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Dissidia 012: Duodecim Final Fantasy
05-31-2013, 07:48 PM (This post was last modified: 05-31-2013 07:49 PM by solarmystic.)
Post: #256
RE: Dissidia 012: Duodecim Final Fantasy
@ladydemolatron

Your version is outdated, follow these instructions carefully:-

1. Download latest revision from Orphis

http://buildbot.orphis.net/ppsspp/

2. Download atrac3 dll from oioitff's google docs site here.

https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

3. Rename the .dll file to at3plusdecoder.dll

4. Place .dll file in your latest PPSSPP folder.

5. Enjoy.

EDIT:- Seriously, we need a sticky for the above instructions for users who may not be aware of the exact procedure to enable at3+ audio.

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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05-31-2013, 07:50 PM
Post: #257
RE: Dissidia 012: Duodecim Final Fantasy
(05-31-2013 07:48 PM)solarmystic Wrote:  @ladydemolatron

Your version is outdated, follow these instructions carefully:-

1. Download latest revision from Orphis

http://buildbot.orphis.net/ppsspp/

2. Download atrac3 dll from oioitff's google docs site here.

https://docs.google.com/file/d/0B1ftGc2t...sp=sharing

3. Rename the .dll file to at3plusdecoder.dll

4. Place .dll file in your latest PPSSPP folder.

5. Enjoy.

EDIT:- Seriously, we need a sticky for the above instructions for users who may not be aware of the exact procedure to enable at3+ audio.

Man thank you so much. It works Smile
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06-01-2013, 08:05 PM
Post: #258
RE: Dissidia 012: Duodecim Final Fantasy
I was hoping that the changes made to how save data is handled would fix the problems with saves from other sources crashing the emulator on autosave, but they didn't. Keep an old rev on hand for save remediation!

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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06-01-2013, 11:51 PM
Post: #259
RE: Dissidia 012: Duodecim Final Fantasy
(04-20-2013 04:08 PM)VIRGIN KLM Wrote:  DLC installation works exactly the same way as PSP. There's nothing really to explain. Just place it on the same folder as in your PSP's Memory Stick.

First sorry for my english, second i'm playing ppsspp on windows and i've tried this for the dlc and isn't work, can you please explain in detail how to install dlc, thanks.
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06-02-2013, 04:07 AM
Post: #260
RE: Dissidia 012: Duodecim Final Fantasy
(06-01-2013 11:51 PM)Papo87 Wrote:  
(04-20-2013 04:08 PM)VIRGIN KLM Wrote:  DLC installation works exactly the same way as PSP. There's nothing really to explain. Just place it on the same folder as in your PSP's Memory Stick.

First sorry for my english, second i'm playing ppsspp on windows and i've tried this for the dlc and isn't work, can you please explain in detail how to install dlc, thanks.
In the memstick folder, there should be a folder named GAME next to your SAVEDATA folder.

Inside that folder, there should be a folder with the game's ID number (e.g. ULUS10566). That's where the DLC goes.

I only use PPSSPP on Windows.
Intel Core i3 1.9GHz | 4GB RAM | Integrated Intel HD 4400 | Windows 8.1 x64
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06-02-2013, 05:06 AM
Post: #261
RE: Dissidia 012: Duodecim Final Fantasy
(06-02-2013 04:07 AM)Sarisa81 Wrote:  
(06-01-2013 11:51 PM)Papo87 Wrote:  
(04-20-2013 04:08 PM)VIRGIN KLM Wrote:  DLC installation works exactly the same way as PSP. There's nothing really to explain. Just place it on the same folder as in your PSP's Memory Stick.

First sorry for my english, second i'm playing ppsspp on windows and i've tried this for the dlc and isn't work, can you please explain in detail how to install dlc, thanks.
In the memstick folder, there should be a folder named GAME next to your SAVEDATA folder.

Inside that folder, there should be a folder with the game's ID number (e.g. ULUS10566). That's where the DLC goes.

Realy? in my memstick folder there only PSP folder in PSP folder there only has SAVEDATA and PPSSPP_STATE folder i dont se any GAME folder Undecided

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-02-2013, 07:58 AM
Post: #262
RE: Dissidia 012: Duodecim Final Fantasy
Create it then.
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06-02-2013, 08:01 AM
Post: #263
RE: Dissidia 012: Duodecim Final Fantasy
Ohh okay then under PSP right?
thank Smile

I worse write english so take easy on me
(even my own language realy bad T_T)

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Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
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06-02-2013, 03:21 PM (This post was last modified: 06-02-2013 03:23 PM by Hendo.)
Post: #264
RE: Dissidia 012: Duodecim Final Fantasy
I ran into a small problem following solarmystic's directions.
I currently have 2 versions:

0.7.6-15 (g9ad1c08) downloaded from the ppsspp site does not recognize the at3plusdecoder library. Placed the dll in the same folder as the executable, even tried to force a load through setting "EnableAtrac3plus" as true on the ini. I can play normally (although it does freeze at the start of the second mission, but i'll deal with that later).

Version 0.7.6-1048 (g405fced) downloaded from buildbot freezes the moment a fight starts (when the camera is going around the characters). It freezes with or without sound enabled. Before the fight, sound works perfectly. The moment it freezes the debug console is swamped with invalid addresses errors from ffst_thread. Setting "IgnoreBadMemAccess" to False made no change.

Is this a known problem?
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06-02-2013, 03:46 PM (This post was last modified: 06-02-2013 03:52 PM by solarmystic.)
Post: #265
RE: Dissidia 012: Duodecim Final Fantasy
(06-02-2013 03:21 PM)Hendo Wrote:  I ran into a small problem following solarmystic's directions.
I currently have 2 versions:

0.7.6-15 (g9ad1c08) downloaded from the ppsspp site does not recognize the at3plusdecoder library. Placed the dll in the same folder as the executable, even tried to force a load through setting "EnableAtrac3plus" as true on the ini. I can play normally (although it does freeze at the start of the second mission, but i'll deal with that later).

Version 0.7.6-1048 (g405fced) downloaded from buildbot freezes the moment a fight starts (when the camera is going around the characters). It freezes with or without sound enabled. Before the fight, sound works perfectly. The moment it freezes the debug console is swamped with invalid addresses errors from ffst_thread. Setting "IgnoreBadMemAccess" to False made no change.

Is this a known problem?

0.7.6-15 obviously wouldn't recognise the at3plusdecoder due to the fact that support was only built into revisions starting from 0.7.6-1025.

As for the freeze issue in 1048 when a fight starts, we need more details:-

1) Your hardware specs

2) Your platform

3) A full logfile would definitely be helpful.

EDIT:- I've personally retested this game on 0.7.6-1047 and 0.7.6-1048. I have encountered no such freezing issue. In game screenshot attached which was taken during a 1 on 1 fight in Battle Mode. BGM, and all other sounds play perfectly too, in game and during the menu screens.


Attached File(s) Thumbnail(s)
   

PPSSPP Modern Testbed:-
Intel Core i5 4690K @ 4.0 GHz
NVIDIA Geforce GTX 760 2GB GDDR5 VRAM @ 1138/6500 Mhz
16 GB DDR3 RAM @ 1600 MHz
Windows 7 x64 SP1

PPSSPP Ancient Testing Rig:-
Intel Core 2 Duo T9550 @ 2.8GHz
ATI Mobility Radeon 4670 1GB GDDR3 VRAM @ 843/882 MHz
8 GB DDR3 RAM @ 1066 MHz
Windows 7 x64 SP1
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06-02-2013, 03:46 PM (This post was last modified: 06-02-2013 03:47 PM by rpglord.)
Post: #266
RE: Dissidia 012: Duodecim Final Fantasy
Video/at3+ testing:
Doesn't display opening movie - just a white screen.


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06-02-2013, 04:40 PM
Post: #267
RE: Dissidia 012: Duodecim Final Fantasy
(06-02-2013 03:46 PM)rpglord Wrote:  Video/at3+ testing:
Doesn't display opening movie - just a white screen.

it work fine i am just test it

I worse write english so take easy on me
(even my own language realy bad T_T)

Rig to test now :
Windows 8 64 bit (Laptop)
Intel® Core™ i3-3110M (2.4GHz, 3MB L3 Cache)
Nvidia GT720M 2GB
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06-02-2013, 05:03 PM
Post: #268
RE: Dissidia 012: Duodecim Final Fantasy
(06-02-2013 04:40 PM)Ritori Wrote:  
(06-02-2013 03:46 PM)rpglord Wrote:  Video/at3+ testing:
Doesn't display opening movie - just a white screen.

it work fine i am just test it

Are you sure ? What revision, platform, settings ?
I am talking about opening cinematics, not in game cutscene
Is this working for you ???
http://www.youtube.com/watch?v=PSVJ2ywBgTQ
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06-02-2013, 05:04 PM
Post: #269
RE: Dissidia 012: Duodecim Final Fantasy
Worked just fine here too.

-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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06-02-2013, 05:05 PM (This post was last modified: 06-02-2013 05:06 PM by rpglord.)
Post: #270
RE: Dissidia 012: Duodecim Final Fantasy
Are you guys talking about opening cinematics like in this youtube video
http://www.youtube.com/watch?v=PSVJ2ywBgTQ (it starts at 1:10)

It's working fine for you ? Or in game cinematics which is working fine for me too
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