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Ultimate Ghost´n Goblins
#91
We know.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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#92
Playable again


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#93
Nice! white object are fixed too, now this game is pratically perfect. Great work, devs Smile
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#94
Game now run perfectly with audio on my Sony Xperia ZSmile!
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#95
Excellent job. The items are now visible and movie works beautiful for Windows x64. Keep up the good work!
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#96
FYI for AMD/ATI card users trying to run this game and getting crashes when starting a New Game, ensure that Catalyst A.I, is set to OFF or Low.

This game and Persona have issues when Catalyst A.I. is set to High/Advanced in the AMD Control Panel.
PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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#97
I don't want to create a new thread so i'll report the issue here.

This little issue was happening for a long time but i don't see any threads about this so i guess this issue is not important, but here it is just in case.

When playing the screen glows and then the glowing stops, then it glows again, etc...

Glowing:
[Image: jNNtZVQPh2J83.jpg]

Not glowing:
[Image: jbc0JXSaozzynd.jpg]

That issue happens with buffered rendering turned on, if it's turned off the screen doesn't glow (see pic #2).

If buffered rendering is either in GPU or CPU the screen doesn't glow but everytime the game tries to glow the game slows down, the slowing stops for a while but then it slows down again.

Keep up the awesome work dudes.

Edit:

In newer svn revisions this game sometimes crash the emu after the intro. The crash is random so i can't reproduce it.
[CPU]: Intel Core i7-4790K 4.0GHz
[GPU]: EVGA GeForce GTX 970 Superclocked ACX 2.0 4GB GDDR5
[PSU]: EVGA SuperNOVA G1 1000W (80 Plus Gold)
[RAM]: Corsair Vengeance 16GB (2x8GB) DDR3 1600MHz
[MOBO]: MSI Z97-GAMING 5
[PC CASE]: ENERMAX Ostrog GT (Red)
[CPU FAN]: Cooler Master: Hyper 212 EVO
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#98
I can't reproduce your crash (yet), but the glow is definitely there. I wonder if it's related to the other halo/glowing issues in games like 3rd Birthday and Assassin's Creed.
4GHz AMD 3900X, 32GB DDR4 RAM, 6GB Nvidia RTX 2060, Asus Crosshair 7 Hero (Wifi), Linux
How to ask useful questions: https://web.archive.org/web/20110214010944/http://support.microsoft.com/kb/555375
I'm not Dark_Alex, nor do I claim to be. Our nicknames are merely coincidence.
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#99
well i can't run it :"/ it asks for save when i click yes or no nothing happens i can just keep mashing arrows to chan ge from yes/no -.-
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3


O bai! Did you witness my power?
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I decided to check it out as well. My version is PPSSPP 0.7.2 (62) which is the lastest build:

Yes, the glow is definitely there and STILL there, TheDax. No crash or shut down at all. However, I decided to playing much further longer and I noticed that the glow disappears sometimes then the glow came back on the most of time. You need to take a look at it.
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Omfg i am dumb -.- i was mashing circle instead of cross to make it work i forgot it's not japanesse version xD

Work flawlessy Smile


The latest one is 9.7.2 LOL!
O hai! Testing everything Samsung Galaxy S3 LTE Android 4.3


O bai! Did you witness my power?
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This game work very well.

And the @xZabuzax's post bug (glowing and slowdown) is the same.

With Non buffered rendering, its ok at all (maximum Speed).

Build .318 - APQ8064 - Adreno 320
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Is the glow supposed to be there or not?
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Hi all, new here Smile Just purchased the Android gold version. I'm running Ultimate Ghosts'n Goblins relatively smoothish on my S4, but the gamepad key mapings are all screwed up? I use a Phonejoy gamepad and that one works with most other games in PPSSPP, but here the same mapping is all screwed up?

Anyone any ideas? Or how can I get in touch with the developer? I know he lurks around here and is very helpful.

Thanks!
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Hi all,

With the latest PPSSPP version (v1.3.0.1) in my Nvidia Shield TV (Android) the game plays very well for a few minutes but then it always crashes (at different points, always after a few minutes playing).

Anybody else having this issue in Nvidia SHield TV or other Android platforms? Any ideas?

I remember it played well a couple of months ago - perhaps something changed with the latest PPSPP version that screwed this game?

Thanks
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