PPSSPP 0.7.5 - Printable Version

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+-- Forum: PPSSPP - Playstation Portable Simulator Suitable for Playing Portably (/forumdisplay.php?fid=1)
+--- Forum: General Discussion and Announcements (/forumdisplay.php?fid=2)
+--- Thread: PPSSPP 0.7.5 (/showthread.php?tid=2573)

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PPSSPP 0.7.5 - Henrik - 04-14-2013 11:27 AM

Yup, another version. Not a full version number this time, I'm saving 0.8 for some bigger things Smile But there's plenty of compatibility and speed improvements, and also some neat UI stuff like game icons.


RE: PPSSPP 0.7.5 - [email protected] - 04-14-2013 11:36 AM

why no 0.7.5 at google play?? Sad

RE: PPSSPP 0.7.5 - kenny43 - 04-14-2013 11:40 AM

(04-14-2013 11:36 AM)[email protected] Wrote:  why no 0.7.5 at google play?? Sad

It will be there, have some patience son.

RE: PPSSPP 0.7.5 - sfageas - 04-14-2013 11:41 AM

congratz with newest official!Respect to all of you for your hard job,keep them coming!

RE: PPSSPP 0.7.5 - GuilhermeGS2 - 04-14-2013 12:20 PM

We are already in 0.7.5 , we have evolued enough, lack litle to 1.0.

RE: PPSSPP 0.7.5 - KingPepper - 04-14-2013 12:30 PM

Thanks Henrik, [Unknown] and the other talented coders, Thanks for your continued improvements made to this awesome emulator.

They don't go unnoticed Guys, (Gals if there are any Blush).

Keep up the brilliant work, and long may this continue. Hip, Hip Hurray Angel

RE: PPSSPP 0.7.5 - Jokuma15 - 04-14-2013 01:26 PM

This is going great, can't wait til 0.8! 1.0 is so close. Thanks you guys at PPSSPP!

RE: PPSSPP 0.7.5 - zzq920817 - 04-14-2013 01:53 PM


RE: PPSSPP 0.7.5 - azoreseuropa - 04-14-2013 02:43 PM

Good job but Ultimate Ghosts and Ghouls shows capcom logo then black screen. It was worked before but in this released doesnt works anymore after capcom logo.

RE: PPSSPP 0.7.5 - stodag - 04-14-2013 03:00 PM

Ok thx.. Also i hear people say "cant wait for version 1.0"whats so special about 1.0?

just wonderin.....

RE: PPSSPP 0.7.5 - arhimondus - 04-14-2013 03:06 PM

where version 0.7.5 for Symbian?

RE: PPSSPP 0.7.5 - brujo55 - 04-14-2013 03:45 PM

now god of war is unplayable on latest build.

on v0.7-654-gf85a904 i hava 24-30 vps [in battle]

now on 0.7.5 have 12vps [in battle] is very very slow.

x86 removed affect android speed on some games?


solved reflashing my kernel again.thx

RE: PPSSPP 0.7.5 - VIRGIN KLM - 04-14-2013 04:48 PM

Here's a question. Do you think that you could implement a virtual CPU and GPU clock meter so you could handle the emulated clockrates?
This would result into alot of stuff that people would like without any kind of optimization like multicore or something so it's a speedhack more or less.
In case of underclocking it would give a simmilar result to frameskipping but without any bugs and in case of overclocking better FPS or in case of going over the maximum clocks of PSP can handle it could eliminate internal FPS drops (see Final Fantasy Type-0 and Naruto Ultimate Ninja Impact and Kingom Hearts Birth By Sleep).
From testing the ideal clocks are (CPU MHz/GPU MHz) 75/37, 100/50, 133/66, 166/83, 222/111, 266/133, 300/150, 333/166. PSP's kernel allows 20/10 too but that's too slow and it crashes even on the actual PSP. Now for values above 333 I know that scePowerSetClockFrequency allows up until that but is it possble to do let's say 366/183 let's say?
Edit: It appears that there was a new kernel restriction after version 1.5, versions before that allowed up until 366Mhz but obviously that must have got removed to avoid overheating and short battery life not really an issue with PPSSPP but just sayin'. Tongue

RE: PPSSPP 0.7.5 - skyfor - 04-15-2013 04:23 AM

When u added multi threading support for android???

RE: PPSSPP 0.7.5 - Faviopkrk - 04-15-2013 05:49 AM

you can put smaller resolution and controllers on the sides of the screen? lid so no time to play.

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