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Brandish - The Dark Revenant
#1
[v0.5] Brandish - The Dark Revenant
DiscID: ULJM05424
ImageID: 1738.001
Version: PPSSPP v0.5 40dbdb8d4e 11/01/2013
OS: Windows
Notes:

I just describe all the problems and what works already from start:

The Falcom logo "plays" (not visible of course), ends normally
   

Menu is correct with no more text problems, it flickers when Hardware transform is on
   

Again, text is good ...
   
... however, the screen after that is omitted (some kind of loading screen) and it goes directly to the video:

The first main problem right now: The first video is "shown" and ends normally, but it seems the second video ends prematurely and it ends up in an endless sceIoPollAsync loop.
   

There are two ways to skip the problem:
1) Delete the code in the sceMpegCreate function except the "return 0" line
2) Load a savegame

About savegames:
   
Loading works now, saving works too but there is no small picture created ...
   
... as in the JPCSP / real PSP saves

Ingame:
Arrow in the map is present if Hardware transform is on but only if Ares is not moving, during motion the arrow is not visible!
   

The other main problem is, that all items are invisible after they are in the inventory, only the number is visible (there should be a small picture of a sword where the number "50" is)
   

Other than that, the game looks quite good:
   
   

Logs are here: http://www.emunewz.net/forum/showthread....#pid157752

I can't upload 7z files here ("Not allowed")

Log 1 is running the game until it hangs at the movie
Log 2 is running the game and abort movies and still hangs
Log 3 is loading a savegame and running around a bit
All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit
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#2
Nice report Smile
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#3
(01-14-2013, 10:07 AM)Henrik Wrote: Nice report Smile

Thanks. Now you see why I needed more attachments Wink
All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit
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#4
Text broken with changes in 3931323f5b,

change code in GPU/GLES/TransformPipeline.cpp

Code:
static void RotateUVs(TransformedVertex v[4]) { if (/* (v[0].x > v[2].x && v[0].y < v[2].y) || */ // This first check seems wrong.. (v[0].x < v[2].x && v[0].y > v[2].y)) { SwapUVs(v[1], v[3]); }

to
Code:
static void RotateUVs(TransformedVertex v[4]) { if ((v[0].x > v[2].x && v[0].y < v[2].y) /*|| (v[0].x < v[2].x && v[0].y > v[2].y)*/) { SwapUVs(v[1], v[3]); }


Attached Files Thumbnail(s)
   
All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit
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#5
Yeah, I need to figure that stuff out properly... whatever I do it seems to break some game Tongue
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#6
See here for more up-to-date information:
http://forums.ppsspp.org/showthread.php?tid=1064
All games tested on Intel i3, 4 GB RAM, Intel HD Graphics 2000 (onboard), Windows XP SP3 32-bit
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#7
Title: Brandish - The Dark Revenant
Genre: Action Role Playing Game
Region: JP
Format: ISO
Version: v0.7-53
OS: Android
Compatibility: Playable
Notes: May crash here and there...
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#8
Game works fine with no issues on latest builds. Can be moved to playable.
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#9
Cool, I think this one's getting a US release in a few months, hopefully that works well too.

-[Unknown]
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#10
(12-31-2014, 04:14 AM)[Unknown] Wrote: Cool, I think this one's getting a US release in a few months, hopefully that works well too.

-[Unknown]

Should work fine and yeah, January iirc.
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#11
Moved Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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#12
Title : Brandish: The Dark Revenant
Genre : Action Role-Playing
Region : US
Format : ISO
Version : v0.9.9.1
Release : January 13, 2015
Game ID: NPUH10195
OS : Win 7 x64
Compatibility : Playable

....

[Image: Gq4meea.png?1]
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#13
Merged.

Nice to see that this US release is playable too Smile
♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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