Silent Hill: Origins
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04-24-2013, 04:14 PM
Post: #16
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RE: Silent Hill: Origins
flickering screen cause Eye damage.
for me unplayable. |
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04-24-2013, 07:30 PM
Post: #17
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RE: Silent Hill: Origins
Anyone tried Shattered Memories?
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04-24-2013, 07:38 PM
Post: #18
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RE: Silent Hill: Origins
(04-24-2013 07:30 PM)mrjaredbeta Wrote: Anyone tried Shattered Memories? Yes, it had been tested. Here's the thread http://forums.ppsspp.org/showthread.php?...ilent+hill As you can see from my post, it's unfortunately still unplayable. Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep? |
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04-24-2013, 10:17 PM
Post: #19
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RE: Silent Hill: Origins
That's too bad, I'm sure it will be compatible in due time, compatibility is growing like crazy.
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04-24-2013, 11:10 PM
Post: #20
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RE: Silent Hill: Origins
(04-24-2013 10:17 PM)mrjaredbeta Wrote: That's too bad, I'm sure it will be compatible in due time, compatibility is growing like crazy. I'll be honest, I'm not too worried about Shattered Memories. I just want Origins to work. It was much better. Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep? |
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04-25-2013, 01:01 AM
Post: #21
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RE: Silent Hill: Origins
I really like Shattered Memories, but not as a Silent Hill game at all... It really should've been a totally separate game.
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04-25-2013, 01:08 AM
Post: #22
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RE: Silent Hill: Origins
(04-25-2013 01:01 AM)mrjaredbeta Wrote: I really like Shattered Memories, but not as a Silent Hill game at all... It really should've been a totally separate game. That's true. It's kinda like Silent Hill 4 The Room, it was a good game, but it just didn't fit with the rest of the series. Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep? |
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04-25-2013, 07:53 AM
(This post was last modified: 04-25-2013 07:55 AM by Rishiraj.)
Post: #23
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RE: Silent Hill: Origins
(04-24-2013 03:18 PM)Dr. Woodenstein Wrote:(04-24-2013 12:01 PM)Rishiraj Wrote: Game : Silent Hill Origins (ULUS10285) Well what you said is true but from my view it should be moved to ingame.The menu is barely visible,media engine is not working,it has heavy Sps (See my attachment no.2 and 3) and Graphical errors too.And i know speed doesn't matter in testing as long as its playable right from the start till the end credits roll.I have been testing for pcsx2 for the last 4-5 years so thats what i think although both the forums of pcsx2 and Ppsspp are different.So its okay if the Moderators want to keep it in Playable section.No biggie My Device: Sony Ericsson Xperia Ray ST18i Super Jellybean 4.0 (Android 4.1.2) Fusion Kernel v5.4 1.4 Ghz Arm V7 cpu 512mb Ram Adreno 205 Gpu Apple Ipod Touch 4G Ios 6.1.3 Laptop: Intel core i5 3210m @3ghz 8gb DDR3 1600mhz RAm Nvidia GT650m @gb GDRR3 OCed 1600x900 Hd Resolution |
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04-25-2013, 09:51 AM
Post: #24
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RE: Silent Hill: Origins
(04-25-2013 07:53 AM)Rishiraj Wrote:(04-24-2013 03:18 PM)Dr. Woodenstein Wrote:(04-24-2013 12:01 PM)Rishiraj Wrote: Game : Silent Hill Origins (ULUS10285) Honestly I think people are just getting mad because they see this in the playable section and they get their hopes up, and then when they find out it doesn't actually work that well they get really disappointed. Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep? |
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04-25-2013, 09:54 AM
Post: #25
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RE: Silent Hill: Origins
(04-25-2013 09:51 AM)Dr. Woodenstein Wrote:(04-25-2013 07:53 AM)Rishiraj Wrote:(04-24-2013 03:18 PM)Dr. Woodenstein Wrote:(04-24-2013 12:01 PM)Rishiraj Wrote: Game : Silent Hill Origins (ULUS10285) Ya My Device: Sony Ericsson Xperia Ray ST18i Super Jellybean 4.0 (Android 4.1.2) Fusion Kernel v5.4 1.4 Ghz Arm V7 cpu 512mb Ram Adreno 205 Gpu Apple Ipod Touch 4G Ios 6.1.3 Laptop: Intel core i5 3210m @3ghz 8gb DDR3 1600mhz RAm Nvidia GT650m @gb GDRR3 OCed 1600x900 Hd Resolution |
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04-27-2013, 12:28 AM
Post: #26
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RE: Silent Hill: Origins
(04-24-2013 12:01 PM)Rishiraj Wrote: Game : Silent Hill Origins (ULUS10285) post log file |
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04-27-2013, 04:07 AM
Post: #27
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RE: Silent Hill: Origins
(04-27-2013 12:28 AM)brujo55 Wrote:(04-24-2013 12:01 PM)Rishiraj Wrote: Game : Silent Hill Origins (ULUS10285) Out of curiosity, are you a programmer? I mean I just rarely see anyone that isn't a moderator request log files. Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep? |
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04-27-2013, 04:09 AM
Post: #28
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RE: Silent Hill: Origins
nop,but i report the log file in github
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04-27-2013, 04:14 AM
Post: #29
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RE: Silent Hill: Origins
(04-27-2013 04:09 AM)brujo55 Wrote: nop,but i report the log file in github Oh I see. We'll I'd post one buuuut... I don't know how haha Feel free to PM me if you have any questions about any games, the settings I use to get them to work, just to chat, or... well anything really haha. If I help maybe give me +1 Rep? |
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04-27-2013, 02:08 PM
Post: #30
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RE: Silent Hill: Origins
(04-27-2013 04:14 AM)Dr. Woodenstein Wrote:(04-27-2013 04:09 AM)brujo55 Wrote: nop,but i report the log file in github How to create a PPSSPP log: In the main PPSSPP folder where the PPSSPPWindows.exe is Make a folder called USER, inside that folder you just created, make a new folder called Logs. Now start up emulator with a game running in there, once the emulator has stopped either by you closing it or it crashing, check inside the logs folder, open the ppsspp.log file with notepad or wordpad, copy & paste that to: 'Pastebin.com' or If this is a very large file, compress this log with a compression program like Winzip, or Winrar and upload the file to Mediafire, then copy & paste that address it gives you onto this forum under the correct gaming thread, where it will be noted & viewed by the developers. |
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