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Buffered Render On PowerVR SGX540 Problems !!
04-26-2013, 12:05 PM (This post was last modified: 05-30-2013 01:15 PM by GuilhermeGS2.)
Post: #1
Buffered Render On PowerVR SGX540 Problems !!
I recently found out that all these games run fine with buffered render on other devices, but on my Galaxy Tab 2 7.0, i am facing some problems like black screen and missing graphics..........let the screenshots describe the problem

Fate Extra

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[Image: 31e02b96-a6e7-11e2-8654-4a07ceb9f9b5.png]

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[Image: 31fc305c-a6e7-11e2-803c-7d3c505191a8.png]

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[Image: 31f27724-a6e7-11e2-9fec-99ff54d21445.png]

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[Image: 32876636-a6e7-11e2-8b2e-74af47b68651.png]

Naruto Shippuden Ultimate Ninja Impact

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[Image: 3232867a-a6e7-11e2-8a6f-b81f6591a90c.png]

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[Image: 32545296-a6e7-11e2-99f6-bcdfb120bdad.png]

Dissidia Final Fantasy:
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[Image: df73033e-ae56-11e2-9702-36ebc6720ef3.png]

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[Image: e3487bd8-ae56-11e2-9487-3f022301b81e.png]
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04-26-2013, 02:00 PM
Post: #2
RE: Buffered Render On PowerVR SGX540 Problems !!
Ok.. before everything i need to say that i am noob about development.. i dont even know what HW and buffer does.. draw firewire etc...
and i am bad at english '-'

so... i've never downloaded for pc... just for android.. when i active buffer render.. everything gets VERY blurry... i thought that was the function of buffer rendering.. but seeing this topic i've downloaded for pc;;; and buffer on pc.. final fantasy dissidia 012... fate extra.. everything gets better with buffer.. and on android i got very blurry;; its some kind of problem? or is diferente from pc to android??

my device is an ainol fire 1.5 GHz, AML8726-MX Cortex-A9
Dual-Core-ARM MALI-400x4 so... if is not normal buffer get blurry;;; this can be solver? ( like = the same effect of buffer on pc.. goes on android? because if is it possible i could play FF dissidia much better)
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04-26-2013, 02:40 PM
Post: #3
RE: Buffered Render On PowerVR SGX540 Problems !!
For me it just gets blurry when I use Buffer Rendering 1x when using dual resolution is normal only less crisp when deactivated.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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04-26-2013, 03:59 PM
Post: #4
RE: Buffered Render On PowerVR SGX540 Problems !!
It is normal that the image goes blurry since buffered rendering decreases the resolution and lose graphics or some special effects, so there is an option to double the resolution (2x buffer).
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04-27-2013, 12:29 AM
Post: #5
RE: Buffered Render On PowerVR SGX540 Problems !!
(04-26-2013 03:59 PM)vontman Wrote:  It is normal that the image goes blurry since buffered rendering decreases the resolution and lose graphics or some special effects, so there is an option to double the resolution (2x buffer).

Ok but.. on final fantasy dissidia 012. without buffer ... how should i put;; the image is kind dark.. less bright... with buffer on pc x1 or x2... its the same as psp =) of course i cant compare PC with a android 1.5ghz but i wish i could get the same effect with buffer T_T
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04-27-2013, 02:05 AM
Post: #6
RE: Buffered Render On PowerVR SGX540 Problems !!
I think on PC not exist Buffer Rendering 1x and 2x. Because we can select the resolution of screen. On android not is possible select the resolution.

Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)

PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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04-27-2013, 07:35 AM
Post: #7
RE: Buffered Render On PowerVR SGX540 Problems !!
Isn't there any other PowerVR user to tell if he has the same problem?
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04-27-2013, 12:22 PM
Post: #8
RE: Buffered Render On PowerVR SGX540 Problems !!
i dont know when started but... from some build 7.6 >> buffered render drops a LOT of FPS .. i tried, on bleach heated soul 7, Fate Extra and FF Dissidia 012, and X1 and X2 looks the same for me on buffered; on prints look at the VPS

on bleach without buffer everything is ok 50-60 FPS , just when there are specials drops to 30. on buffer drops to 12-20 fps

on fate the same thing..

on FF dissidia the image gets brightier but lags and some graphic glitches.

the prints = http://imageshack.us/photo/my-images/202...09590.png/ fate no buffer

http://imageshack.us/photo/my-images/534...09593.png/ fate buffer



http://imageshack.us/photo/my-images/248...10013.png/ << FF buffer

http://imageshack.us/photo/my-images/138...10011.png/ FF no buffer
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04-27-2013, 02:09 PM
Post: #9
RE: Buffered Render On PowerVR SGX540 Problems !!
i think that the 161 build did it , it made the games soo unplayable for me
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04-27-2013, 02:15 PM
Post: #10
RE: Buffered Render On PowerVR SGX540 Problems !!
is buffered rendering make the game faster???
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04-27-2013, 02:27 PM
Post: #11
RE: Buffered Render On PowerVR SGX540 Problems !!
(04-27-2013 02:15 PM)skyfor Wrote:  is buffered rendering make the game faster???

No,but now make slow '-'
?
i don't know if is because of development of the emulator or anything else but. the fact is : at least from some build after 7.6 buffered rendering deascrease FPS every game. 55>20, 40>10... and before the fps was the same with buffered or not.. the image just got blurry and some bugs disapeared ( this part was good =) )

the point of this topic at least for me is : is normal every game deascrease FPS with Buffered Rendering ( even 2x) ? some games i still need to play with buffered. so i keep using the oficial 7.6 because this dont happen ( deascrease FPS)
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04-27-2013, 08:41 PM
Post: #12
RE: Buffered Render On PowerVR SGX540 Problems !!
actually buffered render is much faster for me, especially with heavy special effects like summoning persona in P3P, special moves in Bleach HTS 7 and so on.
BUT STiLL PEOPLE MY PROBLEM IS WITH THE BLACK SCREENS I NEED SOME ONE TO HELP ME NOT TO ASK ABOUT THE BUFFERED RENDER @_@
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04-30-2013, 12:09 PM
Post: #13
RE: Buffered Render On PowerVR SGX540 Problems !!
y isn't any one even interested in the problem <_>
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05-03-2013, 09:12 AM
Post: #14
RE: Buffered Render On PowerVR SGX540 Problems !!
i have samsung galaxy tab 2 10.1" and i solved several bugs with cyanomodgen android 4.2.2 because added new binary gpu driver.
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05-03-2013, 09:43 AM (This post was last modified: 05-03-2013 09:44 AM by vontman.)
Post: #15
RE: Buffered Render On PowerVR SGX540 Problems !!
so u had similar issues using cyanagon?, and may i ask what kind of binary gpu driver are you talking about?

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