PPSSPP Symbian Port
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01-09-2013, 02:45 PM
Post: #31
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RE: PPSSPP Symbian Port
Right now it can run a few with no laggs (like Puzzle Bobble). And that's just interpreter.
The problem is there's no arm jit. It's not related to Symbian platform - it's needed for all other mobile platforms too. This is the goal of v0.6. |
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01-09-2013, 02:56 PM
Post: #32
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RE: PPSSPP Symbian Port
(01-09-2013 02:45 PM)xsacha Wrote: Right now it can run a few with no laggs (like Puzzle Bobble). And that's just interpreter. I mean 3D or more quality game )) Whether the application will use GPU or is it already uses? |
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01-09-2013, 03:37 PM
Post: #33
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RE: PPSSPP Symbian Port
(01-09-2013 02:56 PM)ilyas1701 Wrote:(01-09-2013 02:45 PM)xsacha Wrote: Right now it can run a few with no laggs (like Puzzle Bobble). And that's just interpreter. Yes, it uses GPU right now. OpenGL ES 2.0. Without it, you would get 0-1 FPS. This is the reason S60v5 won't work. 3D games will take a bit. Need to get jit working to give enough speed. |
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01-11-2013, 01:59 PM
(This post was last modified: 01-11-2013 03:28 PM by xsacha.)
Post: #34
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RE: PPSSPP Symbian Port
(01-08-2013 06:49 PM)ilyas1701 Wrote: Too slow, Drive F not support, only E, but many people have a Nokia 603 and other phones with low capacity Drive E. I have added native file dialog to latest git. So now you can use any drive https://github.com/hrydgard/ppsspp/pull/401 Speed is coming very soon! JIT is in progress. |
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01-12-2013, 01:52 PM
(This post was last modified: 01-12-2013 01:53 PM by xgh555.)
Post: #35
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RE: PPSSPP Symbian Port
which will be the news of the symbian version 0.6?
the games will be playable with an optimal rate of fps? is to make a fps counter? your very good work!! |
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01-13-2013, 12:48 PM
Post: #36
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RE: PPSSPP Symbian Port
(01-11-2013 01:59 PM)xsacha Wrote:I't very good =) can you add back button for game selection in file system?(01-08-2013 06:49 PM)ilyas1701 Wrote: Too slow, Drive F not support, only E, but many people have a Nokia 603 and other phones with low capacity Drive E. |
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01-14-2013, 10:29 AM
Post: #37
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RE: PPSSPP Symbian Port | |||
01-15-2013, 03:01 AM
Post: #38
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RE: PPSSPP Symbian Port
is the any free games for this?
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01-15-2013, 04:40 AM
Post: #39
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RE: PPSSPP Symbian Port | |||
01-16-2013, 12:55 PM
Post: #40
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RE: PPSSPP Symbian Port
Hi xsacha,
i'm sorry that this great emu can't pass nokia QA, hope next version will pass the QA test. About the 'back key' is it possible to assign on screen back key? it would really nice. Thanks |
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01-21-2013, 08:40 AM
Post: #41
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RE: PPSSPP Symbian Port
(12-11-2012 03:10 AM)xsacha Wrote: Hello everyone. Hello, I am from China, I like this software. I made a icon for Belle, and hope that you can use it. Please forgive my poor English. Thank you |
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01-22-2013, 05:20 AM
Post: #42
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RE: PPSSPP Symbian Port
Thanks for the icon.
Pushing to master: https://github.com/hrydgard/ppsspp/pull/466 |
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01-22-2013, 11:24 AM
Post: #43
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RE: PPSSPP Symbian Port
(01-21-2013 08:40 AM)[email protected] Wrote:Nice!!!!!!(12-11-2012 03:10 AM)xsacha Wrote: Hello everyone. 请大家遵守论坛制度,谢谢 |
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01-22-2013, 03:50 PM
(This post was last modified: 01-22-2013 08:10 PM by Lametta.)
Post: #44
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RE: PPSSPP Symbian Port
First of all I want to thank you for your efforts Xsacha
I installed the version you offer here but I stumbled upon a bug. I have a E7 with Symbian Belle (111.030.0609)installed and as you can see in the attachment the bottom of the main menu gets cut. If i start puzzle bobble its not an issue. And there is another thing I wanted to ask: How hard is it to port an emulator that is completely written in QT and QML to symbian? (maybe a little bit offtopic question) |
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01-22-2013, 11:26 PM
Post: #45
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RE: PPSSPP Symbian Port
(01-22-2013 03:50 PM)Lametta Wrote: First of all I want to thank you for your efforts Xsacha Ah, thanks for the bug report. It's quite odd this happens when the screen should be the same as my N8 and 808. I will try to check out what is happening there. I am using 111.040.1511. If the emulator is already written in Qt/QML, it would require no effort to port that part of the emulator. The problem is mostly with the code that emulates the other arch (the interpreter and the JIT) as those usually require some low-level features that Symbian may not have. That's why the JIT isn't working yet, for example. |
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