understand the problems meaning...
i just know at3plus crash on bgm playing.... |
|||
06-11-2013, 01:31 AM
Post: #223
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
Yes that was what I am saying,how did you solve that
|
|||
06-11-2013, 02:33 AM
Post: #224
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
if the dll could have been used with regsvr32...
Contact:::: I don't exist anymore, no use calling a dead person |
|||
06-11-2013, 05:00 AM
Post: #225
|
|||
|
|||
RE: So I just wrote an atrac3+ frame decode library (2013-06-03)
How can I compile a dynamic library on ubuntu?I only got a static one by default,
|
|||
« Next Oldest | Next Newest »
|