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Hexyz Force
#1
DiscID: ULUS10506
ImageID: 2306
Version: v0.5-247-g3931323 (64-bit, Jan 14)
OS: Windows (64-bit)
Notes: Interpreter only, shows up to the menu.


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#2
v0.5-386-g4d8700c
Just an update, If you disable buffered rendering it actually shows a few more screens though they flicker badly from the main menu screen and the proper screen.
(what you see in the screenshots is not what actually is displayed, what's actually shown is a mix of the last frame overlapped onto the new frame)

eventually thread dies
Code:
45:19:507 HLE\sceMpeg.cpp:848 E[HLE]: UNIMPL sceMpegAvcDecodeYCbCr(09fff268, 09fff2f4, 08bf6580, 09fff1d8) 45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0 45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0 45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0 45:19:541 HLE\__sceAudio.cpp:184 E[HLE]: channel 1 buffer underrun at 16 of 60 45:19:591 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0


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#3
Oh, that's very interesting. I hadn't tried turning off buffered rendering. Was wondering what was going on.

The "Failed to access deferred info for thread" is something I'm planning to fix, I have an idea what's going on and just need to test it thoroughly on the actual PSP.

-[Unknown]
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#4
Very strange. Might be that the game is copying one framebuffer on top of another instead of using page flipping like a sane person would... need to look into what it's doing.
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#5
DiscID: ULUS10506
ImageID: 2306
Version: v0.6 (64-bit, Jan 27)
OS: Windows (64-bit)
Notes: Interpreter.

Graphics are fixed now, you can see the menu and other graphics, still crashes after the New Game movie,
       

---
however using a 'save game' it does go in-game with some minor graphical problems. (
           
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#6
game is playable now on windows and android with full speed,the only problem i see is its missing the mini map and when pressing select,background doesnt appear.Audio fully working.
Note:Unskippable cutscene with android-about 2-3 minutes.Tested with v0.6-1096-g5983925


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#7
Its playable or not?Because on androind game crash at the second batlle rev 0.7.5 394
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#8
it was playable a lot revisions before now i dont know,emulator crashes-freezes or black screen?do you have fast memory enabled?
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#9
Emulator chashes with fast mem and without fast mem.But game runs perfectly,60 vps
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#10
can you bypass the crash with a save file from windows(if it doesn't crash) or from a real psp?give it a try
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#11
(04-22-2013, 04:30 PM)sfageas Wrote: can you bypass the crash with a save file from windows(if it doesn't crash) or from a real psp?give it a try

I made as you told,but it crashed again ,at the another battle.But not crashing on pc version
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#12
then something is wrong,is it plays a video and crashes with media engine on?i dont know
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#13
There are no videos in battles.Something wrong in it,maybe any script goes wrong?
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#14
I'll try it on mine and create a log if i can

you mean after the battle with Rafael & Cecilia and the big thing in the temple?
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#15
black screen after watch the prologue.
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