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I know its way earlie for this but I'm curious about something. I was playing around with KHBBS and thought I'd try the online mode to see what it would do. It froze. Shocker! I expected that much to happen so I went to the log and saw it had the error below. My question is "Does this mean that adhoc play can be implemented or emulated in some playable form?"
20:46:165 user_main E[HLE]: HLE\HLE.cpp:473 Unimplemented HLE function sceNetAdhocPdpRecv
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Yeah, but be patient, there are alot more important stuff than Ad-Hoc. BTW It doesnt freeze on me, just nothing happens, like there's nobody around me.
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Yes it can be implwmented, but that wont happen for a lobg time untill everything more important works without problems.
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It can be implemented, Of course that can (LAN, Hamachi, Comodo)
Cya~
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Sure it can be implemented, it will just be a ton of work. I'm not gonna work on it for a while, got other priorities. If anyone else wants to start work on it now, they're free.
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What kind of performance hit can we except with this function just roughly estimating? Is it intensive or mote of a connection thing?
Xperia Play 2.3.3