[AdHoc] Compatibility List [STOPPED]
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08-26-2020, 01:56 PM
(This post was last modified: 08-26-2020 02:19 PM by AdamN.)
Post: #1096
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RE: [AdHoc] Compatibility List [STOPPED]
Thanks, but i managed to get the log using these LOL
Code: <logger name='hle.sceNet'> <level value='info' /> </logger> Here is the correct sequence when the Event is started on KHBBS: 1). Host & Join send this kinda packet (truncated) Code: 0x09F36E58 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................< Code: 0x09F36E58 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................< Code: 0x09F36E58 01 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................< Joining side will send Code: 0x09F36E58 01 02 00 00 00 00 00 00 XX 00 00 00 41 C1 41 FF >............A.A.< Code: 0x09F36E58 00 02 00 00 00 00 00 00 XX 00 00 00 80 80 80 FF >................< Meanwhile on PPSSPP: The Host send the correct sequence, up to Code: 0x09F36E58 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................< Code: 0x09F36E58 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 >................< PS: I tried to tamper the memory by changing the number 00 01 to 00 02 on the Host side and the Host will overwrite it again with the correct number, But when i tried to edit the memory on Joining side it didn't try to overwrite it with the correct number probably the fix resides in the code that suppose to change the number in that area on Client/Joining side My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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08-28-2020, 08:09 AM
(This post was last modified: 08-28-2020 10:41 AM by Zinx777.)
Post: #1097
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RE: [AdHoc] Compatibility List [STOPPED]
Something I found online that could help people play online without opening any ports :
https://github.com/delthas/autopunch There is also this : https://github.com/delthas/proxypunch that the developer said might be more suitable for PPSSPP. Too bad its Windows only. But maybe someone could look at the code and implement it directly into PPSSPP. It would be useful for people that dont have UPNP on their router or dont want to mess with VPNs. |
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08-28-2020, 01:47 PM
(This post was last modified: 08-29-2020 03:26 AM by AdamN.)
Post: #1098
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RE: [AdHoc] Compatibility List [STOPPED]
(08-28-2020 08:09 AM)Zinx777 Wrote: Something I found online that could help people play online without opening any ports : Actually a real PSP does support 2 kind of port forwarding/opening port, UPnP and STUN. STUN is the one used by that autopunch/proxypunch, but STUN requires a server on the internet to test the port, while UPnP works locally on your router. This might be better for simulating the STUN API on PSP https://github.com/NATTools/stunlib but will still requires a server, so at least one of the player will need to have UPnP/port forwarding support for the STUN server. Anyway, STUN is a bit more complicated compared to port forwarding like UPnP because we can't decide which public port that will be used and requires a local port mapping (similar to portOffset + useOriginalPort settings). Edit: Apparently there is a public STUN server, so we can use that instead of hosting our own STUN server http://stunprotocol.org/ Known public STUN/TURN Servers: Quote:stun1.l.google.com:19302 My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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08-28-2020, 02:29 PM
Post: #1099
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RE: [AdHoc] Compatibility List [STOPPED]
(08-28-2020 01:47 PM)AdamN Wrote:The problem with UPNP is that a lot of players either use 3G/4G internet or dont want to mess up with their router (or dont know its password lol).(08-28-2020 08:09 AM)Zinx777 Wrote: Something I found online that could help people play online without opening any ports : So you get left with VPNs which are a bit complex to set up. Oh well. |
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08-31-2020, 12:15 AM
(This post was last modified: 08-31-2020 12:16 AM by AdamN.)
Post: #1100
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RE: [AdHoc] Compatibility List [STOPPED]
(08-21-2020 09:08 PM)AdamN Wrote: This pull request https://github.com/hrydgard/ppsspp/pull/13318 This test builds have been updated to fix some issue. If you're still getting "Network Initialized" in the middle of multiplayer, please check the logs for SCENET errors, especially socket errors My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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08-31-2020, 04:01 PM
(This post was last modified: 08-31-2020 04:02 PM by Zinx777.)
Post: #1101
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RE: [AdHoc] Compatibility List [STOPPED]
(08-31-2020 12:15 AM)AdamN Wrote:(08-21-2020 09:08 PM)AdamN Wrote: This pull request https://github.com/hrydgard/ppsspp/pull/13318 Your latest changes broke hack link and naruto ultimate ninja heroes 3 after you fixed them not long ago. They are stuck in connecting to the room now lol. |
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08-31-2020, 04:35 PM
(This post was last modified: 08-31-2020 06:00 PM by AdamN.)
Post: #1102
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RE: [AdHoc] Compatibility List [STOPPED]
(08-31-2020 04:01 PM)Zinx777 Wrote: Your latest changes broke hack link and naruto ultimate ninja heroes 3 after you fixed them not long ago. LOL you're right, thanks for pointing that out. Btw is this also happening with previous build? Hmm.. after fixing that stuck messagebox, apparently there is connection issue when the mission started Update: Test builds have been updated My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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09-01-2020, 06:00 PM
Post: #1103
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RE: [AdHoc] Compatibility List [STOPPED]
Well I have nothing else to say.
I hope it gets merged into mainline PPSSPP because it does improve on some things. Didn't test much over the internet though but someone could contact me via DM/PM if he wants to. |
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09-04-2020, 01:36 AM
Post: #1104
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RE: [AdHoc] Compatibility List [STOPPED]
Good news Gran Turismo works online on the latest dev build.
Works pretty great too. |
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09-04-2020, 05:40 AM
(This post was last modified: 09-04-2020 06:18 AM by AdamN.)
Post: #1105
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RE: [AdHoc] Compatibility List [STOPPED]
(09-04-2020 01:36 AM)Zinx777 Wrote: Good news Gran Turismo works online on the latest dev build. I was able to get Kingdom Hearts BBS Versus and Arena mode to work with this PR https://github.com/hrydgard/ppsspp/pull/13318 My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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09-04-2020, 06:53 AM
(This post was last modified: 09-04-2020 06:56 AM by Zinx777.)
Post: #1106
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RE: [AdHoc] Compatibility List [STOPPED]
(09-04-2020 05:40 AM)AdamN Wrote:(09-04-2020 01:36 AM)Zinx777 Wrote: Good news Gran Turismo works online on the latest dev build. I think that your work is done now. You fixed almost every major PSP game lol. There are still 2-3 games that crash when you go to the Adhoc menu but eh maybe one day they will work lol. Thanks for your hard work. BTW people need ARM8/64 bit ARM support for your builds because the ARM7 ones are slow for them . |
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09-04-2020, 08:11 AM
(This post was last modified: 09-04-2020 08:13 AM by AdamN.)
Post: #1107
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RE: [AdHoc] Compatibility List [STOPPED]
All multiplayer modes on Bleach Heat the Soul 7 are working properly now with this PR https://github.com/hrydgard/ppsspp/pull/13378
@Zinx777: may be you can ask @hrydgard to provide the 64bit android build at orphis bot My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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09-04-2020, 08:13 AM
Post: #1108
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RE: [AdHoc] Compatibility List [STOPPED]
Digimon World Re:Digitize works fine on one pc with AdhocServer here https://forums.ppsspp.org/showthread.php...ght=Freeze
and AdamN modified PPSSPP(PPSSPP_1.10.3-perftest) which can be found on his sign [img][/img] |
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09-04-2020, 08:25 AM
(This post was last modified: 09-04-2020 08:25 AM by Zinx777.)
Post: #1109
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RE: [AdHoc] Compatibility List [STOPPED]
Ok or i will just wait for it to be on android store lol.
Too bad pro online on PSP is limited because I tried crossplay with gran turismo and it crashed the other player PSP XD. I hope someone could work that out there too. |
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09-07-2020, 03:12 AM
Post: #1110
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RE: [AdHoc] Compatibility List [STOPPED]
(09-04-2020 06:53 AM)Zinx777 Wrote:(09-04-2020 05:40 AM)AdamN Wrote:(09-04-2020 01:36 AM)Zinx777 Wrote: Good news Gran Turismo works online on the latest dev build. May i know the list of games that doesn't have a working adhoc multiplayer yet? As long it wasn't a crash i might be able to investigate it My Modified PPSSPP : ============== Win32&64: https://www.dropbox.com/s/2t3mtdhb0f045cn/PPSSPP_1.11-testbuild_Win32x64.zip?dl=0 Android(ARMv7): https://www.dropbox.com/s/b41bm43mtn1gpnn/PPSSPP_1.11-testbuild_ARMv7.apk?dl=0 |
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