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PPSSPP options explained
07-19-2015, 11:02 PM
Post: #196
RE: PPSSPP options explained
Turn off Google Cardboard.

-[Unknown]
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08-26-2015, 06:06 PM
Post: #197
A question on one of the settings.
Anisotropic Filtering under Texture Filtering header. Which setting is the most accurate to the hardware, Auto or Off?
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08-26-2015, 06:27 PM
Post: #198
RE: PPSSPP options explained
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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09-27-2015, 02:06 PM (This post was last modified: 09-28-2015 11:15 AM by KingHamster678.)
Post: #199
RE: PPSSPP options explained
Hi people, sorry for asking but...
Can you please check my options?
Upscale Level: Off
Upscale Type :xBRZ
Deposterize: OFF
Anisotropic Filtering: OFF
Texture filtering : Linear
Screen scaling filter : Nearest
Change CPU Clock : 65
Frameskipping : OFF
I/O Timing Method : ON/Host
Force Real clock sync : OFF
What should i change here for best PERFORMANCE?
What number of frames SHOULD i skip?
Thanks for reading and understanding! Big Grin
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10-14-2015, 01:22 PM
Post: #200
[split] PPSSPP 1.1.1
What does this option do?

Audio Sync (Resampling)
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10-14-2015, 04:22 PM
Post: #201
RE: PPSSPP options explained
Merged.

♦ Intel Core i7-6700HQ | 16 GB RAM | NVIDIA GeForce GTX 960M | Debian Testing
♦ Intel Core i7-2630QM | 4 GB RAM | NVIDIA GeForce GT 540M | Debian Testing
♦ PSP-3004 | 6.60 PRO-C2
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10-17-2015, 12:01 PM
Post: #202
RE: PPSSPP options explained
Hi all, I'm new to these boards. Basically I'm running PPSSPP on an Nvidia Shield Android TV, and I wanted to make sure I have all of my settings correct for the best graphical appearance. I went here to see what all of the options do, but I notice this list is missing a ton of them. I also looked at the "Guide:- Maximizing the performance of PPSSPP on your Android/Windows device" thread, but it's geared towards FPS and not best appearance. Am I missing something or is there somewhere that can give me the information I am looking for?
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10-17-2015, 03:05 PM
Post: #203
RE: PPSSPP options explained
(10-17-2015 12:01 PM)dinierto Wrote:  Hi all, I'm new to these boards. Basically I'm running PPSSPP on an Nvidia Shield Android TV, and I wanted to make sure I have all of my settings correct for the best graphical appearance. I went here to see what all of the options do, but I notice this list is missing a ton of them. I also looked at the "Guide:- Maximizing the performance of PPSSPP on your Android/Windows device" thread, but it's geared towards FPS and not best appearance. Am I missing something or is there somewhere that can give me the information I am looking for?

In general, for the NVIDIA SHIELD TV, I recommend:

Graphics
* Reset everything to defaults.
* Set render resolution to anything you like, e.g. 4x.
* Change Vertex Cache to off.
* Ensure Lazy Texture Caching is off.
* Ensure Spline/Bezier curves quality is High.
* If you prefer, set Upscale level to 2x. Recommend Hybrid + deposterize.
* Set Anistropic filtering to 16x or 8x.

System
* Enable compatibility server reports if you're okay with it.
* Turn "Fast memory" on.
* Leave "Multithreaded" off.

That's about it. The other settings are good at their defaults, changing them will in most cases only decrease quality. In a few cases there are compatibility hacks or experimental features like networking.

-[Unknown]
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10-17-2015, 03:07 PM
Post: #204
RE: PPSSPP options explained
(10-17-2015 03:05 PM)[Unknown] Wrote:  
(10-17-2015 12:01 PM)dinierto Wrote:  Hi all, I'm new to these boards. Basically I'm running PPSSPP on an Nvidia Shield Android TV, and I wanted to make sure I have all of my settings correct for the best graphical appearance. I went here to see what all of the options do, but I notice this list is missing a ton of them. I also looked at the "Guide:- Maximizing the performance of PPSSPP on your Android/Windows device" thread, but it's geared towards FPS and not best appearance. Am I missing something or is there somewhere that can give me the information I am looking for?

In general, for the NVIDIA SHIELD TV, I recommend:

Graphics
* Reset everything to defaults.
* Set render resolution to anything you like, e.g. 4x.
* Change Vertex Cache to off.
* Ensure Lazy Texture Caching is off.
* Ensure Spline/Bezier curves quality is High.
* If you prefer, set Upscale level to 2x. Recommend Hybrid + deposterize.
* Set Anistropic filtering to 16x or 8x.

System
* Enable compatibility server reports if you're okay with it.
* Turn "Fast memory" on.
* Leave "Multithreaded" off.

That's about it. The other settings are good at their defaults, changing them will in most cases only decrease quality. In a few cases there are compatibility hacks or experimental features like networking.

-[Unknown]

Awesome, thanks for the quick response!
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10-22-2015, 10:35 AM
Post: #205
RE: PPSSPP options explained
gud evening, i need a little help here. my tekken 5 dr is not working in characters like roger jr.. it just hang and the flaming background still animating.. everytym i bump with roger jr in any mode it just hang :-( .. my god it feels like unworthy to promote my favorotes characters
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07-24-2016, 12:45 AM
Post: #206
RE: PPSSPP options explained
What does Ignore illegal reads/writes / doesn't exist on SDL version do? Don't think of having it a debug feature. I want a well explanation for this. What it does and why is it used?
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03-30-2017, 03:58 PM
Post: #207
RE: PPSSPP options explained
What does "force real clock sync" mean? and what does it do?

Does it refer to a real clock (time) or the CPU clock?
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06-09-2017, 03:27 AM
Post: #208
RE: PPSSPP options explained
this could help...thanks a lot
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07-22-2017, 10:59 AM
Post: #209
RE: PPSSPP options explained
Thanks . That's help me so much
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03-03-2020, 11:05 PM
Post: #210
RE: PPSSPP options explained
Hello everyone!

First Post

I'm using a xiaomi black shark 1 (snapdragon 845, 1080 x 2160 native res)

PPSSPP 1.94 stable

I have rendering resolution at 2x (default). 1x just looks bad...but my question is - which is fundamentally better, display resolution at 2x or native device resolution? Both have samey quality output but I am trying to figure out which one is more power efficient/better/faster.

TIA
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