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Ultimate Ghost´n Goblins
#46
Yes, I did read your your post. I just forgot about psmfplayer is the responsible for broken the game. That's fine. You should text Megaman Powered Up being broken after selected the enemy character then it turn black as well. Cheers!
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#47
Megaman Powered up works fine finally on build compiling emulator for PC released today but Ultimate Ghost'n Goblin remain black screen after Capcom logo.
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#48
how about latest build now ? Some changes applied to psmfplayer which fixes black screen in Saint Seiya Omega
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#49
Hello.

The latest build is: PPSSPP v0.7.6-153-ga9e26a9

No, after the Capcom license logo then turn to black screen. Unchanged.
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#50
log file


Attached Files
.zip   ppsspp.zip (Size: 2.77 KB / Downloads: 972)
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#51
Thank you brujo55.. Hope that it will work better soon. Smile
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#52
Here is a fully functionnal Windows x86 build modified to run Ultimate Ghosts'n Goblins:

http://www.mediafire.com/?9a4w6b7n3ndeq9a

Enjoy guys!
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#53
Hi!

PPSSPP v0.7.6-16 for x64 Windows PC release today shown no change for Ultimate Ghosts'n Golbins yet.

@vinnie035,

Nice! Graphic is showing better on the stone that was invisible before is now visibile... What did you do ?? I will wait for developers to take a look at it for better emulator to run this game properly again. Thanks anyway.
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#54
(04-27-2013, 03:14 PM)bearmon2010 Wrote: @vinnie035,

Nice! Graphic is showing better on the stone that was invisible before is now visibile... What did you do ?? I will wait for developers to take a look at it for better emulator to run this game properly again. Thanks anyway.


lol, at this point i really doubt you have reads my old posts...
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#55
the black screen is officially fixed in the last release Smile
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#56
(04-28-2013, 07:46 AM)migcar Wrote: the black screen is officially fixed in the last release Smile

Tried and it works!Good job! On my 4s 60fps. Anybody of you use android? The game runs well?
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#57
yeap

60 vps
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#58
Unfortunately, a few objects texture is appearing completely white (weapons, armors...), although those textures were correct in 7.5 builds.

And i noticed a few z-buffer problems too.


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#59
(04-28-2013, 03:08 PM)vinnie035 Wrote: Unfortunately, a few objects texture is appearing completely white (weapons, armors...), although those textures were correct in 7.5 builds.

And i noticed a few z-buffer problems too.

yes Sad,you remember from which build is based your version?
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#60
(04-28-2013, 03:54 PM)migcar Wrote:
(04-28-2013, 03:08 PM)vinnie035 Wrote: Unfortunately, a few objects texture is appearing completely white (weapons, armors...), although those textures were correct in 7.5 builds.

And i noticed a few z-buffer problems too.

yes Sad,you remember from which build is based your version?

Yep, I modified this build: ppsspp-v0.7.5-347-gdfe02e9.
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