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Hexyz Force - Printable Version

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Hexyz Force - hyakki - 01-14-2013 09:29 PM

DiscID: ULUS10506
ImageID: 2306
Version: v0.5-247-g3931323 (64-bit, Jan 14)
OS: Windows (64-bit)
Notes: Interpreter only, shows up to the menu.


RE: [v0.5] Hexyz Force - hyakki - 01-20-2013 07:50 AM

v0.5-386-g4d8700c
Just an update, If you disable buffered rendering it actually shows a few more screens though they flicker badly from the main menu screen and the proper screen.
(what you see in the screenshots is not what actually is displayed, what's actually shown is a mix of the last frame overlapped onto the new frame)

eventually thread dies
Code:
45:19:507 HLE\sceMpeg.cpp:848 E[HLE]: UNIMPL sceMpegAvcDecodeYCbCr(09fff268, 09fff2f4, 08bf6580, 09fff1d8)
45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0
45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0
45:19:524 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0
45:19:541 HLE\__sceAudio.cpp:184 E[HLE]: channel 1 buffer underrun at 16 of 60
45:19:591 HLE\sceKernelThread.cpp:2105 E[HLE]: Failed to access deferred info for thread: idle0



RE: [v0.5] Hexyz Force - [Unknown] - 01-20-2013 08:08 AM

Oh, that's very interesting. I hadn't tried turning off buffered rendering. Was wondering what was going on.

The "Failed to access deferred info for thread" is something I'm planning to fix, I have an idea what's going on and just need to test it thoroughly on the actual PSP.

-[Unknown]


RE: [v0.5] Hexyz Force - Henrik - 01-20-2013 01:47 PM

Very strange. Might be that the game is copying one framebuffer on top of another instead of using page flipping like a sane person would... need to look into what it's doing.


RE: [v0.5] Hexyz Force - hyakki - 01-27-2013 10:07 AM

DiscID: ULUS10506
ImageID: 2306
Version: v0.6 (64-bit, Jan 27)
OS: Windows (64-bit)
Notes: Interpreter.

Graphics are fixed now, you can see the menu and other graphics, still crashes after the New Game movie,
[attachment=892][attachment=893]

---
however using a 'save game' it does go in-game with some minor graphical problems. (
[attachment=894][attachment=895][attachment=896]


RE: [v0.6] [v0.5] Hexyz Force - sfageas - 03-10-2013 01:44 AM

game is playable now on windows and android with full speed,the only problem i see is its missing the mini map and when pressing select,background doesnt appear.Audio fully working.
Note:Unskippable cutscene with android-about 2-3 minutes.Tested with v0.6-1096-g5983925


RE: Hexyz Force - Klayd - 04-22-2013 04:00 PM

Its playable or not?Because on androind game crash at the second batlle rev 0.7.5 394


RE: Hexyz Force - sfageas - 04-22-2013 04:12 PM

it was playable a lot revisions before now i dont know,emulator crashes-freezes or black screen?do you have fast memory enabled?


RE: Hexyz Force - Klayd - 04-22-2013 04:21 PM

Emulator chashes with fast mem and without fast mem.But game runs perfectly,60 vps


RE: Hexyz Force - sfageas - 04-22-2013 04:30 PM

can you bypass the crash with a save file from windows(if it doesn't crash) or from a real psp?give it a try


RE: Hexyz Force - Klayd - 04-22-2013 04:59 PM

(04-22-2013 04:30 PM)sfageas Wrote:  can you bypass the crash with a save file from windows(if it doesn't crash) or from a real psp?give it a try

I made as you told,but it crashed again ,at the another battle.But not crashing on pc version


RE: Hexyz Force - sfageas - 04-22-2013 05:03 PM

then something is wrong,is it plays a video and crashes with media engine on?i dont know


RE: Hexyz Force - Klayd - 04-22-2013 05:10 PM

There are no videos in battles.Something wrong in it,maybe any script goes wrong?


RE: Hexyz Force - sfageas - 04-22-2013 05:12 PM

I'll try it on mine and create a log if i can

you mean after the battle with Rafael & Cecilia and the big thing in the temple?


RE: Hexyz Force - brujo55 - 04-23-2013 03:54 AM

black screen after watch the prologue.