Shin Megami Tensei: Persona 3 Portable
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04-20-2013, 12:38 AM
Post: #91
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RE: Shin Megami Tensei: Persona 3
I will mourn for happiness
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04-20-2013, 02:17 AM
Post: #92
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RE: Shin Megami Tensei: Persona 3
Crap, everything but the effects are pitch black during battles again :/
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04-20-2013, 02:58 AM
(This post was last modified: 04-20-2013 05:56 AM by Cantant.)
Post: #93
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RE: Shin Megami Tensei: Persona 3 | |||
04-20-2013, 04:08 AM
(This post was last modified: 04-20-2013 05:57 AM by Cantant.)
Post: #94
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RE: Shin Megami Tensei: Persona 3
It seems that the graphics glitch(parts of models absent) present in all mali devices, though the "stripe" effect is only present on the 171, though it's strange, there should be no changes in graphics part since 161, so maybe it's just random(yup, random).
And also a minor thing - now you have to press x during the logos to skip the intro, because it hangs the emu. |
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04-20-2013, 11:53 AM
Post: #95
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RE: Shin Megami Tensei: Persona 3
This is going to a right way
A Gameplay: |
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04-20-2013, 01:59 PM
(This post was last modified: 04-20-2013 02:08 PM by ssshadow.)
Post: #96
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RE: Shin Megami Tensei: Persona 3
(04-20-2013 02:17 AM)Ryan86me Wrote: Crap, everything but the effects are pitch black during battles again :/ Disable buffered rendering. Make sure it is turned off from the main menu before you start the game. The emulator might hang for the duration of the opening movie, but if you wait for a few minutes you will get to the main menu. Has anyone else encountered this bug where sometimes, seemingly at random, some 3D elements become displaced by a bit? Look at the two swords and the cap in the screenshot below. Or even at the misaligned floor a bit above the main character. EDIT: Turning off Hardware Transform fixes it. |
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04-20-2013, 02:33 PM
Post: #97
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RE: Shin Megami Tensei: Persona 3
also, if the character models are missing graphics, turn off the Hardware transform option and they'll show up just fine. this only applies in Tartarus.
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04-20-2013, 02:41 PM
Post: #98
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RE: Shin Megami Tensei: Persona 3
Never mind, I don't need to disable buffered rendering in the newest builds. Yay, I can play the game now ! But I am getting the bug with the displaced models, I refer to it as the "floating sword bug" :/
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04-20-2013, 03:23 PM
Post: #99
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RE: Shin Megami Tensei: Persona 3 | |||
04-20-2013, 10:10 PM
(This post was last modified: 04-20-2013 10:11 PM by ShyoticDood.)
Post: #100
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RE: Shin Megami Tensei: Persona 3
In the first battle (the one at the roof top) the frames drop to 3 per second
Anyway to fix this? Im using an iPhone |
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04-20-2013, 10:27 PM
Post: #101
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RE: Shin Megami Tensei: Persona 3
which iphone?
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04-20-2013, 10:30 PM
Post: #102
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RE: Shin Megami Tensei: Persona 3
my 3d graphics aren't working on P3P and i have the latest version and the buffering render off. can anyone tell me what is wrong? its like before the update...
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04-20-2013, 10:32 PM
Post: #103
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RE: Shin Megami Tensei: Persona 3
Download the newest version here.
http://www.ppsspp.org/downloads.html#devbuilds |
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04-20-2013, 10:36 PM
Post: #104
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RE: Shin Megami Tensei: Persona 3
im on my asus transformer tf700 and I can play the game but anytime I am in a battle or roaming tarterus The graphics for the game go completely black. I have read what others have suggested such as disabling buffering rendering and Ive tried that but Ive had no luck. So Im looking for any other suggestions. the game plays fine outside of that but I would really like to be able to see the combat haha.[/code]
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04-20-2013, 10:38 PM
Post: #105
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RE: Shin Megami Tensei: Persona 3 | |||
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