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(04-14-2013, 11:36 AM)[email protected] Wrote: why no 0.7.5 at google play?? 
It will be there, have some patience son.
-Samsung galaxy S3 International version - Android 4.4.2
-Dual Core locked CPU, Clocked at 1Ghz-1.8Ghz
-Mali 400MP4 GPU Clocked from 160Mhz to 533Mhz
-1GB ram, boo..
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congratz with newest official!Respect to all of you for your hard job,keep them coming!
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We are already in 0.7.5 , we have evolued enough, lack litle to 1.0.
Phones: Poco F3 8GB/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
PC: AMD Ryzen 5 3600 / 16GB RAM DDR4 3600MHz / NVIDIA GTX 1660 Ti 6GB / Windows 10 Pro
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This is going great, can't wait til 0.8! 1.0 is so close. Thanks you guys at PPSSPP!
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WOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOWWOW:p
请大家遵守论坛制度,谢谢
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Good job but Ultimate Ghosts and Ghouls shows capcom logo then black screen. It was worked before but in this released doesnt works anymore after capcom logo.
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04-14-2013, 03:00 PM
(This post was last modified: 04-14-2013, 03:00 PM by stodag.)
Ok thx.. Also i hear people say "cant wait for version 1.0"whats so special about 1.0?
just wonderin.....
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where version 0.7.5 for Symbian?
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04-14-2013, 03:45 PM
(This post was last modified: 04-14-2013, 04:30 PM by brujo55.)
now god of war is unplayable on latest build.
on v0.7-654-gf85a904 i hava 24-30 vps [in battle]
now on 0.7.5 have 12vps [in battle] is very very slow.
x86 removed affect android speed on some games?
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solved reflashing my kernel again.thx
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04-14-2013, 04:48 PM
(This post was last modified: 04-14-2013, 04:58 PM by VIRGIN KLM.)
Here's a question. Do you think that you could implement a virtual CPU and GPU clock meter so you could handle the emulated clockrates?
This would result into alot of stuff that people would like without any kind of optimization like multicore or something so it's a speedhack more or less.
In case of underclocking it would give a simmilar result to frameskipping but without any bugs and in case of overclocking better FPS or in case of going over the maximum clocks of PSP can handle it could eliminate internal FPS drops (see Final Fantasy Type-0 and Naruto Ultimate Ninja Impact and Kingom Hearts Birth By Sleep).
From testing the ideal clocks are (CPU MHz/GPU MHz) 75/37, 100/50, 133/66, 166/83, 222/111, 266/133, 300/150, 333/166. PSP's kernel allows 20/10 too but that's too slow and it crashes even on the actual PSP. Now for values above 333 I know that scePowerSetClockFrequency allows up until that but is it possble to do let's say 366/183 let's say?
Edit: It appears that there was a new kernel restriction after version 1.5, versions before that allowed up until 366Mhz but obviously that must have got removed to avoid overheating and short battery life not really an issue with PPSSPP but just sayin'. :p
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@Henrik
When u added multi threading support for android???