(06-01-2013, 01:34 AM)kivakabuto Wrote: nooo, its black screen and freeze when i want battle with a cat on tio's farm, i use latest build
Really? You just need to wait for a bit during that part. There's some internal slowdown in the game, it's actually internally rendering at 20 FPS for that night time mission instead of the usual internal 30 FPS.
You can see the true FPS of the game by turning off Buffered rendering.
I have found a small bug with audio when Tita uses her S-Craft, Cannon Impulse.
After her attack, the sound of the machine gun continues for a long time while the game continues normally without other sounds. When the sound of the machine gun finishes, the other sound effects, which should have been played after her attack, are played. Then everything continues normally.
06-07-2013, 03:14 AM (This post was last modified: 06-07-2013, 05:06 AM by solarmystic.)
(06-02-2013, 08:56 AM)kivakabuto Wrote: well i play to chapter 1 when iam at bose, and some time emu will freeze when you want to save, but its rare to happen
Confirmed on revision 0.7.6-1161-windows-x86
There are random crashes which occur that seems to be related to the at3plusdecoder.dll. It happens for me post battle, after a few enemy encounters in the game.
Wierdly enough this does not occur on the same 64bit build.
EDIT:- Managed to capture one of those crashes in a screenshot and a logfile while I was looking for it during gameplay.
Screenshot and logfile attached.
EDIT2:- Github issues page made to increase awareness:-
I believe that the black menu problem is related to the lack of screenshot support, because all other things with transparency work.
Rarely, Aero Storm has the same problem as Tita's S-craft.
I found a bug that I do not know if it happens in the real PSP. In Grancel, there is a very small part where if you go to north, you will not go to next screen.
In Grancel Sewers - East Block, the game seems to run with frame skip, but I am not using it and the game runs at 60 FPS. It does not happen in West Block.
The image shows where the difference is. If you go to right, you will see the problem, but if you go to left, the problem will not happen.
06-09-2013, 04:43 PM (This post was last modified: 06-09-2013, 04:44 PM by Squall.)
Here are three files.
1. Once you load it, just go north to see the problem.
2. The room the is between the area with problem and the area without problem.
3. It is prepared to test Tita's S-Craft.
1. Indeed does happen on a real PSP. Very nice catch, though.
2. This is the GPU timing issue, so it's good to have a good testcase for another game. 3666294 / 50 per vertex... that's basically 1/60 of a second at 222 right there.
3. Should already be fixed, worked for me if I understood properly. I think this was the same SAS issue other games suffered from.
Thanks a lot for the carefully prepared savedata, it really helped.
2. Ys Seven has similar problem in the beginning in Altago city. The problem does not happen in the harbor and in the central square, but it happens in the rest of the city. But the game is from the same developer.