Mipmapping Feature
|
04-03-2013, 01:37 PM
Post: #1
|
|||
|
|||
Mipmapping Feature
Hi, I was wondering what the new mipmapping feature does? I know it has to do with textures but that's all.
|
|||
04-03-2013, 01:42 PM
Post: #2
|
|||
|
|||
RE: Mipmapping Feature
Disabling it may make things show at higher detail, but may also make the game slower. It was always enabled before.
-[Unknown] |
|||
04-03-2013, 01:55 PM
(This post was last modified: 04-03-2013 01:56 PM by Carter07.)
Post: #3
|
|||
|
|||
RE: Mipmapping Feature
Having it disabled doesn't seem to have a measurable impact on performance, gpus are limited elsewhere I think.
|
|||
04-03-2013, 05:56 PM
Post: #4
|
|||
|
|||
RE: Mipmapping Feature | |||
04-03-2013, 09:23 PM
Post: #5
|
|||
|
|||
RE: Mipmapping Feature
Nice! Do you think you can implement vsync too? I see quite alot of screen tearing on most games but on games like Tekken 5 DR there's just so much tearing it it looks like a broken mpeg packet transfer.
|
|||
04-06-2013, 02:51 PM
Post: #6
|
|||
|
|||
RE: Mipmapping Feature
(04-03-2013 09:23 PM)VIRGIN KLM Wrote: Nice! Do you think you can implement vsync too? I see quite alot of screen tearing on most games but on games like Tekken 5 DR there's just so much tearing it it looks like a broken mpeg packet transfer. i think vsync is already used to cap fps at least on mobile |
|||
04-06-2013, 04:43 PM
Post: #7
|
|||
|
|||
RE: Mipmapping Feature
I can see screen tearing, this nevers happens if there is vsync.
|
|||
04-06-2013, 11:42 PM
Post: #8
|
|||
|
|||
RE: Mipmapping Feature | |||
04-07-2013, 08:26 PM
Post: #9
|
|||
|
|||
RE: Mipmapping Feature
Android does not allow anything that has vsync off unless the kernel allows it, which pretty like never happens.
|
|||
« Next Oldest | Next Newest »
|