| 
					So I just wrote an atrac3+ frame decode library (2013-06-03)
				 | 
| 
					06-09-2013, 09:06 PM 
(This post was last modified: 06-09-2013 09:09 PM by solarmystic.)
				  Post: #211 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					@Fadeout I tested the game out on ppsspp-v0.7.6-1248-g9e34513-windows-x86 with my ancient rig in sig. Which videos are you referring to? I just loaded up the game and let it play the lengthy intro video (the one with the j-pop music) before the main menu. RAM usage is steady at ~151 MB and CPU usage is roughly around 10-15%. No leaks here. PPSSPP Modern Testbed:- Intel Core i5 4690K @ 4.0 GHz NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz 16 GB DDR3 RAM @ 1600 MHz Windows 7 x64 SP1 PPSSPP Ancient Testing Rig:- Intel Core 2 Duo T9550 @ 2.8GHz ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz 8 GB DDR3 RAM @ 1066 MHz Windows 7 x64 SP1 | |||
| 
					06-09-2013, 09:31 PM 
(This post was last modified: 06-09-2013 09:39 PM by Fadeout.)
				  Post: #212 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					I'm glad you don't have it, but here it is: Wow. Fixed. This is the strangest issue I've ever seen. Now the video plays at 300FPS and no memory issue: I simply turned off Catalyst AI in the video drivers. The option never gave me issues of any kind. It's really weird what happens here. Duh, I guess there's still the unrelated issue: https://github.com/hrydgard/ppsspp/issues/1793 I'd really like if someone looked into that  That's the only thing left, as far as I know. | |||
| 
					06-09-2013, 10:48 PM 
(This post was last modified: 06-09-2013 11:05 PM by openglhk.)
				  Post: #213 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					IOS build at3 for testing get crash on somewhere, if someone can post the log will be helpful http://www.mediafire.com/?m6aspsoschw6thb ya..i think there are no at3plus files are bigger than 4gb strange.. | |||
| 
					06-10-2013, 03:38 AM 
				  Post: #214 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) (06-09-2013 09:31 PM)Fadeout Wrote: I'm glad you don't have it, but here it is: Can i ask something? how you turn off Catalyst Al? my driver is AMD  ? I worse write english so take easy on me (even my own language realy bad T_T) Rig to test now : Windows 8 64 bit (Laptop) Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache) Nvidia GT720M 2GB | |||
| 
					06-10-2013, 04:16 AM 
				  Post: #215 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					I always used Ati Tray Tools: http://radeon.ru/downloads/att/ But it should be in the 3D settings, where you set antialiasing and all that stuff. | |||
| 
					06-10-2013, 11:01 AM 
				  Post: #216 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) (06-09-2013 10:48 PM)openglhk Wrote: IOS build at3 for testing App crashes just before the movie is played. I hope you find it informative. Code: ## Crash log | |||
| 
					06-10-2013, 01:50 PM 
				  Post: #217 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					Need for speed most wanted did not crash..it actually played the intro movie with music.
				 | |||
| 
					06-10-2013, 08:35 PM 
				  Post: #218 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					just hope for monster hunter fix   (( cant wait for it >< | |||
| 
					06-10-2013, 08:38 PM 
				  Post: #219 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) (06-10-2013 08:35 PM)dropthatout Wrote: just hope for monster hunter fix It's difficult to fix this problem as you can see here...   ♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing ♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing ♦ PSP-3004 | 6.60 PRO-C2 | |||
| 
					06-10-2013, 09:48 PM 
				  Post: #220 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) (06-09-2013 10:48 PM)openglhk Wrote: IOS build at3 for testinghow did you get it to work without crashing on the first at3 plus it finds? | |||
| 
					06-10-2013, 10:09 PM 
				  Post: #221 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) (06-10-2013 08:38 PM)vnctdj Wrote:(06-10-2013 08:35 PM)dropthatout Wrote: just hope for monster hunter fix yeah but PPSSPP did some big steps in the last 2 weeks, thats the point why i'm thinkin that it is possible to get it work for Rev. 0.8  i wish i could help on this >< | |||
| 
					06-10-2013, 11:11 PM 
(This post was last modified: 06-10-2013 11:18 PM by openglhk.)
				  Post: #222 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					crash on at3plus find?sorry, i don't understand the problems meaning... i just know at3plus crash on bgm playing.... | |||
| 
					06-11-2013, 01:31 AM 
				  Post: #223 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					Yes that was what I am saying,how did you solve that
				 | |||
| 
					06-11-2013, 02:33 AM 
				  Post: #224 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					if the dll could have been used with regsvr32...
				 Contact:::: I don't exist anymore, no use calling a dead person | |||
| 
					06-11-2013, 05:00 AM 
				  Post: #225 | |||
| 
 | |||
| RE: So I just wrote an atrac3+ frame decode library (2013-06-03) 
					How can I compile a dynamic library on ubuntu?I only got a static one by default,
				 | |||
| 
					« Next Oldest | Next Newest »
				 | 

 Search
Search Member List
Member List Calendar
Calendar Help
Help 


 






