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Tony Hawk's Underground 2 Remix
03-10-2013, 03:24 PM (This post was last modified: 04-17-2013 12:08 PM by sfageas.)
Post: #1
Tony Hawk's Underground 2 Remix
Title: Tony Hawk's Underground 2 Remix
Genre: Skateboard
Region: US
Format: CSO
Game ID: ULUS10014
Version: 0.6-1069-g03e8ee3
OS: Windows 8 x64
Compatability:Intro
Notes: there's only first title screen shown, see logs.
Logs: link to mediafire (file's pretty big): http://www.mediafire.com/?etcvln6y4sd47t4
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03-17-2013, 05:31 AM
Post: #2
RE: [Windows] Tony Hawk's Underground 2 Remix
Seems like it's getting farther than before:
https://github.com/hrydgard/ppsspp/issues/758

This is interesting:
Unable to open raw sector: /sce_lbn0x60CEA_size0x260280, sector 00060cea, max 0004b69b

Question - does this game work fine in JPCSP with the same iso?

Also a lot of these:
Bogus framebuffer address: 09580a40

It might help to have a more recent log. If it starts hitting a lot of bad memory addresses, you can just close it (which is what made the log so large.)

-[Unknown]
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03-17-2013, 09:23 AM
Post: #3
RE: [Windows] Tony Hawk's Underground 2 Remix
Bogus framebuffer shouldn't happen anymore at least, as it turns out to be fine for a game to display some regular RAM if it feels like it.
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05-15-2013, 09:57 PM
Post: #4
RE: Tony Hawk's Underground 2 Remix
I need this game!

iPhone 4s, iPad 2, iOS 5.1.1
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05-26-2013, 12:44 PM
Post: #5
RE: Tony Hawk's Underground 2 Remix
Please fix this game. Big Grin
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06-05-2013, 10:28 PM
Post: #6
RE: Tony Hawk's Underground 2 Remix
Intro Video Works (Rev. 1140) Smile

[Image: thu2rvideosppsspp.png]
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06-24-2013, 09:16 AM
Post: #7
RE: Tony Hawk's Underground 2 Remix
Can anyone on Update 0.8 test this?
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06-27-2013, 04:20 AM
Post: #8
RE: Tony Hawk's Underground 2 Remix
I'm on 0.8.1-41-ge440fa6. 64-bit on Windows.

It gets just past the intro video, starts loading for a second, then goes straight to black screen. The debug console keeps updating every second in red with:

"idle0 E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: *a counter*"

Then every few seconds with:
"user_main E[G3D]: GPUCommon.cpp:614 Signal without wait. signal/end: *a counter*"

Sound is working fine though - goes ingame, just with no image whatsoever. Not a developer, but sounds like a dodgy semaphore handler? Hmmm.
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07-30-2013, 10:10 AM
Post: #9
RE: Tony Hawk's Underground 2 Remix
Goes ingame, properly, on the latest revision v0.8.1-997!

Videos have stopped functioning, but graphics render - however, missing textures are prevalent, see pictures attached.

Also crashes randomly. But it's a massive step up, very well done to the dev team Smile

           
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07-30-2013, 12:58 PM
Post: #10
RE: Tony Hawk's Underground 2 Remix
moved

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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08-03-2013, 06:28 AM
Post: #11
RE: Tony Hawk's Underground 2 Remix
I have a log file if it helps:

http://pastebin.com/jV01eYNx

Vertex Buffer Overflow?
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08-09-2013, 02:01 AM
Post: #12
RE: Tony Hawk's Underground 2 Remix
(07-30-2013 10:10 AM)Wombat Wrote:  Goes ingame, properly, on the latest revision v0.8.1-997!

Videos have stopped functioning, but graphics render - however, missing textures are prevalent, see pictures attached.

Also crashes randomly. But it's a massive step up, very well done to the dev team Smile

Same here. I can get it to the first stage, but I go down the slope and the program terminates. I can't wait until this game works.
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08-12-2013, 10:57 AM
Post: #13
RE: Tony Hawk's Underground 2 Remix
Slightly better progress in revision v0.8.1-1275-g64e3fd7!

Intro movies no longer hang, and crashes are somewhat less frequent. However, they still happen:

Code:
51:53:794 user_main    I[HLE]: HLE\sceKernelThread.cpp:1943 331=sceKernelCreateThread(name=stream thread, entry=088fcf24, prio=11, stacksize=32768)
51:53:794 user_main    I[HLE]: HLE\sceKernelThread.cpp:1986 sceKernelStartThread(thread=331, argSize=4, argPtr=09fbf370)
51:53:816 stream threa I[HLE]: HLE\sceAtrac.cpp:1201 0=sceAtracSetDataAndGetID(08a909c0, 00020000)
51:53:816 stream threa W[HLE]: HLE\sceAtrac.cpp:1120 This is an atrac3+ stereo audio
52:12:735 user_main    I[HLE]: HLE\sceIo.cpp:706 stdout: vert buf overflow! (+899073.8k = 899073.8k)
52:12:735 user_main    E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
52:12:735 user_main    W[MM]: MemmapFunctions.cpp:87 ReadFromHardware: Invalid address 00000004
52:12:735 user_main    I[HLE]: HLE\sceIo.cpp:706 stdout: display list overflow! (+8.8k = 36.2k)
52:12:735 user_main    E[CPU]: Mips\MIPSInt.cpp:174 BREAK!
52:12:735 user_main    E[MM]: MemmapFunctions.cpp:54 Unknown GetPointer 3ea38000 PC 3ea38000 LR 3ea38000

Also, a graphics bug I can pretty much pin down - when the player character is facing north - all graphics render correctly! When the character is facing south (or pretty much in between), lots of textures are missing and are just black!

See this album: http://imgur.com/a/skFzP
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08-21-2013, 01:37 PM
Post: #14
RE: Tony Hawk's Underground 2 Remix
Update to 0.9:

A big big improvement! Instant video, no stutters, just some textures missing! Sound is also working! I would consider this as playable!

Many thanks!
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08-21-2013, 03:28 PM
Post: #15
RE: Tony Hawk's Underground 2 Remix
(08-21-2013 01:37 PM)Richylitschy Wrote:  Update to 0.9:

A big big improvement! Instant video, no stutters, just some textures missing! Sound is also working! I would consider this as playable!

Many thanks!

I still have the random crashes...
Windows x86 and Android 4.0.4

Smartphone :
-> Sony Xperia Tipo (Android 4.0.4)
CPU - ARM Cortex-A5 800 MHz / GPU - Adreno 200
RAM - 404 MB

PC :
OS - Windows 8 / CPU - Intel Core i3-3220 3.30 GHz
GPU - NVIDIA GeForce GT 620 / RAM - 4,00 GB
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